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My current VRO save is at about 6 days of game play and the Xenon have:
Taken everything from Litany of Fury to Open Market, only my ships holding the line at Zyarth's Dominion IV has saved ZYA.
Pushed HAT and ARG out of Hatikvah's Choice and Morning Star III, funnily enough, even the robots don't want Heretic's End.
Evicted ANT from The Void and are pushing into Antigone Memorial and Second Contact
Most of Holy Vision is in ruins and HOP has been pushed out of True Sight.
The only ones mostly holding their own are TEL and PAR, somehow.
Well any helpful answers would be appreciated. 14 hours in just seems like a REALLY small amount of time for the Xenon to be attacking in such force and the lack of response is what gets me. I'd think they'd bring in some heavy firepower when their stations start getting wrecked. And none of my mods are any that make the Xenon more aggressive.
No, the goal is not to amass a huge fleet quickly. X4 offers a lot of different play styles. If you want to amass a huge fleet and take the fight to the Xenon yourself, you can! If you want to supply faction shipyards with wares so they can build capital ships you can do that too. The recommended route however that won't have you babysitting the factions all game is to economically build up resilient factions. Feed them raw materials. The difference is they will use those to build stations and miners and traders as well as military and it will make the factions stronger overall. You can significantly tip the balance of power in this game without building a single military ship for yourself.
Also note that original randomization can place stations in positions that can give a faction or the xenon advantages. Every game has a different start.
Ditch the mods, most of us vets would recommend you play vanilla your first play through. I have > 1000 hours in and I'm playing a vanilla game right now. Install a few lightweight ease of use mods if you like but save the overhaul mod until you know the mechanics and what you're getting into.
They do, but there are a couple of things at work here.
First depends on the seed with which your game started, only a few stations are hard coded to exist at the the start of any given new game, mostly the shipyards, wharves, trading stations, and equipment docks. Every other station at the beginning of a new game is left to chance, meaning every faction could start with a decent distribution of stations and have a strong economy from the start or one or more of them could start the game barely hanging on by their fingernails.
Second, the Xenon I. In the base game the Xenon I is dangerous but easily manageable. With VRO, the I can wreck whole fleets. From what I've seen, this is more true when out of sector than in sector, just the other day I watched from in sector as the ARG Shipyard solo's an I and it's supporting capital ships, I suspect the fight would have been more damaging for ARG if I'd been watching from the map. It can be especially bad if the Xenon send out two of them with supporting Ks, Vs, and Qs.
In my experience, when one of more factions starts to get curb stomped by the Xenon it's usually because they started with a bad hand to begin with and then lost most of the fleets to the Xenon horde and weren't able to replace them because their economy couldn't support them.
That's fair.
Edit: as a side note, one of the more damaging changes that VRO makes and that I most dislike, is the reduction in the number of large turret hardpoints on defensive structures. I sort of get the reasoning, but it’s a change I’ve considered taking out of my game.
The worst that can happen is xenons can conquere a few sectors, and I call that an opportunity. Destructions and war is the main means at X4 to keep the economy dynamic.
This is enough for me ;)