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i can only recomment to read up the customer reviews of all the parts that are build into that ship...
*cough* read the enzyclopedia descriptions for shields, weapons, engines and the ship it self *cough*
It is very nice to get around quickly.
It is absolutely not suitable for combat. The main guns are incredibly weak and equal to small mk 1 pulse lasers in damage output.
Technically it got the best beam turrets in the game though but don't expect destroying anything larger than a light fighter to be quick.
While having high top speed, it has horrible acceleration and brakes, especially on the travel drive. If flying a Katana is like flying on ice-physics. Flying an Astrid is like flying with zero-friction and you will drifting and sliding everywhere.
Survivability is also questionable. While it got the equivalent of an L shield, the hull is extremely flimsy. If the shields should ever go down, the hull will be gone faster than you can say BoFu Burger.
But it got a big ol Condensate cargo hold for hauling lots of protectyon from REDACTED.
It also has the only bed in the galaxy.
You're bes off saving before going into Leap of Faith so you can go back and try with a better suited ship if you didn't manage the dogfights, they can be handled with many high specced M fighters but are hard to pull off. When you are at the stage where they have you take a look around the ship to tempt you to side with them, make a hard save and then talk to the marked jerk, have Boso launch the hack attack and immediately teleport to the ship you brought to Leap of Faith. Immediately attack the Astrid that starts moving, or it'll escape and be forever out of reach, the other won't move as long as you stay in system and don't do anything to it. The one you attacked should bail the instant you pound through the shield, BE CAREFUL not to blow it up, if it refuses to bail and blows go back to the previous save. Once it's abandoned you can attack the sitting duck but QUICKSAVE before you fire the first shot. This ship won't bail at all most likely, you CAN get lucky but yeah... if it refuses to bail load the quicksave and try again. If it still won't bail, exit the game and start it up again, should bail as dead easy as the first ship did now. Clearly this entire situation is drenched in bugs but until 6.00 or some later version fixes that mess this procedure works veeeery reliably, done it multiple times with identical results.
Try harder!
Biggest Pro about astrid tho.
Design is fancy and there was obviously lots of efford put into it.
Ship itself is a Ok Protectyron transporter, but Protectyron isnt rly worth trading anyways. Unique Shield is cool, but the weapons are wet noodles and not changable.