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Really? Those miners cans support ALL the NPC stations? Or is it just the TER/PIO ones?
Can they even supply the PIO/TER ones? All you showed was a swarm of miners.
Congrats. You proved the AI can build miners which I agree with.
Or did you prove the AI can build miners? I mean you said that you build your own wharf so showing a picture of AI miners proves... nothing? They exist? How is showing a picture of miners a counter example to AI have issues meeting demands of all their refineries?
Further you showed a picture of Terran Economy which is notoriously simplistic and is one of the economies that can stand on it's own. The other being HOP. Is that the issue that I made a general statement and didn't clarify that there are factions that can still operate on a higher level than other factions?
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925-2-11 1:12
It's definitely not a snapshot from the beginning of the game so I'm not sure what exactly you're trying to prove. Are you going to show a picture now of a game where the stations that couldn't be met were decommissioned so they no longer exist? I honestly don't know what the issue is here.
Start a new game
Let it run for a couple of hours
Go look at all the stations that aren't supplied
This is such a common occurrence I don't understand what's controversial about it.
Thats why there are whole swarms of large miners hugging one roid. And those few supplying all factories in the whole game...stop being silly.
Thats not what it was about. But it stands proven that NPC's can mine very well even.
(Besides other systems dont look too different, just less. Brennans seems to have a higher asteroid respawn. NPC's are strip-mining everything everywhere).
At this point flinging your own mining fleets in there wont make any difference to the systems resource output. It would just net you and the NPC's more idle time.
Me neither. We where talking about pushing empires. Not starting with massive empires.
And clogging up the NPC refineries with massive ammounts of ore for a meager income wont bring you there neither.
Did i ever say they will do so automagically? No. But feeding from the bottom just apparently wont make them do so neither.
Okay then, in Layman's terms for you:
Starting out with end-tier goods actually makes them produce and use miners.
Of course they wont look like that at the start. But "pulling from the top" is the way to go there without much planning nor managing. And the most lucrative too btw.
I've never argued that the NPCs CAN'T MINE. If for some reason you feel the need to re-iterate that miners can mine then I'm going to ask you to quote me where I said something in disagreement with that. I'm addressing the game as a whole not trying to identify and address the outliers such as TER/PIO/HOP.
Again something I am in agreement with you and never said anything to the contrary. No clue why you keep reiterating the same points we agree on but putting it in a way that seems like I disagree.
Sigh... how is this in anyway in contradiction to what I said to do? I get that in a conversation in real time it's sometimes necessary to reword, rephrase, and repeat what the other said but it's not necessary when we agree on what is being said in a forum.
You say pull from the top, I say identify the bottlenecks in the supply chain. Either way end goods are going into a wharf/shipyard. In whichever way you want to put it there isn't enough infrastructure to meet the demand of the shipyards and wharfs and that is where the player is expected to focus their attention.
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EDIT: Look obviously there's a communication break down somewhere as most of your points I agree with but most of the things you disagree with me on I never said. So I'm just going to drop the discussion here. We're clogging up the thread over stuff that is teetering on off topic.
Fenrir, could you focus on solving this one problem first, ignoring all of the others? Try going to a more central sector like Eighteen Billion or Grand Exchange or Second Contact II. Scout around until you find a sector that has both a silicon refinery (which might be called a Refined Goods Complex, find one that buys Silicon and sells Wafers). This should be easy to find. If you do this in a game that you have been playing for a while, verify that the station has demand for Silicon, and has not filled up it’s storage of wafers. Best is to find a sector with multiple refineries all hungry for silicon of course, but even one will do for the test.
Now buy a medium mineral miner from the nearest wharf (use the medium loadout) and set its behavior to Local AutoMine Silicon in that specific sector. Observe this miner from out of sector and see if it actually starts mining silicon. It should sell that silicon to a refinery. If it does, let the game run for three hours, then show us a screenshot of the ship’s activity log showing the last three hours. You should see a pretty considerable income over that time, easily more than enough to pay for the ship.
If you cannot get that to work, then something has gone wrong. May you set up trade restrictions, or travel restrictions, that are preventing it from working. Or maybe you have hit a rare bug that really does cause the game to grind to a complete halt. Or maybe the game files are corrupted and telling Steam to verify the installation will fix it. Or possibly a mod has broken the game (wouldn’t be the first time; you can test by trying again with no mods).
I find it really easy to make credits in this game. In fact this is by far the easiest X game I've played and I started at Reunion.
I can only think they've downloaded loads of mods and then blame the game? I don't know how else so much can go wrong?
Potentially, which is one reason why it is useful to limit ourselves to a small self–contained problem. But they also said that they “fiddled” with all the game settings while trying to get things to work, so maybe they just set up an unfortunate trade restriction or something. We’ll see when the experiment is done.
My miners mine. Some of my stations have over 50 large miners. They all mine. My traders trade. I really only use station traders late game. All my sector traders are normally dead lol and they did what I needed them to.
So yeah? User error I reckon.
It removes the requirement of involving in player's contribution to the economy simulation at a whim and thencomplaining there ain't economy simulation.
I haven't read through all 5 pages of squabbling, so not sure if this point has been mentioned yet (and apologies if it has) but from what i can tell from the screenshots, the ore storage is full (or practically full, probably incoming deliveries to fill it), so no, the miners won't mine until there is space to deposit it. Or at least, they can't deposit what they have, so they can't go out and mine any more. That's indicated by the little orange asteroid icon above the mining ships.
You've got 5 miners supplying one ore refinery module. it can't keep up with deliveries, so your miners are under utilised and spend time waiting for storage space.
Make more production modules to use the resources faster and/or increase solid storage.
I thought it would be from steam lol
Ok here a few thing I see
1. you don't have any manual sell or buy amount
This mean your station is fully under the control of the manager whim
2. your supply is looking good with E cell the one being a bit sketchy because it only half fill your station manager might want to fill it.
3. Your finished ware storage amount is low it only 10 percent filled which mean that it very unappealing to customers (storage percentage matters!)
Here a screenshot of my station for reference vs yours
https://steamcommunity.com/sharedfiles/filedetails/?id=3007429195
different between yours and mine is
1. I limit my station storage amounts to reasonable level
2. I have buy amount and sell amount manually place
You can see this with the green and yellow lines
3. I have a trade rule to say only my faction can supply this station
4. My produced good is above a good percentage of storage filled appealing to the AI to buy it.
As you can see even though I'm in Tharka's Cascade the Argon are buying my MRE to sell to Segaris Pioneer and I don't even have to extend my station range
I started building a shipyard in Rolk's Demise. Utter nightmare. Only 15% sunlight. Luckily I could build an energy station in the next sector and I just set some freighters up on repeat orders and it's never been a problem. So, I thought I dodged a bullet, but in fact I hit the jackpot! That shipyard in Rolk's Demise can build Asgards in just under 13 minutes lmao and with seta it's 2 minutes? :D
What is interesting about that is I have a much bigger and badder shipyard in Argon Prime but I think that's 45 minutes to an hour? I dunno why this is? But I love my Rolk's Demise shipyard. I mean everything is a lot quicker. Want a Syn? Just keep you a few minutes sir lmao.
I'm still going with user error.
I was under the impression that ship building speed depends on number of available building drones across the current building jobs and not tied to a sector.
But yes, X4 is not for everyone, it's a colony building sim at core than a battle sim, and depends on each one's perspective. Such that while the OP thinks only the ship sim part works in this game, I'd argue that it's the most broken part where as the economy sim aspect is a lot better polished since it was rather simple and straight forward, as @Pandorian explained, once you get the working of it.
The problem is, when one fast-track the game via mechanics un-intended by game design (aka, cheats), you remove that aspect of the gameplay, it's rather ironic then to complain about the absence of that particular aspect of the gameplay as non-existent.
There's lots of stuff in this game lmao.
With that said you guys have been arguing and show boating your own egos all day. Look at those time stamps. That's like 12 hours of straight arguing. We're all a bunch of turbo nerds playing middle management games about math and numbers I don't know if winning this discourse is the flex you all think it is. Go touch grass you're embarrassing yourselves.