X4: Foundations

X4: Foundations

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Hanalyd Mar 4, 2023 @ 7:02pm
Why aren't Behemoths firing their main battery? Another AI fail or?
I saved up and build 8 behemoths to finally attack a xenon station just to find out that they will surround the stations and not fire at all... Only the beam turrets are firing.
Or are these Xenon Asteroid Bases bugged?
Last edited by Hanalyd; Mar 4, 2023 @ 7:23pm
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Wraith Mar 4, 2023 @ 7:45pm 
asteroid base?
that why they are finicky

The asteroid itself isn't even part of the base and so the Destroyer have a hard time aiming
Last edited by Wraith; Mar 4, 2023 @ 7:45pm
Hanalyd Mar 4, 2023 @ 8:09pm 
Originally posted by Wraith:
asteroid base?
that why they are finicky

The asteroid itself isn't even part of the base and so the Destroyer have a hard time aiming
Doesn't matter what angle they are tried almost everything.
Wraith Mar 5, 2023 @ 6:39am 
Originally posted by Sir Olf:
Originally posted by Wraith:
asteroid base?
that why they are finicky

The asteroid itself isn't even part of the base and so the Destroyer have a hard time aiming
Doesn't matter what angle they are tried almost everything.
That what I meant the asteroid itself is like 85 percent of the base and isn't even the station itself.

The ship is trying to shoot something but is blocked by the asteroid.
There are wires that goes into the asteroid and because ships like to aim at the central piece of the module they struggle finding where to shoot because they are aiming at the interior wires.

Good thing is that the Asteroid base doesn't really serve any purpose and you can just have ship kill them OOS and the Xenon won't build them anymore after it destroy.
Last edited by Wraith; Mar 5, 2023 @ 6:40am
Hanalyd Mar 5, 2023 @ 2:33pm 
Originally posted by Wraith:
Originally posted by Sir Olf:
Doesn't matter what angle they are tried almost everything.
That what I meant the asteroid itself is like 85 percent of the base and isn't even the station itself.

The ship is trying to shoot something but is blocked by the asteroid.
There are wires that goes into the asteroid and because ships like to aim at the central piece of the module they struggle finding where to shoot because they are aiming at the interior wires.

Good thing is that the Asteroid base doesn't really serve any purpose and you can just have ship kill them OOS and the Xenon won't build them anymore after it destroy.
Aaah I will try OOS.
My current gameplay is just one fleet so I have to cheat it now lol
bloodymonarch Mar 5, 2023 @ 2:53pm 
Originally posted by Sir Olf:
I saved up and build 8 behemoths to finally attack a xenon station just to find out that they will surround the stations and not fire at all... Only the beam turrets are firing.
Or are these Xenon Asteroid Bases bugged?

OOS combat is the solution if you ever have issues destroying any kind of station.
Hanalyd Mar 5, 2023 @ 3:23pm 
Originally posted by bloodymonarch:
Originally posted by Sir Olf:
I saved up and build 8 behemoths to finally attack a xenon station just to find out that they will surround the stations and not fire at all... Only the beam turrets are firing.
Or are these Xenon Asteroid Bases bugged?

OOS combat is the solution if you ever have issues destroying any kind of station.
Yeah sadly but it shouldn't..
GetUrAssToMars Mar 5, 2023 @ 5:53pm 
Asteroid bases are kind of strange. Look cool, but as you are finding can't be targeted by anything but the player really xD.

Not sure why Egosoft gave that one the thumbs up.
Last edited by GetUrAssToMars; Mar 5, 2023 @ 5:53pm
mikemonger Mar 5, 2023 @ 6:10pm 
Originally posted by Sir Olf:
I saved up and build 8 behemoths to finally attack a xenon station just to find out that they will surround the stations and not fire at all... Only the beam turrets are firing.
Or are these Xenon Asteroid Bases bugged?

I had that problem with my Asgards. They ripped this Xenon defense platform down to 30% hull and then just stopped doing damage. Leaving the sector didn't help. Leaving the sector, then saving and reloading the game did.
Hanalyd Mar 5, 2023 @ 6:47pm 
I really wonder if they can make X5 gamebreaking bug free for at least 90%
Pie Lord Mar 6, 2023 @ 1:19am 
900 hours later and the way the AI gets into fights with stations still urks me. Trying to remove the VIG stations and im down to next to nothing for my fleet. Using mainly behemoths of both types but they like to fly in range of the station then shoot, its led to almost 20 behemoths being lost to one station. Turrets were set to defend, then attack fighters but the AI likes to close in regardless so I'm taking a lot of damage. The only thing keeping me a float at the moment is selling off the abandoned ships to the ministry.

So the VIG warf took out 30 behemoths and is still floating. I've just sat in GE watching it happen since trying to give a retreat order often ends with ships clipping and dying in chained explosions as the station lays into them. Time to send in the fighters so the station can't heal I guess.
Bozz 💀 Mar 6, 2023 @ 4:19am 
Originally posted by Pie Lord:
900 hours later and the way the AI gets into fights with stations still urks me. Trying to remove the VIG stations and im down to next to nothing for my fleet. Using mainly behemoths of both types but they like to fly in range of the station then shoot, its led to almost 20 behemoths being lost to one station. Turrets were set to defend, then attack fighters but the AI likes to close in regardless so I'm taking a lot of damage. The only thing keeping me a float at the moment is selling off the abandoned ships to the ministry.

So the VIG warf took out 30 behemoths and is still floating. I've just sat in GE watching it happen since trying to give a retreat order often ends with ships clipping and dying in chained explosions as the station lays into them. Time to send in the fighters so the station can't heal I guess.

Use destroyers with lots of L - plasma turrets, I usually just tell them to move close to the station, forming a cicrcle, then I move them closer and closer until they start firing the L plasmaturrets , then I just sit back and watch them destroy the station.
If one gets too close I just make him back up.
I think I never actually used an attack order against stations, except once it's 80% Dusted.

this tactique takes a little more time than just clicking on attack but it works perfectly and you won't loose any destroyers.

Also you don't wanna send 30 Destroyers on attack against a station, specially if you don't play the 6.0 Beta, because they seem to have some kind of bubbled around them which will make navigating around a ♥♥♥♥♥♥♥ nightmare for them.

10 destroyers is really the maximum you want to have in a fleet prior to 6.0 Beta, I think in the beta it actually gets a lot better but I went back playing my modded game, vanilla is way to quiete for my taste xD
bloodymonarch Mar 6, 2023 @ 8:40am 
Originally posted by Pie Lord:
900 hours later and the way the AI gets into fights with stations still urks me. Trying to remove the VIG stations and im down to next to nothing for my fleet. Using mainly behemoths of both types but they like to fly in range of the station then shoot, its led to almost 20 behemoths being lost to one station. Turrets were set to defend, then attack fighters but the AI likes to close in regardless so I'm taking a lot of damage. The only thing keeping me a float at the moment is selling off the abandoned ships to the ministry.

So the VIG warf took out 30 behemoths and is still floating. I've just sat in GE watching it happen since trying to give a retreat order often ends with ships clipping and dying in chained explosions as the station lays into them. Time to send in the fighters so the station can't heal I guess.

With Beta 6.0, you can just send waves of S/M fighters to strip the station of its turrets and then send in capitals to destroy the station itself. This is thanks to a new command for attack which tells fighters to specifically target turrets. Load the S ships with burst rays and the Ms with thermal D I suppose.

When you can print your own S ships, they are fairly expendable.
Last edited by bloodymonarch; Mar 6, 2023 @ 8:41am
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Date Posted: Mar 4, 2023 @ 7:02pm
Posts: 11