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it also improved a lot since the release of the game.
in my opinion while not perfect it's the best AI you can get in a space game, far superior to elite dangerous for exemple
Otherwise they're vegetables.
>But the stars in the stats
Bunch of hogwash, can't even park or leave a station without being utterly disgraceful.
Either you are a pilot or you are not. I'm not expecting WW2 dogfight aces out of 0-1 stars, but basics should always be flawless.
Otherwise, where did they get their license? The vending machine? The lottery?
Apparently so.
IOW: Yeah, it's awful.
duno what you talking about, unless you playing on SETA all the time, my AI ships always land and take off from station perfectly fine, it's very rare that they mess it up but it does happen from time to time...
If you play on SETA then it's normal, the time goes so fast that the game can't properly fly and you will also notice that turrets stop shooting when you're on seta and have low hardware.
They're bad if you ask them to do complicated tasks. Which you can attempt to do in this. Like destroying a station which requires a higher level of thinking depending on a lot of factors.
(Edit: Where you position the AI to start that task can change the outcome substantially.)
The old AI was pretty bad at even simple tasks. That has mostly been fixed for older features.
But the game is updated a lot. And AI can break on new features and seem 'bad' all over again.
That said. I'm having trouble finding which version is the best experience for a friend of mine. And your question is a good point. AI is a big factor in how the game feels.
And which legacy version you play can change that.
But at least we have options.
You have to remember this is a simulation. The entire universe is calculated and all AI have a dynamic interaction. That can sometimes cause problems. The butterfly effect is real in this.
No other game that I know of comes close to attempting that.
It took ...don't even know how many minutes of the AI just spinning in place just to align the craft, etc.
That's only one instance, yes, but one of the worst I have experienced. The trip took more than half an hour, spanning I think three sectors. I was angry at first, then I was laughing, then I was angry again, and then I didn't care too much anymore.
Didn't care as in "I don't care for this much".
They're training to become better pilots and have a long process to go through.
You being on his ship while he trained is not the AI's problem.
Set up an AI farm near a xenon gate and have them engage in combat while you do other things. Just don't place too many at once or the experience won't matter as the fights won't last long, and shared between too many pilots which takes forever to train up.
And don't put too few or they will die.
Working out that balance comes from your own personal experience depending on the threat level in that area.
Also, get them better docking computers.
Don't forget the crew AI matters too. And all of their moral.
That said, I agree some fundamentals should always be in place and the baseline of an AI should be higher. They start off not knowing where the throttle is. And what does this big red button do?
Adjust how you see the stars and it might help.
3 star is your starting off noob pilot.
2 stars would be me trying to fly an airplane but I've never been in one before. I could probably figure it out eventually.
1 star would be my sister trying to drive the first and last time.
0 star? What even is a pilot? I thought they flew themselves.
4 and 5 stars are what you train noob pilots up to over time.
You can get any 1 or 2 star pilot up to a noob 3 pilot with actual training courses you buy for them.
From that point on you have to train them yourself.
IRL Mundane cars and low horsepower motorized bikes require a test, and that includes basic navigation.
Mass produced spaceships should not be different.
0 Stars = Basic Pilot who just passed the tests (that's why advanced things are gated behind stars too, can do anything required to get from A to B without having to think much about it, but might not use fancy approaches)
1 Star = 0 Stars + extra bits from experience (like IRL how to to shift manually, use engine braking etc)
2 Star = 1 Stars + extra bits from experience (like IRL coasting, and other fuel management skills, keeps cool on black ice)
3 Stars = 2 Stars + extra bits from experience ( like IRL drifting, going to engine and structural limits safely, and dealing with minor hardware failure (autorotation for a helicopter, for example))
4 Stars = 3 Stars + extra bits from experience ( like IRL stuntcar driving, knowing how to recover from severe hardware failure, etc)
5 Stars = 4 Stars + extra bits from experience (like IRL extreme high speed Nürnburgring driving, man and machine are basically a union, can fly like a butterfly and sting like a bee)
Yep, you get it.
My father works for a company that runs private airports, FBOs (fixed base operations). One service they provide is storing planes, either on spare tarmac or renting hangars. Obviously this involves moving them around.
So, these are several million dollar aircraft being towed at relatively low speed. Done by teams of professionals, specialized equipment, and stringent safety rules.
They put a few into walls or flip them over every year.