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I personally tend to avoid using the asgard now because of its power, though an asgard will still get shreded flying into Vig space alone pretty quickly. (For science make a save, declare war on Vigor Syndicate, and try attacking them with your asgard, see the difference between xenon and other faction fighters :P )
But Terran in general is very easy mode for the player once you are developed with them, they are the easiest faction to get money with, and have the best anti capital ships when flown by the player, that with a simplified economy makes it pretty easy for the player to steamroll very early if thats what they want to do.
In general the storylines can make things more difficult if you say want to make stronger factions to fight against, but depends on the playstyle your going for. (also surprised you got an asgard 20 hours in, thats a 1bill+ investment typically and usually marks endgame war capabiltiies) in my current run im about 90 hours in, have a networth of probably 300 mill right now so very far off anything like that, for me I tend to go allot slower and rp allot though, but it all depends on how you play and your goals.
If you want at least a little bit of challenge don't use the asgard main gun... It's just so OP thez game has no point when you have one..
My last game i did as terran (which may give u some ideas) was I was there to encourage terran Protecterate, so I took storylines to cause them to go to go to war with ant and argon, then did other plots for other factions to also go to war then I played support for the terran as they claimed more space, my success was seeing them dominate the others and thats where i got enjoyment that game. if you spend some time setting up other factions you can have some pretty crazy wars. also if you limit yourself rp wise perhaps to only using terran tech, so no plasmas or flak and see how well you do against developed united factions that you compleated plots for.
I think a restart may help under young gun, blank canvas so to speak as my game has plateau'd unfortunately.
I had an Asgard + 2 Syn's 9 hours in (see below) - I hope they look at capturing ships and evolve it as its game breaking at the moment IMO
Capturing ships in its current format, entirely negates the need to trade and build from the ground up.
https://www.youtube.com/watch?v=0L9wWG3L-ts
but ya the capture mechanic is fine in allot of ways but when you can use it to steal such powerful warships so early it really is very powerful, personally think they need like 100+ 4 star and above marines on capital ships like asgard or raptor. not like there wouldnt be some of the best military protection on a faction capital ship like that, also a much better response force when engaging such ships.
Boarding been broken for a while but devs don't seem to be willing to fix it... the mechanique in it self is not broken but how NPCs react to it is completelly broken.
I mean you would think the Asgard being what it is, it should at least have a lot of ELITE marines on board to protect it from flyby boarding xD
That's why you have to play with a set of rules in order to not exploit the game, I mean you can make 40-50 million credits very fast like in a few hours just by selling advanced sats
then buy a shuyaku and from then you can just board anything with minimal reputation loss and make billions of credits...
Try avoiding this kind of exploit and the game becomes a lot better and enjoyable in my opinion
Yeah that beam thing is just silly. I am new to X4F so I was alway un-nerved when I saw a K. Now, seeing multiples doesn't even faze me and thats unfortunate given the game is built around the threat of Xenon and Khark. As much as I like the Asgard, I hope they nerf it as it simply is god mode, which if I wanted, I'd use cheats / mods :)
Capturing Auxiliary's which takes around 20 mils yields, when stripped, 40-60 mil but factor in ambient trade while doing so.
I really hope the capturing is evolved to be more complex as its part of the game I'd really like to play beyond the comm dialogues. It also needs, IMO, addressing that you can snatch ships from factions without standing loss or you can literally just bank roll, as I did and now regret.
I have autism so things need to be kept challenging and I think I shot myself in the foot going for a min-max game by looks of it.
I also need to have some kind of challange in the game, but i control that by setting rules for myself to follow to make more of a challange where it still feels justified, but i also like to modify my games allot, usually custom tweaks to fit within the narratives i like to play.
I tried mods, I really liked fire and smoke and VRO as they both improved the feel of the game but my autism struck and the "modified" tag got to me too much. It just looked like cheat mode to me. Sounds weird I know but its just the way my mind works unfortunately.
I am def' going to restart I think under Young Gun. Thanks all, appreciate it.
Also glad i could help in some way, goodluck on next run, hopefully its a long run :D
How about securing all Xenon gates, everywhere ;)
In fact, how about controlling all space ;)
It's quite old (haven't played in a while) but I'll show you mine if you show me yours ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=1825830150
Maybe this will inspire you.
To me vanilla feels like cheating, when I played vanilla I used to restart every 50 hours because I felt like I was cheating or exploiting something, VRO is harder in my opinion and better for the AI (long range works better for AI)
I also use FOCW and larger fleets, now even after 150 hours in the same game I can't go into ennemy territory without risking heavy loses.
The Xenon have been nerfed to complete ridiculousness. I can get an alert that a Behemoth of mine is being attacked by a K and is out of shield. I teleport to it, kill the K, then teleport out. It's absurd. The Xenon used to be somewhat of a challenge. Egosoft's solution to people complaining about how hard the game is was to make it easy and give them OP tools rather than to design better onboarding that teaches people how to play.
Options for you... A check out the Reactive Factions and Faction Enhancer mods.
Slowly take out Xenon sectors but leave them the good sector with plenty of resource that they use to build.
The Xenon will slowly rebuild in the existing sectors and their fleet capacity will not decrease either.
If you reduce them enough and then let them recover their lost assets they can easily be centralized enough to swarm very heavily with an ungodly amount of capital ships as well as fighters.
All their miners will no longer need to fly out of Xenon space to reinforce weakening sectors and all their assets will be relocated to a few sector and they can suddenly pump out ships like it no tomorrow.
Think of VIG but Xenon edition
@Oddible Thanks for the reply, I am new so I can't say what they were like pre the changes you mention but your comment suggests I'd of found it more of a challenge some time ago.
@Wraith Thats a great idea, thank you. I wondered why Xenon sent out pointless ships to the slaughter.