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I don't use destroyers and if I did I would only use Syns. Destroyers are terrible against stations and always have been, but people insist on using them. Could try torpedo bombers? I'm not an expert, but I've seen them work.
When I go in to clear a sector I do it with at least 5 asgards, a carrier full of fighters (for their destroyers) auxillary and destroyers which I use to guard my carrier. I will probably lose at least one Asgard if I don't pay attention. Stations are tough.
Yep the AI is currently erratic and bad for capitol ships, but they ARE in the process of fixing these problems in the 6,20 public beta, so Egosoft do have an interest in addressing these issues.
The fixes are generally looking quite good according to people who are testing out the beta, but there are still things to sort out by the looks of it. Several posts exist on the forum about this, and Wraith uploaded some vids to youtube.
In the meantime whilst we wait for the beta testing to be done, using Destroyers is a bit hit and miss (pun intended) :D
Now you can carry on using them like this at a great expense to yourself and no doubt your crew's morale. Or you can change tactics. I'm actually starting to learn torpedo bombing myself. Of course the thing to do is at every game start is focus on getting the Terran rep up so eventually you can build Asgards and then you won't need to worry about stations so much. I'd agree that maybe more station-killing options are needed? Another battleship maybe? I dunno? But if you continue to use destroyers then you will handicap yourself just through the sheer cost of replacing your losses.
It's your game and it's up to you. :)
Mods wise, not really, your best bet is try the latest public beta.
Other than that, one cannot blindly go and just blow up any stations. The ones with heavy weapons best avoid fighting it OOS unless you have some beefy tanks that you sure the strike group can tank the shared damage.
With the latest beta, 2-4 correctly fitted destroyers make short work of 2m stations in sector with a bit of pre-planned approach vectors and micro for mopping up. Even when facing plasma or missile defences.
Occasionally, you just have to defang manually some better defended stations before you order a general advance. Just need to scout out the type of defences your enemy has. The latest beta is rather decently optimised with capital(with main frontal batteries) vs Xenon stations according to other players' tests.
That's why I don't use them for that.
Also, there is a mod that addresses survivability which works pretty well.
https://www.nexusmods.com/x4foundations/mods/839
What heavy fighter are you using as well as destroyer what equipment are they equipped with
Do you not have any interceptor?
Heavy fighter go down like flies if overwhelmed
They also can’t dodge well so if going against station
They have to kill the turrets before the turrets does enough damage to kill them or the drone swarm overwhelms them
Maybe Xenon stations are just well hard?
If you run into a station armed to teeth with plasma it can hurt pretty bad
I cleared them out of Frontiers Edge and took over there. Moved to The Void to commence taking over there and drive a wedge between memorial and flashpoint II.
My aim is to take all of their territory and hem them in to Memorial only with appropriate welcome party on the exit in to The Void, which is already in place.
The fight above was against an Antigone station in The Void.
37 fighters set to attack turrets, and 14 destroyers set to attack station and they are decimated. I'd expect some losses but this is ridiculous. Destroyers should sit 10km from the station and blast away, but they don't, so I sent in fighters to disable the stations defences to allow destroyers to get in closer, but they don't. All of them get destroyed slowly but surely.
It's very frustrating seeing a 5 star captain not be able to understand station range.
As for positioning the destroyers one by one around the station that is going to take forever. And even then when telling them to attack they will decide to move in closer and get themselves killed.
My game is vanilla with no expansions.
I guess I am waiting for the 6.2 update to fix this issue.
But fighting in the Void might bring a lot of hurt in sector due to the hazardous asteroid belts in that sector, your fighters either vaporise via OOS vs station mechanics, or in sector due to the hazards. It's a tricky sector to wage war in especially you're not using any expansion ships so no promises the beta would bring much improvements.
I manually cleared 3 sectors (Trinity Sanctum 3, 7 and Unholy Retribution) with 4 destroyers, mostly without ordering them to attack and just let the re-equipped large PAR plasma do the work. 2 oddy parked ~9km on top, 2 Phoenix parked ~ 9km bottom, manually fly them into position for precision where needed.
So if AI can't handle it even after 6.2, you'd still have to do the manual positioning jobs as well as take out the highest threat defence modules yourself with the main destroyer batteries.
Works for pretty much all faction
My destroyer stay at around 8 to 10km and my fighters stay far from the station weapon range because they are torpedo bombers
Hopefully you equipped your heavy fighters as bombers instead of spamming them with something like burst ray or thermal disintegrator
You sure your turrets are set properly?...Ever since Boron DLC came out, I haven't had a single issue with them since that didn't arise from my own bad plays.
I am actually quite impressed by how different it is now compared to pre-6.0. Ships actually work more or less as expected.