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So... judging by the GTX770 your i7 is pretty old as well. I'd say playing the base game without DLCs might be okay-ish (although I'd recommend a smaller universe using e.g. X4 Universe Generator[forum.egosoft.com] ).
If not lagging from the start, the default universe should give you degraded performance once you go the "X player empire builder mode". As long as you don't add a lot of ships and stations with running commands you should at least be able to play the plots with a small player asset count. Having e.g. one HQ and a personal fleet should be possible. Having an own economy rivaling all factions and / or having all combat zones under control with own fleets certainly will give you a lot of lags. Conquering all sectors and populating them will fry your laptop I guess
Thank you. It only started lagging and got worse when I added to many modules on a station and/or had to many ships. I removed my old Acer 1y ago and instead I had my Surface Pro for university. Even with all DLCs my Acer ran surprisingly smooth.
But now I want to have a desktop PC next to my Surface, so I can play my games again properly.
i9, RTX, 32GB - Desktop PCs for 1300-2000€ start to get common, so I will have my peace again the next 7-9 years.
Core i7 9770k with RTX 2070 super GPU and 64gb ram (ram was really cheap when I built it so I splurged).
The issue is the game simply does not take advantage of having a multi-core CPU. And the database is XML based. I hate xml. Bloat is built right in.
Another option to try if your internet is good is Ge force now cloud services im using the ultimate package and it works great on all games ive tried it with.
Went from I7 4970K to I7 9700K to i7 12700K to i9 13900K
I don't recommend the last one specially, but the 12th gen did wonders in x4
I bought the last one just because it's the last one I will be able to buy on my motherboard lol
but you also need a well balanced computer overall.
Found this suggestion in somebodies thread. And it worked
I may have gone a bit overboard on my empire, I think I have 12 stations, two of them trading hubs, the others miners producers, probably 500 ships mining/trading between them, then about 14 fleets guarding some jump gates.
Sitting in the HQ I finally got around to unlocking with SETA running and the game goes, but UI/changing menus is laggin, ship movement on the map is laggin.
Fleets are somehow breaking, see a lot of Errors on Attack commands (could not reach target). Decided to use my massive stock of ship parts and made a fleet out of 5 Asgards 6 Osaka 2 Tokyos with 60 Takobas between them and a Honshu or whatever. It's time to destroy the Xenon! Oh nope, okay, after the first few fights, the commander no longer knows how to fly, keeps traveling around the attack target, the ships in formation that for whatever reason aren't following attack commands but are at least near the target drift into the stations attack range and get destroyed.
Well crap. I guess I let the game go on too long in SETA or built too damn big.
But of course I do understand why people need laptop but unable to get desktop due life circumstances/situation.
To your first quote, your "partially" correct. The recent engine update does indeed make use of upto 8 cores, however... That is ONLY the updated PHYSICS part of the engine that does this. The rest of the game still uses only 4 cores for 90% of the workload. So technically this does take a little bit of the load off the primary four cores, but not by any significant margin since 85% of the CPU load in this game is from the economy/combat/AI simulation, not the physics. Having 8+ cores does still help the game run better though, as OS and background tasks can use the less utilized cores that the game isn't using, just don't expect miracles in FPS gains.
Onto your second quote. I'm sorry to say this likely means you've never played long enough to reach late-game. X4 "WILL" become unplayable framerate-wise eventually. It does not matter how powerful of a PC you have, the game is a ticking timebomb on performance. And it is a matter of "WHEN" and not "IF" the game becomes unplayable. The better the PC you have, especially the CPU, the longer you can avoid unplayable framerates and the further into the game you can get. NPCs and the player will slowly scale up the number of ships and stations, conflicts will increase, clutter will grow, and your framerates will plummet into the single digits... eventually.
Funny thing is, despite how much faster modern PCs are compared to when X4 launched, you'd think we could run it effortlessly now. But the DLCs keep growing the size of the game, this making the PC requirements keep up with tech. If you play X4 without any DLCs or mods, you likely can finish the game with decent framerates the whole way on a top of the line PC (4090 with 13900k/7800x3d). But it depends on what you consider "finishing" the game since it's a sandbox.
Your just agreeing with me there. My point was that the scale of the game eventually spirals to levels that render it unplayable. You as the PLAYER have a huge impact on that, and true if you never build anything the game can go on with better FPS for much longer. But the NPC factions "DO" expand, just very slowly in vanilla so as to keep the player competitive. But they will make the game unplayable eventually all by themselves. Or at least thats been true as recently as v5.0. Don't think 6.0 put any hard caps on them.