X4: Foundations

X4: Foundations

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DrwHem Jun 24, 2022 @ 4:45am
L class turrets
maybe i just havnt found them but the only large class turrets i see are missiles, plasma, pulse, and terran bolt.
when im fighting xenon ships they shoot something red at me that does a lot of damage and idk what that is.
im trying to fit out the new Odysseus class ship as light a fast battlecruiser and the only issue i have with the plasma turrets is their slow ass time to target. are there other large class turrets im missing? is it viable yet to use missiles? i remember the ai blowing their load WAY to early and running out of ammo after even the smallest of fights.
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Originally posted by DrwHem:
when im fighting xenon ships they shoot something red at me that does a lot of damage and idk what that is.
Xenons use their own unique weapons. Its not available for Player/NPC.

Originally posted by DrwHem:
i have with the plasma turrets is their slow ass time to target
Argon plasma probably has quickest rotation speed along all plasma turrets. You can check weapon/turret stats at in-game encyclopedia to be sure.
hurepoix Jun 24, 2022 @ 12:33pm 
Xenon large turret are short range but high damage. It is a bad combo. Stay at 5.5 km or more from K and I, if you can.

Large plasma turret are long range turrets, so if you stay at long range traverse speed is not a problem. However, like plasma bullets are slow, fire from long range may cause lot of miss.
StormhawkV Jun 24, 2022 @ 6:50pm 
Xenon capital ships use Positron turrets. They combine the single shot damage of Paranid L plasma turrets with the fire rate of Split L plasma turrets. Additionally they come with two guns per mount. Their range however is very short, only around 5,5km.

While M turrets are mostly the same (except Argon versions have more traverse speed), L plasma turrets are very different. The Paranid version has long range, slow reload, high single shot damage while the Split version has short range and fast reload. The Argon version is in between.

The Paranid Oddyseus is a good destroyer, I use it myself. The destroyers in X4 are however not made to rely on turrets for fighting other capital ships, they have front-mounted fixed main batteries for these fights.

Plasma turrets don't need fast traverse speed because you want to fly away from your target with the nose of your ship pointing at said target either by simply flying backwards or by deactivating flight assist and turning your ship around. It allows you to continuously use your main battery.

Your Oddyseus has 12 M slots. Equip them with Argon Flak turrets, they are very good against fighters.
Kajar Jun 25, 2022 @ 6:16am 
Xenon L Graviton Turrets hit really hard at over 2000 dps, but have that short range as mentioned. (Positron are the M beam turrets you find on stations)

Paranid L Plasma is the best L turret. 1050 dps, longest range and fastest projectile.
Argon L Plasma is not too far behind and the only real difference you will notice is the slower projectile
Teladi Plasma has the lowest damage output at only 950 dps
Split Plasma has the highest dps at 1100, but for that tiny damage increase you loose 2km in range.

The other L turrets are not really worth it. Unless you really want to make an AA boat with L Pulse/Beam.

M turrets the Argon Flak has by far the best performance. Never install Beam or Shard. Those are essentially useless.
Turret weapons in X4 overall are very weak and fighters reign supreme in any engagement. Bring your own fighters for protection.

Missile though, are very powerful, but very situational as well.
Their main advantage is that you can get L Plasma firepower on an M slot.
Heavy Dumbfire Mk2 missiles give 960 dps on an M slot, giving you plenty extra anti-capital firepower.
In turn, having a pair of tracking turrets with Light Smart Missiles will very quickly remove enemy fighters. Beware to not install too many turrets or you will create a lot of overkill, wasting lots of ammo.
Activate the missile turrets only if you really need to.

Turret rotation speeds are also so insanely quick in X4, the differences between factions don't actually affect effectiveness. I recommend installing the versions with more health so they stay operational a tiny bit longer.
Originally posted by Kajar:
Paranid L Plasma is the best L turret. 1050 dps, longest range and fastest projectile.
Argon L Plasma is not too far behind and the only real difference you will notice is the slower projectile
Teladi Plasma has the lowest damage output at only 950 dps
Split Plasma has the highest dps at 1100, but for that tiny damage increase you loose 2km in range.
Why you think "outcome" is a dps? And not just projectile damage. Did you make tests?
Kajar Jun 25, 2022 @ 7:01am 
Indeed i did, Lots and lots of tests and some of the ways the X4 weapons functions are quite strange indeed. Also, digging into the weapon data, among other things.

As for the PAR L Plasma example.
2x 3751 damage / 7.1 second reload = 1057 dps
Split L Plasma
2x 1985 damage / 3.6 second reload = 1103 dps
Last edited by Kajar; Jun 25, 2022 @ 7:01am
Good to know, thanks :thumbs:
Originally posted by Kajar:
Indeed i did, Lots and lots of tests and some of the ways the X4 weapons functions are quite strange indeed.
Btw, have you figured out hit chances for different turrets towards ship types while OOS? Plasma, for example, have zero chance to hit S ship. Any other dependences?

And one more: do turrets have range OOS? I mean do turrets wih longer range will hit earlier into fight before low range turrets shoot.
Last edited by 🎮 PalkoVvodets 🔑; Jun 25, 2022 @ 8:16am
Oddible Jun 25, 2022 @ 8:18am 
Never don't do what someone on the forums says you should never do ;)

Every weapon in the game has a role. My personal go to load out that I use most commonly is L Plasmas and Argon M Flak but I have different ships for different purposes. I love the Odysseus for its turrets. But don't rule out other destroyers. The behemoth is an amazing tank and the main battery firing feels better. The Phoenix has great defensive turret placement. Don't rule out other turret types either. If you're fighting fast fighters with long range beam can be better than flak. If I'm building a fighter defense escort I'll load it up with L Beam and M Flak. (Though for the most part fighters in the game are pretty lame until you start getting those VIG Kyd missile swarms).
Last edited by Oddible; Jun 25, 2022 @ 8:19am
Kajar Jun 25, 2022 @ 8:24am 
OOS is a bit more of a mysterie on how exactly it works, but i snatched up a good bunch info when the devs talked about it and in patchnotes.

Forward mounted weapons only deal damage when pointing at the enemy. S and M ships will do attack runs.
Turrets can attack in all directions.
Range is still a factor in Low Attention.
Attacks have a 10% chance to hit a module, turret, engine, shieldgen.
All weapons appear to have 100% accuracy in Low Attention.
However, ships have a dodge chance based on their speed, rotation thrust and size. Projectile speed might also affect dodge chance.
Blast Mortars and Thermal Disintegrators are absolutely devastating in Low Attention. Former simply deals a lot of damage, the latter basically ignores shields and is really good at removing modules because they have so little hull to begin with.
Originally posted by Kajar:
Range is still a factor in Low Attention.
Just to clarify: "factor" is a range to hit target, not one more "factor" in damage formula?
Kajar Jun 25, 2022 @ 9:25am 
Yup. Is just "Can hit target up to this distance."
Originally posted by Kajar:
Yup. Is just "Can hit target up to this distance."
Thanks :lunar2019piginablanket:
DrwHem Jun 25, 2022 @ 4:42pm 
has anyone found an ideal use for large terran bolt turrets?
im re-designing my fleet layout to have 3 different ships.
The odysseus-e is my fast cruiser with mostly paranid plasma. the goal is to stay out of reach and retreat when needed.
The osaka is my mid range ship since it has much better shields than the odysseus but im not 100% sure how the loadout should be. currently it has 1 L paranid plasma on the bottom and 2 L bolt on top. but the reduced range of the L bolt makes me lean toward removing them and just going all Argon plasma.
The syn is my battleship. since it is so slow, i have it gear out to do max damage at closer ranges so its a mix of L bolt and Split Plasma.
StormhawkV Jun 25, 2022 @ 5:23pm 
Yeah, my bad. The Xenon L turrets that fire the big red balls are called Graviton turrets.

https://roguey.co.uk/x4/weapons/turret_xen_l_laser_01_mk1_macro/

Either way, it's really nasty stuff.
Kajar Jun 25, 2022 @ 11:27pm 
Originally posted by DrwHem:
has anyone found an ideal use for large terran bolt turrets?
im re-designing my fleet layout to have 3 different ships.
The odysseus-e is my fast cruiser with mostly paranid plasma. the goal is to stay out of reach and retreat when needed.
The osaka is my mid range ship since it has much better shields than the odysseus but im not 100% sure how the loadout should be. currently it has 1 L paranid plasma on the bottom and 2 L bolt on top. but the reduced range of the L bolt makes me lean toward removing them and just going all Argon plasma.
The syn is my battleship. since it is so slow, i have it gear out to do max damage at closer ranges so its a mix of L bolt and Split Plasma.

Sadly there is no ideal use for Terran Bolt, it essentially is a Pulse turret with slower projectile but higher dps.
It simply is overshadowed by Plasma in terms of damage and range, and Pulse/Beam in the anti-fighter effectiveness.

PAR L Plasma is the best anti-capital turret, providing you with the best damage and range.
Yes, SPL L Plasma has 50 more dps, but you loose 2km in range and so it will be far, far behind in terms of damage dealt when it gets to shoot, compared to the PAR Plasma.
ARG Plasma is the second best, being almost equal to damage and range to PAR Plasma, but is still suffering that 20% slower projectile.

The optimal loadout for any capital ship is: PAR L Plasma + ARG M Flak.
Which is sadly a bit boring.
Last edited by Kajar; Jun 25, 2022 @ 11:29pm
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Date Posted: Jun 24, 2022 @ 4:45am
Posts: 20