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You can hire someone from anywhere and order then to captain a ship no matter where it is. They magically find a way there. Might have to wait a few minutes. Then just have them pick you up.
I would turn ejection off just make sure to quicksave often. I'm not going to loose a 1.5 million dollar spaceship when I can load it back in.
Though I am guilty of pausing the game and doing emergency evacuation order to my co pilot
She is usually the first to be 5 star in the first few hour so I tend to give her preferential treatment
I never leave a crew member behind. Even when selling a ship I always make sure I have transferred the crew before selling so as not to loose them. Every member I hire stays with me throughout the entire game.
I gets to know them. It brings that little bit more immersion to the game.
When I first started to play I sold a ship and lost two crew members. I was expecting for them to stay on my employee list. I couldn't find a early save were I still had them so I basically started the game from scratch, but, I got them back.
I typically reload if i lose the ship im flying but theres certainly afew ways around but it can be rough
I also love to play thru the losses early game. I go to a lot of trouble to get a nice NPC, but if she dies and the ship blows up, so be it. I will not reload. She knows the score- Or maybe she doesn't- whatever. It's sad if they die, but so be it. When Egosoft decide to add eject for the NPC Follower, I'll use that. Maybe I'll petition Egosoft to implement an ejection system for the NPC too, though I doubt they'll listen.
So, I was able to find a little lizard man who wasn't too expensive to hire and got him to fetch the ship, but get this, while he was away the station I was on was attacked! A massive battle was happening all around the station and I was getting continuous messages of an imminent explosion! Luckily my new little friend made it on time, but not before several portions of the station actually did explode. It was awesome. Thanks again for the help guys.
well it more of a me problem for stuffing her in the starter ship instead of getting a better one.
5 star pilot in one of the better fighters do extremely well but leaving her in a discoverer because I want to buy more traders/miner was a mistake
dock blowing up can take you down with it
As an aside, a lot of people are unsatisfied with the parts of the game that require occasionally walking around on a station, but I say that they really nailed it when they gave us complete visibility of everything going on in space near–by. The only way that they could do better would be to make a docking module that isn’t flat. Wrap it around the outside surface of a cylinder!
That's brilliant, arry!
I would LOVE that option...just to have as an option.
I could stow away on a hauler, drink my coffee and take in the sights.