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Wish there were some setting, that optimize cpu usage. My GPU usage is at about 40% on high settings, but cpu is at 100%.
So it does not affect all areas in my case, but I'd rather have a bit of a consistent fps in most areas so I decided to turn it off completely for now.
What GPU are you using?
Also, the asteroid fields tank the CPU as well - so all the effects together (asteroid fields + volumetric fog + shadow for all the asteroids on the volumetric fog) can indeed / of course create a very resource intensive scenery.
PS: Also, I wouldn't recommend using SSAA either. Just because it's super resource costing and again, the gains are marginal if you have a nice monitor. MSAA is what I use with my 3080 super (12gb) and i-7 12700k setup. Instead, I go into Nvidia control panel and add cool features like anisotropic filtering to like 8-16X and some other 'eye candy' options for X4 and get better looking visuals for the same cost as using SSAA. So yeah, I just avoid that too.
A 3070 with driver version 528.49.
...really hope 6.00 will fix whatever is causing asteroid lag, the game runs out of VRAM in 10 minutes if I fly through a dozen asteroid heavy sectors but if I stay away from them it's perfectly fine and runs like a charm for 50 hour sessions, no way some rocks should eat the entirety of my 12GB GPU... also, I noticed that if I start the game up and from the main menu load a save in an asteroid field, the game stutters extremely badly *permanently* until relaunched, framerate below 15 in empty space.
If you have Nvidia, try enabling image scaling. By default it's set to 50% which you'll be hard pressed to even notice the difference that it's on aside from a nice bump to fps. If you still need more fps, just lower it some more. The closer to 0% the more fps. Conversely, if you want better looking visuals go above 50%. Maybe give that a go. Oh yeah and make sure Hyperthreading is turned on and Texture Filtering is set to "High Performance" or "Performance" (another setting that gives a nice bump in fps without sacrificing visuals).
If even after turning down graphic settings but your GPU usage is still high, you may want to try AMD FSR image scaling in the game settings first to reduce GPU usage.
If the CPU usage is maxed out, then I don't know what to do in that case. But I have never seen it. In fact, the CPU usually stays only around 30% or maybe 40% usage.
I think it's more for demo'ing content/screenshots? I have no idea. X4 is not the only game I turn it off on either lol I just never cared for it. It kills fps in games and adds so little (least for my eyes). Like I said, maybe in 5-10 years when we have crazy GPU's/CPU's, we'll laugh at this but yeah, I just find it better to turn it off in favor of using other more pronounced features for that fps cost I get by turning off if that makes sense.
Haven't been checking my hardware using tools but I can tell from the fan noise what temperatures the CPU and GPU run at, they have super distinct (and loud) noises so I know they do perfectly fine computation wise in asteroid fields but both practically glow Xenon red around massive stations... but I still get 4fps at a 1000+ module HQ with a GIANT cloud of ships docking and undocking (specced it for smoothly terraforming the "last boss planet" hehe) while it's 2-3fps in many spots of Heretic's End with not a single ship in radar range and the computation load is only moderate... also briefly visiting a few dense asteroid fields causes NPC heads to vanish afterwards, a known symptom of "out of VRAM" and the weird part is (due to my EXTREMELY bad framerate I can tell) it's always beginning with heads flickering *exactly* every other frame, like this: one frame the head is rendered, the next it's not, then rendered, then not, back and forth for a while until even more VRAM runs out and then all heads vanish entirely. Usually I stop, save and exit as soon as the first flickering head appears, really bad stuff often happens if one keeps trying to play anyway... The problem wasn't around way back like 2 years ago as far as I can recall, dunno but it might have surfaced around the time they did something to improve load times, in one of the later major patches... not sure though, wouldn't wanna send anyone on a wild goose chase if I misremember.