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3600X is a six-core 12-threader, so X4's driving 3-4 threads at 100%. This is almost certainly not the correct breakdown but the tasks it's always got on hand include graphics, logistics, pathfinding/collision, combat, AI. The X4 world is huuuuuuge, and all of it's always active whether you're looking at it or not.
Also, it helps to not have satellites everywhere. A trade subscription from each faction rep will give you auto updating station stock reports for your traders so the satellites only serve to update you on what each individual unit is doing which isn't usually necessary, and will slow down the game once the amount of units gets larger.
The reason your CPU is at 20% is because this game can't use all the cores, I think it uses 2 at most(?) and not even very efficiently I've read, so many of them doing nothing. Many games have this issue.
Its why this build I got a gaming CPU instead, although i9 looked great, just more money for more headaches lol
Thanks but im allready running borderless window.
And i was talking an absolute fresh start save, with absolutely nothing going on the map, just walking arround in the first starter station.
Still, even with absolutely nothing going on i was not getting 60FPS stable, on the lowest possible graphics settings.
I can run every single game on the entire market in 3440x1440p on high to ultra settings with 60+ FPS, in most games i push up to 100-144FPS in uwqhd, my entire steam libary runs absolute flawlessly.
The ryzen 5 3600x is a rocksolid trustworthy CPU, which is great for gaming in literally every other game i ever played... and i played them all.
The single only game which runs like dogshait is X4.
So dont tell me it is my hardware, no: its the poor game engine and bad optimization.
Sorry but if in 2022, on way above average hardware, your game can not run stable 60FPS you did something seriously wrong in developement.
This is unacceptable, i'll play something else instead, ciao.
Might not get 60 fps later in the game. Game runs/looks fine at 20 fps.
https://forum.egosoft.com/viewtopic.php?f=146&t=448712
Running around on a spacestation at 20fps is not fine. Flying around at 20fps is still not fine.
Walking on a station, flying a ship, watching other ships move, watching battles occur.
These are all things that are part of the core gameplay. As your fps goes down, so does what you do in game. mid-late game, you don't watch battles because that's how the game works. You do that because it's fun. If dogfighting in that same battle is more fun, you'll do that as well. But if dogfighting is not working at low framerates, you turn on assists like auto-aim. Until some point when you let the AI play the game.
If the game is designed for us to get the AI playing the game, then low framerate is fine, otherwise, it's an issue. It's also holding back the game and the genre. Nobody has pulled off a quality single player game like this other than Elite Dangerous. Starfield may, but Starfield will for sure drive more players to X4. That is however, unless Starfield is better than X4. I doubt it. But I can see how people liking the idea behind Starfield, but hating the game will look for a better game and come across X4.
Trade, Build, Fight, Think, Explore, Strategy
Check out Bernd's series on youtube (there's links in the game) that cover the basics. There's so much you can do in X4 and a low framerate limits or negatively impacts every one. This has always been an issue in X-games. I believe this has todo with the strategy they use to make games. I can't answer the why, it's a gut feeling.
EDIT:
My feeling also tells me, if development stopped right now, then CPU's in 10 years still wouldn't be able to run this game. Compare that to X3 and every X game prior to X4, all of those games ran better after CPU's caught up to how they're making the games.
https://www.reddit.com/r/X4Foundations/comments/ghpaw3/another_x4_performance_post_halp/iiakx94/?context=3
shared a video of gameplay and mods even discussed the CPU
EDIT: but your logic might not be how the game works. that thread above might help, it helped me.
With the release of ToA DLC/Update 5 - all hardware, software and driver settings staying the same - my FPS while flying around in the Flight School intro dropped over 25 FPS. I was easily averaging 65~66 FPS in the cockpit but now I'm hovering around 39~40 FPS. That is a heck of a performance hit in one update...