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1x dock, 1x pier, 1x M storage, 1x hull parts, 1x energy cell production
Later you can add more storage, more hull parts productions - and even add the refined metal production.
I'd advice against a megacomplex and build smaller stations for each main product and the occasional mining station with fast distribution to the processing plants. But that's personal taste.
you might find the below link helpful for planning out your building and making sure you have sufficient resources to keep the manufacturing flowing :)
http://www.x4-game.com/#/station-calculator
Once thats done the options are pretty much endless since you can go spend several hours doing missions, plots, exploring, etc while the station slowly builds up the core resources for the next station expansion...
If your trying to keep the AI shipyards stocked of the things they burn through the fastest, you would want something like this... Plus all their supporting requirements.
9x Hull Parts
5x Advanced electronic
2x Antimatter converters
7x Weapon Components
6x Engine Parts
2x Scanning arrays
2x Smart Chips
You might need to add Turret Components, Field Coils, & Shield Components, Drone Components, & Missile Components to that as well. The AI economy usually produces enough of these on its own, but I have had some game playthroughs were odd gaps have appeared.
Keep in mind that the above is just to keep 1 AI shipyard well supplied... If your building in Nopileos then you are within the 5 jump max trade range of 18 AI shipyards... Don't try to run the entire economy yourself :P
EDIT: Of course if you do manage to meet most of the needs for a single shipyard you can always get the Ship Fabrication Modules & make your own shipyard... I do love not having to buy ships for the AI lol
Ideally you would be bringing in 100% of your resources from your other stations but of course when you start out you won't have this. So for a bit you might not make many credits but eventually you will. Advanced Electronics is another one that is immensely profitable.
The manager in my game for most wharfs seem to be idiots. They buy enough hull parts to run a few production runs but doesn't keep much in stock so they always run out. Its like they are trying to run it similar to the Toyota Production System and Kanban which says you keep no inventory other than that which you need to build your products. Anything more is waste.
That sounds great but real life isn't this easy. However many factories have tried this and some succeeded and some utterly failed. For your station I recommend you keep at least 4 to 5 runs worth of inventory locally and then set sell orders for the rest. This means that if you set your supply stations to only trade with your faction and they only supply your station you won't make any credits off of those resources. But if you set a sell order to keep only about 4 to 5 runs of inventory in stock then you can make a profit on over supply. Essentially you are just selling the over supply portion from your station using the supplies than the one that created them. For sure it does not make sense to keep full inventories of all resources needed to create a product b/c there is inventory you will never get to if you have supply runs setup. Sell this excess and make credits.
So if you calculate how many resources are required for 4 runs (check the Encylopedia under wares for Hull Parts) then you know about how big your storage needs to be. If you find you cannot keep up you can always build another hull part production module and a storage module later. Don't over-build the first time. Build only what is necessary and 'see how it goes'.
I hope that makes sense.
The Devs really need to add a few more large storage modules to the AI's starting shipyard designs.
But then you get some genius that thinks hey we can build partials. So then you end up with a thousand partial products and to finish them you have to go out of process which is unsafe and untested and causes quality issues. Haha. You can't make this stuff up. It is pretty hilarious. Just hope that when you go to buy the product you don't get one of those 'partials'.
Ok I'll try that thank you