Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok. What makes it 'the greatest iteration'? It's not the diversity of ships and weapons, that's for sure. It's also not the plots, their quality or number. I'm not arguing X4 never did anything better than its predecessors as there are quite a few improvements but from a gamedesign perspective, from a content perspective, it's a step back and I'd love to hear proper arguments on why people think otherwise.
Just to name a few:
The much more detailed ships and turret groups with independent turrets, salvo fire instead of stupid particle carpets. Travel drive, different engine types. The map along with all the advancements in commanding fleets and ships - e.g. the priceless ability of finetuning existing orders (e.g. adding & removing & moving waypoints, rearranging orders). Better fleetmanagement. Much needed revamp of the universe & faction wars including dynamic change of sector ownership. Intertwined mission structure. (HAT plot -> HQ plot -> diplomatic plots) Real economic cylce, contract based trading, station managers. Station builder, NPCs using the modulare station components to design stations on their own, the new god utilising supply & demand to construct new stations & remove old ones. Last but not least: the ability to walk on stations, the scale and the immersive interactions between ships and stations (watching docking operations while standing on a station or docking platform of a ship is priceless)
I played X³ for years - but I can't go back. (in fact, I tried it with X3 farnham's legacy on release and lately during winter holiday with X3 Albion prelude. Both lasted 1 hour tops then I had to quit. It's just plain awful in direct comparison. All the gameplay features, mechanics and the controls are way too outdated. And that doesn't even touch the missing 4k support and the awful GUI in said 4k.
This nails it. I don't get the people who think X3 was "better", on my current system it is hard to play because of an ultra wide screen alone.
I enjoyed both X-Rebirth and X3, and played them far more than I played X4, but that was a long time ago. We live in different times now, with higher standards for polish and immersion that the developers have failed to keep up with.