X4: Foundations

X4: Foundations

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Oddible Oct 5, 2022 @ 7:17am
Any way to tell a patrol to Scan a ship and attack it?
When an SCA ship is harassing my ships in a sector I can see it but by the time my patrol gets there it is marked as TEL again. The only current way I know how to deal with it is to teleport to my patrol ship myself, scan the SCA ship, then kill it. I'm looking for a way to do this remotely without me having to physically go there to do the scan. There doesn't seem to be a way to tell a patrol to scan a ship. And while the "Patrol" command may randomly scan ships I can't tell it to scan a specific ship or deal with an immediate issue.
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Showing 16-30 of 36 comments
Aieonae Oct 5, 2022 @ 12:07pm 
Originally posted by 🎮 PalkoVvodets 🔑:
It doesn't work on my side though. No mods.

that's odd, vanilla here as well, maybe a bug? you can always consult devs on gamesave repairs
Originally posted by Aieonae:
you can always consult devs on gamesave repairs
For that I must be sure bug on my side. And I dont. Cuz in theory you might somehow cunfused about ships. And real trigger was for uncovered ship.
Aieonae Oct 5, 2022 @ 12:25pm 
Well it work for me much to my annoyance the amount of marked targets that I need to look into until I actually just given up on tending those and just make my logistics just more reliable.

Also below is a screenshot that predates even the beta faulty alerts.

If that doesn’t help you understand what I had been though those betas and appreciate what egosoft choose to provides eventually I really don’t understand your choice of disbelief in others observations.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588437805
Originally posted by Aieonae:
Also below is a screenshot that predates even the beta faulty alerts.
I dont know what I should realise looking at your screenshot. Alert of SETA? :roflanFace:

Originally posted by Aieonae:
I really don’t understand your choice of disbelief in others observations.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588437805
If you want to belief you can turn to church. I analyse facts. And fact is: you and me has different in-game behaviours for same actions. Bug is in one of our games. Problem is it may be in your game too. And to investigate that properly we need more replies from other players.
Last edited by 🎮 PalkoVvodets 🔑; Oct 5, 2022 @ 12:35pm
Aieonae Oct 5, 2022 @ 1:00pm 
I answered based on observations.

My current observations those alert work as intended in both my earlier game and my current one. So I don't see mine as "buggy" in that accord.

I am not here to hunt for bugs for that I had regard you to the Devs.

As for the screenshot it provides a "date stamp" when it was observed, the "alert tab" was also non existentance.

It can tell how the interface use to be without those implementations. And what you have now are not an always.
Last edited by Aieonae; Oct 5, 2022 @ 1:00pm
Oddible Oct 5, 2022 @ 5:20pm 
Literally an entire thread where no one read my post and everyone is just talking about other stuff.

Things this post is NOT about:
- Finding pirates
- Killing pirates
- Pirate harassment
- Patrol behavior

Things this post IS about:
- Scanning to reveal that a ship is SCA OUT OF SECTOR

I can see the pirate, my ship has already escaped. I want to send a ship to kill it. The ship I'm sending can easily kill it without me there. However, the ship is a "TEL Pillager". So if I tell my out-of-sector ship to kill it, I will get rep loss. How do I get my OUT OF SECTOR ship to reveal it as SCA without incurring rep loss so that I can have the OUT OF SECTOR ship kill it.

Currently the only way I know how to deal with these is teleport in, scan it personally, then kill it. I don't want to have to manually scan the ship to reveal it - shouldn't my captains be able to scan a ship?
Originally posted by Grumpy:
It doesn't work. It never did.
Glad I don't need to post a bug report. Thanks for response :thumbs:

Originally posted by Oddible:
Things this post IS about:
- Scanning to reveal that a ship is SCA OUT OF SECTOR
Obviously, if there was a solution someone'd post it already.
But game is polished, don't have weird behaviours/bugs and people just dont know how to handle their issues with tools which exist in the game now. Game is perfect as it is... {or at least how some persons try to defend it no matter what}
Walker Evans Oct 6, 2022 @ 3:40am 
police behavior should do what OP's describing. only works in your own sectors, though.
Wraith Oct 6, 2022 @ 6:23am 
Originally posted by Walker Evans:
police behavior should do what OP's describing. only works in your own sectors, though.
I said that as well lol
Oddible Oct 6, 2022 @ 8:39am 
Originally posted by Walker Evans:
police behavior should do what OP's describing. only works in your own sectors, though.

It would be awesome if Police area was in the right click menu and I could send a ship over to police the 5km radius where I know the masked ship is so I can shoot them without repercussions.
Caedes91 Oct 6, 2022 @ 10:20am 
Originally posted by Oddible:
Literally an entire thread where no one read my post and everyone is just talking about other stuff.

Things this post is NOT about:
- Finding pirates
- Killing pirates
- Pirate harassment
- Patrol behavior

Things this post IS about:
- Scanning to reveal that a ship is SCA OUT OF SECTOR

I can see the pirate, my ship has already escaped. I want to send a ship to kill it. The ship I'm sending can easily kill it without me there. However, the ship is a "TEL Pillager". So if I tell my out-of-sector ship to kill it, I will get rep loss. How do I get my OUT OF SECTOR ship to reveal it as SCA without incurring rep loss so that I can have the OUT OF SECTOR ship kill it.

Currently the only way I know how to deal with these is teleport in, scan it personally, then kill it. I don't want to have to manually scan the ship to reveal it - shouldn't my captains be able to scan a ship?

Patrol and Police behaviour are working as intended. Devs confirmed it here on steam some time ago. They won't cater to anyone. Don't like, don't play, that simple.
You would know, if you actually bothered to read the comments in this thread.

I'm not satisfied with it either, but learned to not give a ♥♥♥♥.

So PSA to all: That includes the AI not realizing that some pirates are fooling them right in front of their own eyes. It was delibaretely designed that way to force players into actually monitoring, intervening and protecting their assets. (devs message)
The AI operates basically the same way: Their assets get harassed, and the singular faction's boss -the AI-, responds to it. Just like the player has to respond to low level grunts getting attacked, instead of the between employees (patrols) responding themselves.

That includes you manually scanning and revealing pirates for them.

Every time someone complains about the mechanics, you usually are the first ones to call them mentally weak, entitled lazy noobs who want everything handed to them. It's ironic, that you are asking the game to be made simpler now.

And why do you even care about that tiny rep loss. Easily gained back by simply trading, aka playing the game.
Last edited by Caedes91; Oct 6, 2022 @ 10:22am
Walker Evans Oct 6, 2022 @ 1:55pm 
Originally posted by Caedes91:
Patrol and Police behaviour are working as intended.
Originally posted by Caedes91:
So PSA to all: That includes the AI not realizing that some pirates are fooling them right in front of their own eyes.
er, what are you talking about? ships doing the police behavior scan ships and stations in the sector they're operating in.

Originally posted by Wraith:
Originally posted by Walker Evans:
police behavior should do what OP's describing. only works in your own sectors, though.
I said that as well lol
yup, sorry i missed your message.
Last edited by Walker Evans; Oct 6, 2022 @ 1:56pm
Oddible Oct 6, 2022 @ 9:08pm 
Police / patrol behavior is absolutely NOT my concern. I'm 100% fine with how they work. In fact, I literally just asked for the exact same patrol behavior but with the ability to shrink the radius it appies to lol.
Last edited by Oddible; Oct 6, 2022 @ 9:09pm
Oddible Oct 8, 2022 @ 11:08am 
Originally posted by Grumpy:
Originally posted by 🎮 PalkoVvodets 🔑:
Glad I don't need to post a bug report. Thanks for response :thumbs:

He is just not understanding whats happening. He has alerts set up for S, M, and L SCA ships. This is whats triggering the alert. But whats also happening is that SCA ship is changing its tag to TEL so his log is being updated with TEL part.

1. Ship is being detected as SCA ship when using SCA tag.
2. Ship changes SCA tag to TEL
3. Player looks at his logs and sees that a ship with TEL camo is being detected.
4. Player thinks his filter is working but in reality the alert comes from Small SCA ship being detected before it changed its tags to TEL.

And you can't attack it without repercussions. So you either have to wait til your patrol flags it and hope you get there in time while it is still flagged SCA, or you have to go there yourself and scan it. I'm trying to avoid going there and manually scanning it.
eMYNOCK  [developer] Oct 8, 2022 @ 8:13pm 
If its in your very own space, your Police Patrols will ferrociously scan any and all Ships.

If its in other Factions Space.. you won't have such luck... in that case.. you are the holder of the Police license.. not your Ships.. you allone have the power to scan what ever you want, when ever you want.. for the reasons you want.

Short answer:
No, you can not tell any of your Ships in foregin Space to scan a random Vessel even if you are 100% sure that it is a Pirate in disguise... you will have to do it all by your self if you want to prevent penalties.

even shorter answer:
working as intended.

sassy response because i can:
we can't let you get too comfy, eh?
do some work.. and be it scanning ships to prevent boredom... come on... even if its a game... no reason to sit in a virtual chair all day and get lazy. :p
Last edited by eMYNOCK; Oct 8, 2022 @ 8:16pm
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Date Posted: Oct 5, 2022 @ 7:17am
Posts: 36