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If you want factions to assist you then you have to build up their economy to where their fleet is strong. AIs build fleets Economy -> Defense -> Offense so they need to have most of their economy and defense ships out of the way before they build offense ships. Then they might use those offense ships in other wars they're fighting.
You don't really need to build anything near gates to corral the Xenon, just supporting AI economy will work. If you really want to put down stuff, I hear laser tower spam is the way to go.
EDIT: Xenon S, not S as in S size.
Easiest because it is the most flexible solution and automated to a very high level (the position defense ships will activley seek reparis and thus survive a lot more the simple interceptor / attack assignments). The carrier also isn't that important in terms of equipment. It could just have barebone equipment - the enemies won't come anywhere near as long as it isn't positioned in the kill zone.
Laser towers don't work for long. It will slow them down but eventually when the I pops through the gate and more than 1 K.. The laser towers will die. (tried it).
They don't share resources they share fleet cap. I farmed my X-Treme rank by going from station to station when they were all in connected systems and drained the stations by killing defense drones. If they shared resources I couldn't have done that.
stations built near gates (modules and - if important - from wich faction, weapons/missiles, ...)
fighters (weapons most effectively against xenon?)
bombers (weappns/missiles?)
capitals (surely plasma is the way to go?)
Is it for sure, that the (xenon-)AI is not cheating? Thought this would be by design and ships can simply spawn somewhere to have a constant threat...
Which ships (+config) do you use against stations? Tried this with a L Boron ship (takes forever) and in a second try with a rattlesnake with plasma on L-turrets (which was a better choice but also takes far too long).
For sure they don't cheat. If I do brawling I use the Erlking. The more purple mods for the turrets the better.
Cap Sips (Asgard, Raptor, L Destroyers) - L turrets are all plasma (I use paranid ones for the added range but some prefer split for rate of fire) M Turrets are Flak and Bolt.
Bombers: Chimeras with 4 Torp tubes and one mass driver in the middle so they stay at range when shooting (Bombers sit in carrier unless they are actively hunting cap ships, don't let them dogfight set them on bombardment order)
Interceptors: Set to intercept order I personally use Takobas and Moreyas but you an go with what ever you want. These are just to kill S class and xenon Ps. These guys will be flying outside most of the time chasing small to medium ships. They wont engage Ks or Is.
Oh and I also have a supply ship attached to the carrier for repairs and rearming bombers and some M class traders attached to the supply ship.
It is also good practice to have a lot of laser towers as it is highly likely you will get swarmed by small ships but spamming laser towers as you move around give your shields enough time to tank anything.
This is a hit and run mission so dont hang about trying to nuke the whole stations, just hit the ship building and keep moving taking out any K`s you come across as they can fast travel on top of you if you`re not careful, one doing it is fine but often times you can get pinned between a few of them and it doesnt end well.
Ah yes this is also a good tactic. I haven't used it yet. Just wondering when you teleport the HQ what happens to all the assigned and docked ships? I am thinking of doing the Heart for Pirates quest using this method, the one where you have to clear xenon fully out of Savage Spur to help Yaki
You have to kind of creep in, one sector at a time. They are really aggressive about not only defending, but retaking. Even if you corner them in a dead end they can get behind you and start rebuilding. And it takes a while after cleaning them out before they stop dropping new plots and trying to sneak ships in.
Today I'm working on a different strategy. Going in solo with an Asgard seems possible but I have to be super careful. So far I haven't pushed it more than one sector with a couple defense stations and a solar factory. I know the AI can't use the Asgard very well so for the AI groups I might just anchor an Asgard as an anti fighter tank and surround it with destroyers and see how that goes.
All docked ships go along for the ride. All assigned ships like miners in the field will make their way to the new location.