X4: Foundations

X4: Foundations

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Mike Hunt Apr 19, 2023 @ 12:48pm
what Boron ships/loadout to build?
I did a Hydra w/ the highest preset but ended up disliking the weapon it came with, it was slow and can even miss when targeting criminal civilian ship from stations. So I wanna know what mix of weapons should i put in ships in general as there's really not a lot of vids abt this now.
Last edited by Mike Hunt; Apr 19, 2023 @ 12:49pm
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Showing 1-4 of 4 comments
aY227 Apr 19, 2023 @ 12:58pm 
4x snipers is amazing (that's the one you didn't like) but for a skirmish warefare.
2+2 is also great (atomisers + phase) better for a normal mission gameplay / gunfight

Turrets are still being discussed - more Arc -> slower the enemy is so technically slow enemy = dead enemy.
But phase turrets are better at killing. Experiment. Find what suits you.

Oh, and asap mod this ship for bigger shields... amazing results.
Nyxus Apr 19, 2023 @ 1:04pm 
hydra with rails and the best cooling/damage mods you can on the weapons, you can stay out of range of a K and kill one solo.

barracuda ive found 2 gatling 1 pulse? works very well, else go with 3 arc.

guppy, straight ion pulse turrets for the range loaded up with reload mods. except the very front turret group, i load that with missiles for taking down cap ships while the fighters do their job.

same theory for the thresher, turrets are range + reload for anti fighter, and missile/torpedo weapon for anti cap.

havent toyed with any of the other ships yet
Mike Hunt Apr 19, 2023 @ 2:15pm 
cool, 25 hrs into the game and I JUST NOW know you can mod a ship, thanks for the advice anyways!

btw, any ideas on how to take on a K xl ship? or just an enemy XL or L class ships? one happned to travel near my mining operation without any local faction combat ships' protection. I had to spend around 15 mins to destroy all of its turrets and engines with the unmodded hydra. That's why I thought the hydra was weak. I watched vids that boron ships seem to excel at shield capacity and defense but weak at offense. And the larger boron ships do seem to have way less turrets on them. Should I just befriend with some other faction and buy their bigger ships instead?
Nyxus Apr 19, 2023 @ 2:43pm 
a hydra with unmodified rail guns can plink away at a k's shields forever and probably never deplete them. terrans have the meson stream weapon which can violate anything it hits, its drawback is that it doesnt gimbal like other weapons. boron L and XL ships can get around faster than other groups since they seem to have no travel drive charge up time, so flying them yourself is a bit more viable. that being said, ive become a fan of the guppy. having a a missile turret in front dedicated to cluster missiles, or starburst can do a real number on cap ships. a wing of fighters set on bombard and another wing distracting its turrets, while your turrets blast away at any fighters that come near. a hydra loaded with rail guns set to intercept for a guppy can handle most fighter wings that head your way.

just remember to collect all the enemy drops so you have materials to mod your ships after you do the research at your station
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Date Posted: Apr 19, 2023 @ 12:48pm
Posts: 4