X4: Foundations

X4: Foundations

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trooperrob Apr 18, 2023 @ 8:55am
under attack.
When you are under attack you have the flee or hold position option.
In order to get the ship to ignore and follow the safest course you have charted, you have to go into the right hand tab, select default action ignore, then delete the flee command.

This then leaves your ship ignoring the next attack until it is too late.
Could we have ignore for 5 mins or something? Or does hold work as intended for this?

Also the med miners, could we give them an instruction to flee as soon as an enemy comes within 1/4 sector. one of mine died in seconds, but why do they let the enemy get so close!
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Showing 1-7 of 7 comments
conrado.lacerda Apr 18, 2023 @ 9:07am 
In the last tab of the ship's info panel, you can change its default stance to a variety of situations, among them being attacked.
Hardie Apr 18, 2023 @ 9:49am 
under player information -> global orders you can change your ships default behaviour globaly. you can set the response for police, pirate and attack. those count for all ships where you havent set an individual response

regarding the miners: judging by the autopilot its simply that the ship tries to flee but takes to long to move away from obstacles. combined with the overall slow speed you wont get a konsistant response, sadly.
Last edited by Hardie; Apr 18, 2023 @ 9:55am
trooperrob Apr 18, 2023 @ 1:40pm 
yes, thanks I do set the instructions to flee, but when an individual is under attack I usually tell him to head somewhere, but want him to ignore the flee for this encounter.
If you set it to ignore, then does that mean he does nothing when attacked later on.
It would be handy either for ignore to be added to this event (override) or it to be tempory.
Eldaas Apr 21, 2023 @ 9:12pm 
I'm also finding this incredibly irritating at the moment, as the flee mechanic just picks a random place to flee to (and one which often makes no sense - ie, further away from gates, stations and patrols). When under attack I often tell my ships to go and dock at a nearby station, but the flee mechanic keeps overriding this instruction.

In a game where players complain about wonky AI and the developers' response is "well the player has to do all the thinking and not leave it up to the AI", a feature that deliberately overrides player thinking in lieu of wonky AI is beyond irritating.
Defektiv Apr 21, 2023 @ 9:54pm 
I usually pause the game as soon as I get that attack message. If you do that you can find it on the map and take your time deciding what to do. If they're by themselves and the enemy is right on them shooting they're probably dead because they're not getting travel drive off while getting hit. But sometimes you have another ship nearby that can help or you can teleport to it and try to save it yourself. Don't interrupt the order though, that's a suicide order.

I usually keep a fast heavy fighter or corvette in stations spread throughout the universe for that reason. Also making sure they have laser towers on board and using Escape and deploy towers option is the best way to protect them besides escorts. If they drop towers the enemy will sometimes target them instead and they will keep shooting them so that if you do get travel drive off, they will be stuck there.
cwsumner Apr 21, 2023 @ 10:03pm 
Originally posted by Eldaas:
...
In a game where players complain about wonky AI and the developers' response is "well the player has to do all the thinking and not leave it up to the AI", a feature that deliberately overrides player thinking in lieu of wonky AI is beyond irritating.

That's exactly backwards. The AI does it's own thinking, including panic and excess enthusiasm if they are lower experience. You should guide them and give advice, but be aware they they will do as they think they have to. Just like humans... 8-}

Commands stack, so they will continue with your command as soon as it is safe (or a bit before!). But getting shot at can override everything you ever taught them, and that is just how it is...

However, experience helps a lot. Best not to send scared teenage pilots into deadly places...
Gwizzz Apr 21, 2023 @ 10:59pm 
Buy some laser towers and set the ship behavior to flee and drop them. Laser towers act as a decoy, getting the attackers attention, and every time they hit the attacking ship they prevent it from using their travel drive. Your ships can easily get away if they can use travel drive and the enemy can't.
Last edited by Gwizzz; Apr 22, 2023 @ 12:48am
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Date Posted: Apr 18, 2023 @ 8:55am
Posts: 7