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The seats in the bridge are not really relevant, although the number of service crew on your ship do affect performance.
You can get a couple mid-level pilots after 20+ hours by letting them do exploring or regular combat, but it's not really an efficient way to get them imo.
Instead of bothering with that i prefer to do missions to farm some seminars in the early game for my miners and then rush terraforming for the pilot academy ASAP.
It's mostly just getting a S/M build module on your HQ (which you want anyway) and teleporting it to a suitable sector, the pilot academy terraforming itself is pretty cheap after that.
The teleport research needs a ton of advanced electronics but the rest of the materials isn't particularly expensive or challenging to supply. And advanced electronics tend to sell like hotcakes, so building a big station to produce them is pretty much always worth it.
As for M ships to fly i'm a big fan of the Nemesis (5 beams & argon flak turrets) - it doesn't do much against capitals but anything smaller just melts (especially with weapon mods), beams never miss and they also have relatively low heat.
Takes a long time but combat is best way to raise stars
Another reason to keep fleets guarding Xenon gates is the loot. For each fleet i have doing this, I have at least one Pegasus scout with a repeat command to collect loot and deposit to my HQ. The loot brings in far more cash than what is needed to replace the occasional fighter and repair the capital ships.