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If you want to bring long range anti capital turrets (L-Plasma) I'd say set them to "attack capitals". This will limit them to capital ships and stations.
Suggestion is to surround the target station. Keep an eye on the destroyers and save frequently.
Yes the game is updated and that feature doesnt work I guess. I hadn't tried setting them to only attack capital ships because I was trying to destroy stations and didn't know they were the same thing.
I think you're right. The only way to fix this is to modify the game.. :(
I'd say no, that is not necessary. During the beta for 6.0 I cleared 4 Xenon sectors with a huge fleet, attacking the Xenon stations simultaneously with multipe destroyer groups. So while I was IS with one group attacking a station, other groups attacked and destroyed other stations.
Try to cut your group in half - 5 destroyers with cross formation work very well for me. The turret settings I already mentioned, having the flak to attack fighters only is also very good.
The only destroyer which doesn't work very well with station demolition (at least not like the others) are Split Battlesnakes. Those are melee destroyers and their main gun range brings them too close to stations. (I've an elite squad with enhanced main weapon ranges, but this costs a lot of purple mod parts, money & good RNG rolls - nothing you can do on a larger scale)
Coordinated attack isn't needed though - but it helps to handle (coordinate ^^) big fleets.
What's a fleet?
Regardless of whether their attack is coordinated or not, they always start at range. However, even with a fleet of 9 destroyers, it takes an exorbitantly long time to destroy a station. If I'm not constantly monitoring the situation, some of my ships inevitably get too close and end up getting destroyed. It's frustrating because when I look away for just a few minutes to manage other parts of my empire, I often return to find several ships destroyed, forcing me to reload a save. I had hoped that Egosoft, would have been aware of this issue and provided a solution. With exception to mods, the only solution I can think of is to remove all turrets and drones from my destroyers all together because adjusting their behavior doesn't seem to help.
How are you controlling the range on a coordinated attack? I have no such options.
There is absolutely no need or purpose for maneuvering within range of the station defenses, especially when the effective range of my destroyers' weapons is 8km or more. In fact, the Asgard boasts a main gun with a range of 14km. The goal is not just to destroy the station defenses before getting within their range, but to avoid their range altogether. After all, that's the entire point of utilizing ships equipped with long-range weapons.