X4: Foundations

X4: Foundations

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yongbing1 Apr 14, 2023 @ 2:33pm
Is there something wrong with the Sanctuary of Darkness
No matter which way I travel this sector I get destroyed by some force. This force neither has a visual manifestation or any other indicator that it exists. Anybody else run into this.
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Showing 1-13 of 13 comments
Afro Luigi Apr 14, 2023 @ 2:52pm 
The computer should be warning you that you are entering a hazardous area before you start taking damage, and you should be hearing thunder from the lightning effects. Areas away from the asteroid fields are dangerous for traversal.

If you aren't getting these effect, something is wrong in your game. Do you have any mods installed?
Malkuth Apr 14, 2023 @ 4:05pm 
Follow the Asteroids, or the red on map. To make it even easier when You find the other gate, now all you have to do is select the opposite gate, and use autopilot Shift-A. Now your autopilot will keep you safe.

You can do the same if doing the story, and need to drop nav beacons.
trooperrob Apr 14, 2023 @ 4:18pm 
make sure you have audio on. you should certainly get audio "danger warnings".
PS I don't trust my autopilot, it has got me killed in that sector several times. I haven't tried selecting the opposite gate directly though.
Malkuth Apr 14, 2023 @ 4:23pm 
Originally posted by trooperrob:
make sure you have audio on. you should certainly get audio "danger warnings".
PS I don't trust my autopilot, it has got me killed in that sector several times. I haven't tried selecting the opposite gate directly though.
Its a preprogramed route, seems all the AI when they start at the gate take the same exact route that is safe. If you say roll out to a different spot in the system than start the Auto pilot bad things happen. As long as you start it at the gate your all set.

You can see it in action when the system gets a little more busy and things open up, all the AI vessels follow the same exact route. Its almost like the devs new it was going to be a problem... Its a terrible system though, not a great idea for everyday fuction. Just like the countdown system in avarice.....
Last edited by Malkuth; Apr 14, 2023 @ 4:24pm
yongbing1 Apr 14, 2023 @ 5:55pm 
Originally posted by Afro Luigi:
The computer should be warning you that you are entering a hazardous area before you start taking damage, and you should be hearing thunder from the lightning effects. Areas away from the asteroid fields are dangerous for traversal.

If you aren't getting these effect, something is wrong in your game. Do you have any mods installed?
No, I have no mods. But I will try your data as it seems correct. Thank you.
yongbing1 Apr 14, 2023 @ 5:57pm 
Originally posted by trooperrob:
make sure you have audio on. you should certainly get audio "danger warnings".
PS I don't trust my autopilot, it has got me killed in that sector several times. I haven't tried selecting the opposite gate directly though.
Thanks for the data. My auto=pilot got me killed several times, too.


Originally posted by Malkuth:
Originally posted by trooperrob:
make sure you have audio on. you should certainly get audio "danger warnings".
PS I don't trust my autopilot, it has got me killed in that sector several times. I haven't tried selecting the opposite gate directly though.
Its a preprogramed route, seems all the AI when they start at the gate take the same exact route that is safe. If you say roll out to a different spot in the system than start the Auto pilot bad things happen. As long as you start it at the gate your all set.

You can see it in action when the system gets a little more busy and things open up, all the AI vessels follow the same exact route. Its almost like the devs new it was going to be a problem... Its a terrible system though, not a great idea for everyday fuction. Just like the countdown system in avarice.....
Good data. Thanks. All advice to my concern here worked out.
xDDD Apr 14, 2023 @ 6:31pm 
For some reason the Wayfinder completely ignored my nav beacons and flew probably about 100km above the 0 plane of the sector.
So now I'm suck on it because if I try to undock I die within a few seconds.
uni790 Apr 14, 2023 @ 6:48pm 
Originally posted by Zebrant:
For some reason the Wayfinder completely ignored my nav beacons and flew probably about 100km above the 0 plane of the sector.
So now I'm suck on it because if I try to undock I die within a few seconds.

This is one reason why researching teleportation is always the #1 thing to do, a bit late to think of it after the fact, but there's always next time.

Originally posted by yongbing1:
No matter which way I travel this sector I get destroyed by some force. This force neither has a visual manifestation or any other indicator that it exists. Anybody else run into this.

You were warned to stick close to the asteroids when you got there in the quest line, if you didn't bother to listen, that's entirely on you.
Last edited by uni790; Apr 14, 2023 @ 6:50pm
Baklavah Apr 14, 2023 @ 6:51pm 
Originally posted by yongbing1:
No matter which way I travel this sector I get destroyed by some force. This force neither has a visual manifestation or any other indicator that it exists. Anybody else run into this.

What's explained is Sanctuary of Darkness has an (allegedly) artificially created star, built by the Kha'ak. Its destructive radiation is blocked by the asteroid fields. So, stick to them to find a route. It's a bit odd, but kind of neat imo.
xDDD Apr 14, 2023 @ 6:57pm 
Originally posted by uni790:

This is one reason why researching teleportation is always the #1 thing to do, a bit late to think of it after the fact, but there's always next time.

Actually I did have teleportation, but this is still a pretty ♥♥♥♥♥♥♥♥ bug considering the entire point of that plot mission was to "map out a safe path" and yet the ship completely ignores the safe path.

Not only that, but I tried ordering some of my own ships (even carefully placing the move orders at each nav beacon) and my ships promptly flew 100km above the 0 plane as well and suicided.

Sanctuary of Darkness is bugged AF. At least on existing savegames, maybe a new game wouldn't have this issue.
uni790 Apr 14, 2023 @ 7:05pm 
Originally posted by Zebrant:
Originally posted by uni790:

This is one reason why researching teleportation is always the #1 thing to do, a bit late to think of it after the fact, but there's always next time.

Actually I did have teleportation, but this is still a pretty ♥♥♥♥♥♥♥♥ bug considering the entire point of that plot mission was to "map out a safe path" and yet the ship completely ignores the safe path.

Not only that, but I tried ordering some of my own ships (even carefully placing the move orders at each nav beacon) and my ships promptly flew 100km above the 0 plane as well and suicided.

Sanctuary of Darkness is bugged AF. At least on existing savegames, maybe a new game wouldn't have this issue.

It worked fine with mine, though I don't autopilot through there after an incident with the ship hitting the side of the highway on exit and getting shot into the hazard zone.

Autopilot and AI pathing in the new Boron systems is fairly borked in itself, the whole expansion reeks of being rushed.
Ebyl Apr 14, 2023 @ 7:50pm 
Nah, that's just a normal Egosoft release. I've yet to see a single release for the X-series that doesn't have (or often actually reintroduce) a host of issues. If it was someone else, yeah, I'd agree about being rushed. But as it is, the real reason is, "Because...Egosoft."

Edit - And don't get me wrong, I love their stuff. But that's just the reality of these games.
Last edited by Ebyl; Apr 14, 2023 @ 7:51pm
Aieonae Apr 14, 2023 @ 8:03pm 
Use the erlking!
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Date Posted: Apr 14, 2023 @ 2:33pm
Posts: 13