Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From what I've read, they need to be 2 star pilots to dock to avoid the tide, but they will still die eventually. Not sure if it improves with more stars.
Your best bet is to use an L transporter with some good shields. As you only get warned about the tide if you're in Avarice.
They should be able to tank the tide and just keep operating.
However, ships that are in a critical state like undocking, or which get an order to go into Avarice after that initial warning, will only get another warning literal seconds from taking damage when it's too late. Needs some work IMO.
That said, if you modify the ships with hazard damage resistance they should be okay. Probably. You can also just recycle outside Avarice by building a ridiculous number of solar panels on the station, since they're not actually very expensive and have no inherent upkeep themselves.
there's a few other sectors that have above 100% solar output if you'd rather avoid dealing with avarice. Of course, they may be a bit far from where you want to build.
At least in my save (loaded from when Cradle of humanity launched) they are:
Mercury has 680%
Venus 190%
Bright promise 200%
Heart of Acrimony II 200%
Segaris 185%
Gaian Prophecy 186%
Savage Spur (xenon) 122%
Brennan's Triumph 121%
There might be more, I've kinda left a few chunks of space unexplored so i don't have them listed
They can't defend themselves and are extremely slow, and when one gets destroyed it acts as a magnet for others, snowballing into all your trash haulers getting destroyed often with no notification/warning as they die too quickly.
also, is there a way to have the AI pick up protectyon instead of me manually flying thru the anomaly after a tide?
but tldr; no.
Do you have the Protectyon Shield module? That is the module that protects against the Tide.
You can either steal the blueprint with an EMP bomb (every Riptide station in Avarice has a protectyon Shield module) or buy it from the Riptide Rakers at 20+ rep.
Also, Protectyon needs condensate storage, only a few ships & modules can move/store it.
It will take like 6 or 7 tides.
You could just steal the blueprint with an EMP bomb. It doesn't lower rep or make the station hostile to you.
All you need is a bomb launcher and a EMP bomb, you can get them from a pirate station. You can get the launcher from any station.
All ships acting within Avarice either had "Hazardous environment" modification on them(S/M Class) or just plain XL class Carrier/Asgard allowed to travel and/or trade within it.
While my default blacklist and trade rules barred all travel and interaction with Avarice alone.
Personally, I really see no point in plotting station in Avarice.
Given the bonus while attractive it had been seriously handicap by the tides mechanics, and it's imperfect voidance.
Since to me their cred profitability is just too insignificant to amount to those with ship printing or even passive factions shipbuilding and repairs quotations.