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Edit: I just read the official game description and every single line of it could be a description of NMS. The only differences from the description seem to be that X4 has a better economic model and NMS has a bigger and more detailed universe/ environment model, But as we know, marketing guff is not the best place for reliable info :)
no planetray landing
Exploration is very limited here, nothing like NMS who is more focused on exploration.
The First person gameplay is very limited also
It's more economy oriented, the ecomnomy being real which mean all ships and stations are built out of raw ressources that are mined and then tranformed in various stations etc...
The world is not procedurally generated and is always the same except for some stations that are built randomly...
You can build stuff in both games but in x4 you can't explore the station, it's just outside view, you can only land and walk around on the docking modules...
I mean the two games have almost 0 similarities... dunno where you looked
but who am i to judge?
to answer the overall question, X and NMS are not comparable... the one and only similarity is that both are Space Themed.
NMS is focussed around exploration in literal infinite universes.
X is strongly economy focussed in a relatively small network of interlinked systems.
NMS is an exploration/mining game where most stuff happen on planets.
X4 is a trading, building, economy and fighting game where you can command entire fleets of miners, traders, fighters, carriers, destroyers... all in realtime.... and EVERYTHING happens ONLY in space (no planetary landing).
It has mining like NMS but NPCs do it is that right?
Does the fleet command have much depth to it? I suspect that depth might be a difference.
(note to all - NMS is a different game now from what you probably remember I suspect, its changed unrecognisably since launch)
Love the sound of how the economy works.
Whats the building like in X4? where are you allowed to build? in NMS you can build in the capital ship and on planets but not stations.
I have 700 hours in it so Ive done most stuff :)
you can build where you want but only in space and they are various modules (production, dokcing, building ships, storage etc...)
You can do mining, or have ships doing it for you same for trading, fighting and exploring.
You can build a whole empire, with stations, fleets mining ressources for your bringing them to your stations that will transform the raw ressources to various products that you can sell or use to produce ships, equipments, weapons etc....
Build fleets, invade or protect sectors, help the factions economically or miliarily... Do plots to shape the universe to your liking, (start civil war make factions go to war with each other or bring peace etc...)
I'm 2200 hours in and I still play the game daily xD
the last update brought scrapping to the game, now you can build station that will recycle destrroyed ships and stations, you can use massive ships to deconstruct the wrecks and then smaller ships that transport the recycled cubes to stations that will turn them in ressources that you can then sell or use to build your own stuff and you can do that yourself if you want.
The game is almost infinite, I like the diplomatic aspect of it, you can really halp a faction to grow, In my current game I protected a faction from it's ennemies until it rebuilt all lost stations, and new fleets and now I watch them slowly expand into ennemy territory while I deconstruct my stuff and move on to the next faction making lots of money and improving my own empire on the way ^^
No Man Sky presents prozedual generated worlds to you:
- Exploring worlds
- setting up your bases / factories
- improving your stuff
but mainly its about discover and enjoy prozedual generated worlds, with flora / fauna
x4 is a space only game.
you starting with a small ship, expanding from there to a empire.
it´s about trading / combat / fleetcombat / Spaceindustrie / strategy/ looting/ expansion
you can pilot different ships and you will certainly need also to manage your Empire
so NMS plays very different compared to X4. As Bozz mentioned ^^
No, you might not have read all the other posts before this one that all said...
The station / capital ship / fleet command / trading / space combat is really not like NMS. Watch some videos.
And as it has been said in the first post, the only thing they have in common is that they are set in space.
From my experience you could compare those two more like this:
No Mans Sky = If Minecraft and Skyrim had a baby that went to 80s-style sci-fi.
X4 Foundations = A big 4X Strategy game like Stellaris or Endless Space, but first person.
X4 fleets are a lot different to NMS fleets. You can have multi-layered fleets. Like fleets that contain other fleets which in turn contain other fleets. The limit is your computing power and memory.
You are not limited in the amount of ships or stations you can have.
Building in NMS is more like in survival games. In X4 it has nothing to do with that. You don't build a room by putting walls and stuff to then put something into it or anything like that.
You build stations to produce goods, buy/sell goods and/or defend certain strategic points. To this end you have several modules at your disposal. These are modules like docking modules, storage modules, production modules etc. Those stations are always in space. You don't build "houses" or anything where you can walk through after. It's an 4X game, aka global strategy. So, you have a much more top down kind of view of things than you do in NMS despite being able to fly ships in person.
There's also this playlist from Egosoft which explains the game:
https://www.youtube.com/playlist?list=PLRNrultsQ-TgV1C88SNbqtqtKyQtD-bRr
Can you mark this as the answer OP?
https://steamcommunity.com/id/Blitz4/recommended/275850/