X4: Foundations

X4: Foundations

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Landomatic Oct 28, 2022 @ 3:08pm
Asgard good?
I'm about to try to capture my 1st Asgard despite fighting alongside it for about 4 hours. Is the ship any good? The Terran Captain driving it doesn't seem to pursue enemies or attack installations nearby UNTIL I start. Moreover, I rarely see it using it's main gun. Just feels like a big bullet sponge in the hands of the AI. Xeno XL Destroyers all but melt it, if I don't tend to their Graviton turrets. But she is Sexy.

Also, is there a counter for Xenon Graviton Turrets?! They're disgusting, and melting my L Destroyers, which I admit are not stocked.
Last edited by Landomatic; Oct 28, 2022 @ 3:08pm
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Showing 1-14 of 14 comments
Landomatic Oct 28, 2022 @ 4:19pm 
Originally posted by Grumpy:
Best answer for Gravitons is PAR L Plasma. Or ARG.

Asgard is actually very powerful because of main gun along with 16 L Plasmas. It will take out Xenon K with just one shot from the main gun.
Nice! Well her crew is level 3 Marines so it's not going to happen. Thanks for the input.
Wraith Oct 28, 2022 @ 4:21pm 
Originally posted by Landomatic:
I'm about to try to capture my 1st Asgard despite fighting alongside it for about 4 hours. Is the ship any good? The Terran Captain driving it doesn't seem to pursue enemies or attack installations nearby UNTIL I start. Moreover, I rarely see it using it's main gun. Just feels like a big bullet sponge in the hands of the AI. Xeno XL Destroyers all but melt it, if I don't tend to their Graviton turrets. But she is Sexy.

Also, is there a counter for Xenon Graviton Turrets?! They're disgusting, and melting my L Destroyers, which I admit are not stocked.
A second answer to it is Terran L pulse.

I recently found out while observing my destroyers that L terran pulse turrets aims at Hardpoint.

I watched my destroyer fleet disarmed multiple K and an I before it had a chance at wrecking my ships.

It doesn't kill as fast as Plasma but man is it satisfying to see the Xenon helpless
noviastar Oct 28, 2022 @ 6:43pm 
Mackross cannon now in range. ALL beam weapons with range boosts! Main gun with 3d stage cooldown mods

To deal with K's turrets do the opposite of what you think. Make shure you have target computer so you can target turrets. Set select exterior component target to a easy key to remember. Move in close and fast. set turrets to target my actual target. Shoot out the big lower front turrets. then the side then the 2 under. The K is useless. In a slug match it will Kill you. Its faster and knows how to be on top!
Last edited by noviastar; Oct 28, 2022 @ 6:47pm
Landomatic Oct 28, 2022 @ 11:29pm 
Originally posted by noviastar:
Mackross cannon now in range. ALL beam weapons with range boosts! Main gun with 3d stage cooldown mods

To deal with K's turrets do the opposite of what you think. Make shure you have target computer so you can target turrets. Set select exterior component target to a easy key to remember. Move in close and fast. set turrets to target my actual target. Shoot out the big lower front turrets. then the side then the 2 under. The K is useless. In a slug match it will Kill you. Its faster and knows how to be on top!

Yeah I've got that set. There's usually 4 Graviton so the issue isn't as big a deal for my piloting, it's my driver's that are getting smashed.
blackphoenixx Oct 29, 2022 @ 1:48am 
The counter to graviton turrets is range. Or not using capital ships if you want the AI to handle it on their own, since Xenon anti-fighter turrets suck about as hard as graviton turrets rock.
K's and I's without a fighter escort are basically defenseless against bombers.
Landomatic Oct 29, 2022 @ 6:45am 
Originally posted by blackphoenixx:
The counter to graviton turrets is range. Or not using capital ships if you want the AI to handle it on their own, since Xenon anti-fighter turrets suck about as hard as graviton turrets rock.
K's and I's without a fighter escort are basically defenseless against bombers.

For bases that's no biggy as I've been picking them at range, but when the K's run up on you range can be challenging to get to safely in a capital. That's good to know about fighters too! I'll start to manage a swarm. But what I really need is some good money grinding, but I fear it may be too late.

Also, how's the SYN?
SirProsik Oct 29, 2022 @ 8:13am 
Slow good for loading up plasma and destroying stations. I hear is pairs well with Osaka.
blackphoenixx Oct 29, 2022 @ 10:03am 
Syns are overrated. Sure, they have a lot of L turrets, but they're also nearly defenseless against fighters or missiles and cost about 4-5 times as much as a commonwealth destroyer.
You can get an entire carrier + fighter & bomber wings for that.

They're superior to other destroyers in a straight slugfest, but considering the price that really shouldn't be surprising. They'll also still die to a K if caught out of position or the pilot decides to be stupid.

Good for guarding gates or blasting down stations once you can afford to pay the price for top gear, but they're too slow to be good patrol destroyers and when money is still tight you're better off getting 5 Behemoths or Oddys (or a fully equipped carrier) instead of 1 Syn.

Their biggest drawback though is that the Asgard fills exactly the same role and does it much better.
Last edited by blackphoenixx; Oct 29, 2022 @ 10:08am
Bozz 💀 Oct 29, 2022 @ 10:25am 
Originally posted by blackphoenixx:
Syns are overrated. Sure, they have a lot of L turrets, but they're also nearly defenseless against fighters or missiles and cost about 4-5 times as much as a commonwealth destroyer.
You can get an entire carrier + fighter & bomber wings for that.

They're superior to other destroyers in a straight slugfest, but considering the price that really shouldn't be surprising. They'll also still die to a K if caught out of position or the pilot decides to be stupid.

Good for guarding gates or blasting down stations once you can afford to pay the price for top gear, but they're too slow to be good patrol destroyers and when money is still tight you're better off getting 5 Behemoths or Oddys (or a fully equipped carrier) instead of 1 Syn.

Their biggest drawback though is that the Asgard fills exactly the same role and does it much better.

that's not really true, you won't loose many Syns in combat, you can't say the same for commonwealth destroyers, if the AI drives them you will always loose some if fighting xenon capital ships.
Same for a carrier, sure it's less expensive to get one with Fighter support, but fighters die in engagements and over time you have to replace them which costs money and ressources

Syns don't die that easy, sure they are slow, but they can kill almost anything and sector patrol is never gonna be the best option for a destroyer, it's always going to be about guarding a gate which the Syns gonna always do 100 times better than any commonwealth destroyer and speed is not gonna be a factor there.
blackphoenixx Oct 29, 2022 @ 12:52pm 
Originally posted by Bozz 💀:
Syns don't die that easy, sure they are slow, but they can kill almost anything and sector patrol is never gonna be the best option for a destroyer, it's always going to be about guarding a gate which the Syns gonna always do 100 times better than any commonwealth destroyer and speed is not gonna be a factor there.
Odysseus E with SPL engines and the green drag & engine mods goes 400+m/s in cruise speed. They're great for patrolling and hunting pirates.

The same applies to the Zeus E, it's just as fast and with a good complement of fighters and bombers they eat SCA Phoenixes and FAF Rattlesnakes for breakfast.

If you just want to guard a gate a defense station does it better for less money.
If money doesn't matter the question becomes "why use a Syn instead of an Asgard?".
noviastar Oct 29, 2022 @ 1:20pm 
A mix of fighters and 1 Destroyer usually will beat a K The K's ai tries to dance around and target fighters. Miss their shots . and not only focus on your Destroyers. Wile they all are focusing on the K. but need like 20 fighters to confuse the K's target system.
blackphoenixx Oct 29, 2022 @ 1:28pm 
Originally posted by noviastar:
A mix of fighters and 1 Destroyer usually will beat a K The K's ai tries to dance around and target fighters. Miss their shots . and not only focus on your Destroyers. Wile they all are focusing on the K. but need like 20 fighters to confuse the K's target system.
You don't even need the destroyer. Or 20 fighters, as long as you have the right guns.
If the K is alone you can kill it with 5 heavy fighters equipped with blast mortars and not even take hull damage on any of them. Xenon anti-fighter turrets are that terrible.

A bomber wing of Eclipses or Chimeras costs maybe half what a destroyer does and deals with K's and I's much better. You just have to protect them from the small fry because unlike a destroyer they die like flies in a dogfight.

For even safer and faster kills replace 2 blast mortars per ship with tracking launchers for SPL heavy starburst missiles - with 5 bombers a K or I is usually stripped of its engines and turrets after 1-2 salvos and dead shortly after.
Last edited by blackphoenixx; Oct 29, 2022 @ 1:36pm
rubyismycat Oct 30, 2022 @ 7:55pm 
Its a great ship
Landomatic Oct 30, 2022 @ 9:10pm 
Originally posted by rubyismycat:
Its a great ship
I really wanna steal one but the 2 I've seen (including one die) has all level 3 marines, and usually 250+ crew, so I think it would take thousands of my marines dieing and a few hours to widdle her away, and the Xenon in my game need to be met with as many Asgards as possible, although they seem to make quick work of them if I'm not there to destroy the Graviton guns.
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Date Posted: Oct 28, 2022 @ 3:08pm
Posts: 14