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You can also create a custom "fire authorization override" so that your ships attack SCA or BUC ships on sight, i.e. as soon as they decloak during an attack.
Edit: a fun thing to do is fly around in a fully armed and modded destroyer with a few units of some valuable ware in the cargo hold and pirates will throw themselves at you trying to rob you, effectively committing suicide.
Now there’s some stuff I’d have to pay attention to and test… in system and out of system behaviour, in system close to NPC station or not (close definitely has them respond if in cover), stuff like that. I usually don’t have an issue sending fighters against them OOS even in cover but they may be far away enough from stations/ships, etc.
Either that or the loss is so small it's negated by normal trade activity. I've been ordering my ships to kill cloaked pirates while OOS all the time and haven't noticed any permanent rep loss (you still get the normal -30 with the ship, but it doesn't damage your faction standing afaict). No suddenly hostile NPC patrols either, even when my ships attack cloaked pirates right next to them.
You can also protect your stations from being hacked by assigning a destroyer to defend them - it doesn't really matter what kind, just a destroyer being present around the station seems to scare off SCA destroyers.
I also suggest giving your stations fire override orders setting SCA to "ruthless". It doesn't stop hacking, but it means your station will open fire (and send all its defending ships to attack) as soon as the pirate decloaks.
As for protecting your autotraders you have a couple of options besides just hoping for the best and taking revenge.
Number one is using non-trading ships as traders. Their cargo bays are (usually) smaller but they don't get harassed by pirates at all. The Guillemot Sentinel, Barbarossa, Shark and Erlking are pretty good for this.
The other option is to give your traders the Mirage illegal ware concealment mod. I've been running two dozen M traders with Mirage mods for 10+ hours now and none of them have a single case of pirate harassment in their logs, so i'm confident it works.
You can farm the purple nanoweaves you need easily enough from BUC and it's much more efficient than method one (though you can of course combine the two).
Great info, thanks to both of you. I'll give some of your suggestions a try.
Yeah, you would think that after enough reports from player ships and NPC's the sector security forces would start scanning each and every ship to find and kill the cloaked ships. But Egosoft decided to once again promote ♥♥♥♥♥♥♥♥ "gamification" over common sense. You can kill a million pirates in the game and there will always be more. Here in the real world, most pirates die because they chose to be pirates. In X4 being a player pirate is hard, but being an NPC pirate means you get a free pass no matter what.
I mean, I docket a ship that I was currently boarding. Crew don't actually die, they just walk out through the door and that's it. I guess boarding operations are just space bureaucracy.
Hacked stations do turn hostile once you start picking up their dropped crates, but as long as you don't shoot back when they open fire (or hack their turrets) it doesn't affect your global reputation either afaik and they go back to normal after a bit.
As for stations, I think you can hack station security terminal for a window to pick up cargo without being noticed, but I've never done that and I'm not sure it's worth the price of spending a security slicer.
They have very low crew compared to most other L ships.
You can disable the turrets so the station won't shoot, but it'll still go hostile when you pick up crates.
Disabling station security vessels also doesn't help, i've tried that too.
As for being worth spending a security slicer it's not like they're good for anything else and you can potentially make millions from a single hack if you pick your targets well.
From what i can tell a station drops 1/5th of everything it has stored when you hack it. Do that to an equipment dock or trade station and you'll be raking in the credits (as long as you have enough ships to pick it all up).
Robbed split equipment dock and wharf for 1.3m credits three times in a row. They're still figuring out wheter they should express concerns or strongly condemn such an act.
Personally i just park a supply ship full of cargo drones next to the station to pick up loot and then transfer it over to docked M traders as it gets full.
The biggest haul i got off a single hack was probably from the PIO wharf, that one made me more than 20mil. But it also took an Orca and several Vultures to pick it all up.