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the recycling production line in my game keep switching between the two outputs, so the output seem to be halved per hour.
currently I am playing in Vanilla only and I do not think there is any possible way to process anything that is not an S or M ships. it would worth it more with ToA DLC because of the safer unclaimed sectors scraps. otherwise Tug ships will adventure close to battle areas.
The power requirements are just insane, and the whole system feels like a half-assed bolt on that wasn't thought out.
(FYI, I was NOT happy with ToA, maybe this affects my judgement )
https://steamcommunity.com/sharedfiles/filedetails/?id=2959166200
in front of a gate to a xenon sector it will make some units ...
Terran recycle works pretty good on xenon ships :p
I wouldn´t bother building it anywhere but Avarice because of the extreme energy cost.
But if you start in Avarice or move there early you can set up a small station with a hand full of tugs and just produce hull parts for yourself in the future.
If you don´t start your own hull parts production asap you will never build anything worth your money.
My thought is that, I think you can hit a sweet spot. But finding that is going to be costly and time consuming, because where that sweet spot is will likely change over the course of a game/seed etc. Thankfully later in the game with some profit behind you, moving your scrapyard til you find a good spot isn't a huge costly chore. In fact, the only part of scrapping I don't really like is the manticore itself, having such an abysmal view. A rear porthole at least, to see the thing you're towing from inside would've been great (then again, I'd say that about all interiors, they really need portholes like the L ships jail cells).
A processing module only needs 6 ecell modules with workforce to be self sufficient running fulltime, so you can pretty much place one wherever there's lots of wrecks like Hatikvah's Choice and use solid miners to transport the scrap metal to a recycling station in a high-sunlight sector like Avarice or Mercury (1-2 per processing module is usually enough even over larger distances).
For hull parts it's still easier and cheaper to make them the old-fashioned way, but for claytronics it lets you sidestep the entire chain of intermediates and for computronic substrate you avoid the huge resource requirements.
You can also force them to produce only one kind of ware instead of alternating by limiting the storage of the one you don't want to 1.