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But yeah, optimising your miners can let you save a whole lot of ships at endgame. Or get there a lot faster.
I started a new game recently and putting to use all the things i've figured out on how to get the most out of every ship makes a BIG difference.
As for the SPL engine on L miners i believe the difference in our test results comes from your use of the Nudger mod - which mitigates the TER engines weak cruise speed compared to the SPL one. The SPL engine on the other hand already has a relatively high cruise speed so it'd probably perform better with a Reaver mod for more travel speed.
I also assume that using the Garage mod for +4 mining drones instead of Polisher for drag on your chassis (or Lubricator for both) and Reaver instead of Nudger may be more efficient in general, but i haven't tested that yet either (my previous tests were all unmodded aside from that one "let's see what happens" run).
I may took another Chthonios that lazed around and re-model them for the drone/Reaver test though since it seem interesting.
Even if we assume that higher cruise speed increases mining rate linearly you'd still get diminishing returns on the speed increase - the more % of your cargo hold you fill per tick the more of an increase you need to reduce the number of ticks further. It's softcapped by default.
And it's not like mining rate is the only thing that matters for how fast your miners do a round trip. Getting back to the station to unload does too.
And Nudger has very little effect on travel speed, which the TER engine beats every other engine by a landslide in. It's low cruise speed is pretty much the only drawback it has.
So since you lessened the only advantage the SPL engine has it's only natural that the TER engine would pull ahead, cap or no cap.
Now i wonder how the Crane is affected by mods. They're already pretty close unmodded, but since it has three M mining turrets instead of 1 L one, does it get more benefit from Digger than a Chthonios or less?
SPL all-round (Travel 6,426 m/s) : ~249 sec = 14.45 trip/hour = ~55,488 silicon/hour
TER all-round (Travel 11,148 m/s) : ~200 sec = 18 trip/hour = ~69,120 silicon/hour
Added another ship to test 14 drones which rolled a little better mods than the 1st group since it have Digger 492%, Nudger 340 m/s cruising, Reaver 11,197 m/s travel:
TER Nudger (14 drones) : ~194 sec = 18.55 trip/hour = ~71,232 silicon/hour
TER Reaver (14 drones) : ~200 sec = 18 trip/hour = ~69,120 silicon/hour
All TER results were within measurement error with the better one came from Nudger that rolled both cruising and travel in relatively good range. Otherwise Reaver was mostly better and more than 8-10 drones may not help much.
Interesting part is time spent during 'Gathering resource' command were around 60-65 sec on both TER Nudger and Reaver so the cruising speed may not have influence on 4-5 stars crew while mining that much. More time was spent on travel.
SPL got better result with Reaver but still can't keep up with TER within tested distance.
Coming next is Donia and Crane Sentinel with Digger, Polish, Reaver and 10 drones.
But I admit there's might exist hidden mining rate boost depend on cruise speed.
1. It's more than 500 m/s to help for easier starting of travel charge in Kha'ak sector. I also found that they use boost often before travel charge+attack time was reached. To reach this speed with only Nudger may sacrificed much of travel speed.
2. You mine in shorter distance that you could reach before entering the travel phase. Which can happen with repeat order and manipulation of mining station location. If you didn't mind resource dried up or more ship names in un-attached list. The 'mine for station' put miner in various spots sometimes longer than that distance.
For the actual mining phase in 'gathering resource' command, L beat M thoroughly with the same 4-5 stars crew. Time spent during this phase was around 60-65 sec on L and 2.5-3 times that on M regardless of cruising speed. It's actually surprised me that the 38,400 L storage (235/331/534 m/s cruising) was filled up much faster than 11,520 on M (930/990 m/s). So I assumed that because L has access to mining drones, L mining turrets and has more service crews / ship which should increase advantage in moderately dense resource area.
1. pick an unassigned ship, select the "repeat order" default behavior but DON'T hit confirm yet
2. Assign the ship to a station (the role doesn't matter afaik)
3. Hit Confirm on the repeat order default behavior
4. Your ship is now assigned to whatever commander you choose while still doing its repeat orders as normal
It's very useful for removing clutter.
That kind of surprise is why i did my own testing in the first place.
Because the common opinion before that was that the Alligator is great because it's fast and has two mining beams and that the Crane sucks because it doesn't have an L turret, but nobody actually checked. It was all based on gut feeling and hearsay.
Both turned out to be quite wrong.
Also good to know that more than 10 drones might be overkill. And it seems i've overvalued the SPL engine quite a bit,
10 mining and 4 cargo also help a little during unload. But it's very diminishing if you already have enough drones in station.
Updated 2: Added Crane Sentinel and Donia. Also tested for influence of digger and L/M mining turrets. It made me even more surprised than last time. Also added Reaver for somewhat irrelevant M miners.
I didn't know who gave me the award but thank you very much :)
I'm sick of losing my miner L to Khaak and Xenon, then I found out Terran L Miner had only one shield spot, but most faction had 2 to 3!, Terran ship's stats do need buff. I love that look of Terran L miner, it's look awesome but wasn't happy to losing once a while to Khaak, I was thinking How did they manage to destroy my L Miner, that should not happen but it's did, I was thinking about Crane replaced my fav looking Terran L miner, to ensure I don't had to keep replaced whole time because Terran L Miner's one spot shield.
They seems to have similar (Crane S. might be slightly better) performance in terms of cubic per second, calculated by cargo/time per trip.
When factoring the cost (also crew efficiency) and the traffic (cargo size), I'll say Crane S. is better, especially in safe zone.
I tested both normal time flow and SETA, the result seems to be inline with each other.
I'll test other L miner to see how things going.
Update 1: Donia is not as good as I perceived before, Crane S. is around 70% to 20% better, varied by the distance of mining spot.
I usually clean Khaak outpost and the hive near it if I do spot khaak in a sector.