Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing that's definitely good about this approach though - More leveled up pilots sooner.
Then i use the miner myself to mine silicon (a low-skill pilot takes 20+ minutes for a load of silicon, if you mine it yourself you can do it in 2) and invest the proceeds into 3 more M miners which mine ore (since they're low skill it's more profitable).
After that it's an L miner and my first mining station, the M miners get assigned to trade for that one. Then i expand into more miners and mining stations while running easy missions for the trade guilds for pilot seminars to give to my L miner pilots.
An L miner with a 3-star pilot and green mods easily makes 2-4mil per hour if you don't make him jump sectors so you can basically double your passive income every 2-3 hours by just investing into more L miners and more mining stations + M miners to trade for them.
There's easily enough demand for raw resources that you can make 50+ mil per hour on that alone without even touching trading or production or waiting for hours for stations to build, you get great rep with all factions and keep the NPC economy supplied so they can stand up to the Xenon and you can buy ships from their shipyards without having to wait for materials.
And since L miners are pretty much immune to Khaak and your trading M miners get ignored by pirates it's very low maintenance as well.
Smuggling is sometimes pretty lucrative early game as well, if you get any black market contact in Hatikvah's Choice I (don't mistakenly sell in H C III until you get a "mirage" chassimod for the ship) and if there's any spacefuel factory already in sector. You can set a repeat order to buy and sell full hauls of spacefuel in sector, no cops will pester the ship since that ware is entirely legal to Hat. Don't forget to hack the trade panels on the stations as soon as you stumble on any hacking tools dropped from battles, often jacks up the profit enough to make a clear difference.
So i'm getting a clear message that yall don't mind buying the blueprints? You prefer not to hack them, and consider this a better approach?
It's to the northeast of the entrance, but VERY far away. Even with the highway, you go to its end and then travel a while farther.
As for blueprints, I find the economic game very enjoyable, I love business sims and such, and in the end I get the money to buy the blueprints quite quickly. Also, there's a natural progressions in their prices (blueprints for refined ware modules are the cheapest and so on, claytronics being the most expensive), and so it's not difficult to obtain them the "legit" way.
For the expensive blueprints i EMP them, like claytronics, computronic substrate or habitats.
But for something like L storage that doesn't cost much and is a pain to find i just buy the blueprint from the faction rep.
Same for the food production & medical supply production. The blueprints for the entire production chain cost a few mil together and i'd rather pay that than go EMP 5 or 6 production modules for them.
as for me most frustrating was gathering those damn lodestones,sometime i get tons of em at other session roids spawn everything else lodestones.....i know they are buyable but its as random as damn arghnu beef :P or even worse
Step One: Get a corvette and an S ship.
Step Two: Either put burst rays on the S or put Thermal Ds on the corvette. Which I go with depends on my starting rep and which rep would take longer to grind out. The other ship will have Pulse mk2 or something else for getting M ships to bail.
Step Three: Convince minotaur crews to bail, or take advantage of any other M ship with crew capacity I can convince to bail without getting in trouble with police. Nopileos' Fortune can allow you to acquire M miners, frigates, or freighters relatively safely.
Step Four: Fill the newly acquired M ships with marines. Send them to Nopileos' Fortune.
Step Five: Pirate the crap out of whatever L Miners you want using the ship with Burst Rays or Thermal Ds to take out the surface elements. They are the easiest to capture and most useful to get started making passive money. Train the marines up easy.
Step Six: While making passive income from my tactically acquired mining fleet, I go make friends with the Terran. Buy these production modules: Silicon, Metallic microlattice, computronics and the L size storage modules, plus the L 1 ship pier.
Step Seven: Build a station that has 5 of each production, a dock, a pier, and at least one of each L size storage in Asteroid Belt.
Step Eight: When the station is complete, stop my mining fleet and send them to work for the new Asteroid Belt station.
Step Nine: Build a terran energy production station in Mercury. Go board L freighters while it builds and keep them. Set the L freighters to repeat orders trade energy cells from your solar station to your asteroid belt once the station is built.
Step Ten: You will now have millions of credits coming in reliably from the Asteroid Belt station. Where you go from here is up to you.