X4: Foundations

X4: Foundations

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How to win war
Hi, I've declared war to Argon. Now I destroyed 80% of their stations, captured most of their sectors (so they are green - I've built there my defence stations with administrative modules) and couple of their sectors are grey now. What next? Is there are any "end" of war so Argon are wiped out? How to do that? Additional question: how to destroy ARG stations/ships on sectors of other factions and not loose reputation with them? Argons have build their stations in TEL, ANT etc sectors also.
Originally posted by Lux Imperia:
Basically to make a faction extinct you need to do these things: Ensure they own NO sectors, ensure they own NO construction ships, ensure factions they are friendly towards are also wiped out, as these factions can help them rebuild.

So for Argon (one of the hardest factions to entirely wipe): Take all their sectors, take all Antigone republic sectors, take all hatikvah sectors, take all neutral sectors, wipe all of their ships out. You may also need to take out: Teladi, segaris, rakers, godrealm, free families (they are not allied with argon, but are neutral. Not sure if factions can build in neutral territory).

If you want to play the game in a way where you eliminate factions, the dynamic wars mod is a must. You can break the alliances forcing each faction to be defeated once all their sectors and ships are gone.

The only factions that can be reliably wiped out are vigour, ZYA (after split civil war) and HOP. These faction lack allies who let them build in their lands (ZYA might be able to survive using FRF and VIG could use RIP, but both these factions are equally easy to destroy). TER can also be destroyed if you ensure PIO has no sectors.
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Showing 1-12 of 12 comments
Pathogenic Dec 11, 2022 @ 4:27pm 
Factions still have their secret weapon, which is unlimited money. Which means they can plop down station plots anywhere, and any other faction which is friendly to them will continue to sell materials to build these stations. So unless you go hostile to every other faction which also is friendly to ARG, there will continue to be a chance that they can come back.
Lux Imperia Dec 11, 2022 @ 6:48pm 
There is a mod called dynamic wars that can solve the issue mentioned by @pathogenic. You can turn other factions hostile to ARG so they stop letting them build in their lands
Daddy Shark Dec 11, 2022 @ 9:12pm 
Seems strange we have a declare war option with no clear way to win said war.
Originally posted by Pathogenic:
Factions still have their secret weapon, which is unlimited money. Which means they can plop down station plots anywhere, and any other faction which is friendly to them will continue to sell materials to build these stations. So unless you go hostile to every other faction which also is friendly to ARG, there will continue to be a chance that they can come back.

But will I "won" a war if destroy all that stations in all sectors? Does anyone ever destroyed a faction?
Wolfsblut Dec 12, 2022 @ 1:48am 
Originally posted by ua.marik BOND-IT:
Originally posted by Pathogenic:
Factions still have their secret weapon, which is unlimited money. Which means they can plop down station plots anywhere, and any other faction which is friendly to them will continue to sell materials to build these stations. So unless you go hostile to every other faction which also is friendly to ARG, there will continue to be a chance that they can come back.

But will I "won" a war if destroy all that stations in all sectors? Does anyone ever destroyed a faction?

i killed te xenon actually... though it seems i cant really make tem instinct...they always seem to have some bluesprint active for they´re stations..seems the game was never meant to make a race insinct anyway..that seems awkward!
Bozz 💀 Dec 12, 2022 @ 3:54am 
You can't really win, they still have argon prime and other planets under control even though they lost control of the sectors..
so it makes sense that they have unlimited money and they can buy ships in other factions wharfs and shipyards.
The author of this thread has indicated that this post answers the original topic.
Lux Imperia Dec 12, 2022 @ 6:36am 
Basically to make a faction extinct you need to do these things: Ensure they own NO sectors, ensure they own NO construction ships, ensure factions they are friendly towards are also wiped out, as these factions can help them rebuild.

So for Argon (one of the hardest factions to entirely wipe): Take all their sectors, take all Antigone republic sectors, take all hatikvah sectors, take all neutral sectors, wipe all of their ships out. You may also need to take out: Teladi, segaris, rakers, godrealm, free families (they are not allied with argon, but are neutral. Not sure if factions can build in neutral territory).

If you want to play the game in a way where you eliminate factions, the dynamic wars mod is a must. You can break the alliances forcing each faction to be defeated once all their sectors and ships are gone.

The only factions that can be reliably wiped out are vigour, ZYA (after split civil war) and HOP. These faction lack allies who let them build in their lands (ZYA might be able to survive using FRF and VIG could use RIP, but both these factions are equally easy to destroy). TER can also be destroyed if you ensure PIO has no sectors.
Last edited by Lux Imperia; Dec 12, 2022 @ 6:39am
[ua.marik] BOND-IT Dec 12, 2022 @ 11:25am 
Originally posted by Lux Imperia:
Basically to make a faction extinct you need to do these things: Ensure they own NO sectors, ensure they own NO construction ships, ensure factions they are friendly towards are also wiped out, as these factions can help them rebuild.

So for Argon (one of the hardest factions to entirely wipe): Take all their sectors, take all Antigone republic sectors, take all hatikvah sectors, take all neutral sectors, wipe all of their ships out. You may also need to take out: Teladi, segaris, rakers, godrealm, free families (they are not allied with argon, but are neutral. Not sure if factions can build in neutral territory).

If you want to play the game in a way where you eliminate factions, the dynamic wars mod is a must. You can break the alliances forcing each faction to be defeated once all their sectors and ships are gone.

The only factions that can be reliably wiped out are vigour, ZYA (after split civil war) and HOP. These faction lack allies who let them build in their lands (ZYA might be able to survive using FRF and VIG could use RIP, but both these factions are equally easy to destroy). TER can also be destroyed if you ensure PIO has no sectors.

Yeah, you pointed right: ANT are those bustards, who let ARG to build on theirs lands and so do HAT. However, HAT are not against destroying ARG stations and ships, so ANT are only problem in my case. What I do now is destroying ARG stations in ANT sectors (I have relatively low relationship drop so far: from 29 to 28 for 3 stations and bunch of ships - and ANT destroyers are hostile not too long, they become neutral over time), I hope it won't take too long. And I've also created additional fast fleets (named them "hounds 1" and "hounds 2" :D) to clean leftovers of ARG ships. To make this quest simplier, I keep couple ARG stations in my sectors and wait for their ships there.

Question: how do you know who is ally to who? Is there are some wiki page for this?
Bozz 💀 Dec 12, 2022 @ 12:32pm 
look into encyclopedia - factions
it lists all their allys and ennemies etc...

Last edited by Bozz 💀; Dec 12, 2022 @ 12:35pm
Lux Imperia Dec 12, 2022 @ 1:03pm 
Originally posted by ua.marik BOND-IT:
Originally posted by Lux Imperia:
Basically to make a faction extinct you need to do these things: Ensure they own NO sectors, ensure they own NO construction ships, ensure factions they are friendly towards are also wiped out, as these factions can help them rebuild.

So for Argon (one of the hardest factions to entirely wipe): Take all their sectors, take all Antigone republic sectors, take all hatikvah sectors, take all neutral sectors, wipe all of their ships out. You may also need to take out: Teladi, segaris, rakers, godrealm, free families (they are not allied with argon, but are neutral. Not sure if factions can build in neutral territory).

If you want to play the game in a way where you eliminate factions, the dynamic wars mod is a must. You can break the alliances forcing each faction to be defeated once all their sectors and ships are gone.

The only factions that can be reliably wiped out are vigour, ZYA (after split civil war) and HOP. These faction lack allies who let them build in their lands (ZYA might be able to survive using FRF and VIG could use RIP, but both these factions are equally easy to destroy). TER can also be destroyed if you ensure PIO has no sectors.

Yeah, you pointed right: ANT are those bustards, who let ARG to build on theirs lands and so do HAT. However, HAT are not against destroying ARG stations and ships, so ANT are only problem in my case. What I do now is destroying ARG stations in ANT sectors (I have relatively low relationship drop so far: from 29 to 28 for 3 stations and bunch of ships - and ANT destroyers are hostile not too long, they become neutral over time), I hope it won't take too long. And I've also created additional fast fleets (named them "hounds 1" and "hounds 2" :D) to clean leftovers of ARG ships. To make this quest simplier, I keep couple ARG stations in my sectors and wait for their ships there.

Question: how do you know who is ally to who? Is there are some wiki page for this?
Just be aware, that ANT will actually rebuild argon stations since they are allies. If you truly want to eliminate Argon, you may need to kill ANT too. However idk if ANT will rebuild ARG shipyard/warf since those are considered defence stations and would conflict with ANT ownership of the sector. (spoiler: if you do the covert ops story line for TER, you can break this ANT/ARG alliance)
Daddy Shark Dec 14, 2022 @ 4:49am 
Could we PLEASE get a clear-cut way to end wars? That would be great, thanks.

Either a clear win condition (all their stations and ships are dead? Game over for the Argon!) where they don't keep creeping back into the galaxy somehow - or a way to negotiate peace to end a conflict that way.

Right now if you hit the declare war button it's simply "we're enemies forever now!" and they will keep coming back forever until you take over the entire galaxy.
korac Dec 14, 2022 @ 6:00am 
Originally posted by Daddy Shark:
Could we PLEASE get a clear-cut way to end wars? That would be great, thanks.

+1

While we're on the subject, could we maybe also have a conquest / occupation option rather than (or in addition to) total and utter annihilation? I would very much like to bring my munificent and benevolent rule to this part of the galaxy, but atm it seems I'm 'forced' to become some sort of insane genocidal maniac if I want to do so?

What I would suggest is that ordinary stations in an 'occupied' sector (i.e. one where they don't see allied warships for quite a while (because I've destroyed them all / keep them out) will in time mostly come to simply accept the change of local government. Life goes on, kinda thing.

Oh, yeah, if you want to throw in a taxation system for sector control on top of simply making some wares illegal, that would be cool too. :)
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Date Posted: Dec 11, 2022 @ 3:59pm
Posts: 12