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I'm not sure if I understood half of what you said - so apologize if my answer doesn't match your question. But: with 6.0 there is a very in-your-face tool to rotate the 3 axis once you click a station module or a sequence.
https://ibb.co/VWdBx0k
You did update the game already?
In that case, it's governed by the axis you are looking from. If you want to twist an object, look at it from above. If you want to flip it, look from the side. It's still pretty easy to use after just a little practice.
In v5.1 https://steamcommunity.com/sharedfiles/filedetails/?id=2894736239
I mean, there is literally no guess work in the 'old' version, nor is there 'occasionally' snapping working. I'm kind of boggled how 'I look straight at object and when I rotate it, it shall spin on its axis that is in line with my view' is in any way hard. Attachment points were even easier, like, look, shiny box with an arrow. And another shiny box with an arrow. You didn't/don't even have to line them up perfectly, as long as you are somewhat near facing...
I mean, i guess the answer is 'Yes. I figured out the rotation of the modules. You right click.'
Before 5.0 it needed ~2 minutes getting used to it.
Now in 6.0 it is shown via the circles, it is super obvious.
Snapping almost never caused any issues for me, tbh this one is super obvious from the get-go.
I never promised to be good but I will behave regardless, but for someone implying so many things you sure didn't bother much actually trying around the system, did you?
I think even for those of us who got proficient with the old version, it is easy to understand how people found it frustrating. Egosoft seem to have thought so, too, because the new changes solve the problem nicely.
Seriously OP, update - it is worth it imo.
Thank you all. The point was - how to select the axis of rotation...
And - no, I haven't updated yet to v6, so no "big colored circles"...
Selecting the axis of rotation should be straightforward (I will check the v6 ASAP).
Regarding snapping: yes, I have one object and the 2nd object, the box around the first object is green, the green line joining the anchor points on the two objects shows where to move. So - I move the first object to the anchor point on the 2nd object - it snaps, I release the mouse button - and the objects snap apart. Something does not not compute here...