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2+2 is also great (atomisers + phase) better for a normal mission gameplay / gunfight
Turrets are still being discussed - more Arc -> slower the enemy is so technically slow enemy = dead enemy.
But phase turrets are better at killing. Experiment. Find what suits you.
Oh, and asap mod this ship for bigger shields... amazing results.
barracuda ive found 2 gatling 1 pulse? works very well, else go with 3 arc.
guppy, straight ion pulse turrets for the range loaded up with reload mods. except the very front turret group, i load that with missiles for taking down cap ships while the fighters do their job.
same theory for the thresher, turrets are range + reload for anti fighter, and missile/torpedo weapon for anti cap.
havent toyed with any of the other ships yet
btw, any ideas on how to take on a K xl ship? or just an enemy XL or L class ships? one happned to travel near my mining operation without any local faction combat ships' protection. I had to spend around 15 mins to destroy all of its turrets and engines with the unmodded hydra. That's why I thought the hydra was weak. I watched vids that boron ships seem to excel at shield capacity and defense but weak at offense. And the larger boron ships do seem to have way less turrets on them. Should I just befriend with some other faction and buy their bigger ships instead?
just remember to collect all the enemy drops so you have materials to mod your ships after you do the research at your station