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I recently found out while observing my destroyers that L terran pulse turrets aims at Hardpoint.
I watched my destroyer fleet disarmed multiple K and an I before it had a chance at wrecking my ships.
It doesn't kill as fast as Plasma but man is it satisfying to see the Xenon helpless
To deal with K's turrets do the opposite of what you think. Make shure you have target computer so you can target turrets. Set select exterior component target to a easy key to remember. Move in close and fast. set turrets to target my actual target. Shoot out the big lower front turrets. then the side then the 2 under. The K is useless. In a slug match it will Kill you. Its faster and knows how to be on top!
Yeah I've got that set. There's usually 4 Graviton so the issue isn't as big a deal for my piloting, it's my driver's that are getting smashed.
K's and I's without a fighter escort are basically defenseless against bombers.
For bases that's no biggy as I've been picking them at range, but when the K's run up on you range can be challenging to get to safely in a capital. That's good to know about fighters too! I'll start to manage a swarm. But what I really need is some good money grinding, but I fear it may be too late.
Also, how's the SYN?
You can get an entire carrier + fighter & bomber wings for that.
They're superior to other destroyers in a straight slugfest, but considering the price that really shouldn't be surprising. They'll also still die to a K if caught out of position or the pilot decides to be stupid.
Good for guarding gates or blasting down stations once you can afford to pay the price for top gear, but they're too slow to be good patrol destroyers and when money is still tight you're better off getting 5 Behemoths or Oddys (or a fully equipped carrier) instead of 1 Syn.
Their biggest drawback though is that the Asgard fills exactly the same role and does it much better.
that's not really true, you won't loose many Syns in combat, you can't say the same for commonwealth destroyers, if the AI drives them you will always loose some if fighting xenon capital ships.
Same for a carrier, sure it's less expensive to get one with Fighter support, but fighters die in engagements and over time you have to replace them which costs money and ressources
Syns don't die that easy, sure they are slow, but they can kill almost anything and sector patrol is never gonna be the best option for a destroyer, it's always going to be about guarding a gate which the Syns gonna always do 100 times better than any commonwealth destroyer and speed is not gonna be a factor there.
The same applies to the Zeus E, it's just as fast and with a good complement of fighters and bombers they eat SCA Phoenixes and FAF Rattlesnakes for breakfast.
If you just want to guard a gate a defense station does it better for less money.
If money doesn't matter the question becomes "why use a Syn instead of an Asgard?".
If the K is alone you can kill it with 5 heavy fighters equipped with blast mortars and not even take hull damage on any of them. Xenon anti-fighter turrets are that terrible.
A bomber wing of Eclipses or Chimeras costs maybe half what a destroyer does and deals with K's and I's much better. You just have to protect them from the small fry because unlike a destroyer they die like flies in a dogfight.
For even safer and faster kills replace 2 blast mortars per ship with tracking launchers for SPL heavy starburst missiles - with 5 bombers a K or I is usually stripped of its engines and turrets after 1-2 salvos and dead shortly after.