X4: Foundations

X4: Foundations

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How are people setting up miners in the Void? AI Death-by-Hazardous-Zone
I saw there are some conversation about this, but I'm at a loss as to why this is even still in the game at all. I want to set up some miners nearby for a station to make silicon carbide and computronic substrate, but with my first miner I set up in the region I just noticed he flies right into the hazardous cloud and kills themselves.

How is this even still in the game? If the AI can't avoid it then why have it at all?

This make it just so much worse when the Terran/Segaris economy has just wildly different goods from literally every other faction in the game, so if you really want to set up a factory to sell that kind of stuff (or at least have a trade station you can ferry the goods in from), you need to have it right near the Terrans/Segaris which derp - right through the Void.

I know there is a mod out there that removes mines and hazardous space, but really I just want hazardous space gone. Does anyone know of a mod that just does that and that alone? I just started playing the game, so I very much want to experience the vanilla (well, plus the expansion) before I start modding the crap out of the game. The only reason I want this type of mod I'm asking for is because I want to remove something that is clearly insanely broken.
Last edited by ColStuckInMyTeeth; May 22, 2022 @ 1:44pm
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Showing 1-13 of 13 comments
Lord Herek May 22, 2022 @ 1:52pm 
Hazardous regions like this are unfortunately really badly implemented. You can't use M miners because they get destroyed so you have to use L miners that can survive that. The problem is, it seems that Egosoft didn't really think this through. Because drones, that L miners use for getting the mined rocks into the ship, are not resistant to hazardous regions, so this basically renders L miners useless.

The only way to go around it is to never visit that sector. Drones are not used when you are out of sector so they can't be destroyed. But if you return to that sector where you have L miners their drones get instantly destroyed.

I suggested the idea to make miner drones immune to hazardous regions, but I doubt Egosoft will bother to fix this
Kalisa May 22, 2022 @ 3:15pm 
if you really want to mine in the void you can farm Duke ships for exceptional chassie mods and then install those on your miners in the void to be immune to hazards, its expensive and more micro heavy though, i dont have any real experence mining in the void though, i usually just set it up as a blacklist for that kind of stuff.
i assume you are stuck using M miners though because of the issue with the drones
Found this mod on the nexuhttps://www.nexusmods.com/x4foundations/mods/770/?tab=description may help what you want. not sure if its still working but may solve your issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2440309187 steam workshop version.
Last edited by Kalisa; May 22, 2022 @ 3:21pm
eMYNOCK  [developer] May 22, 2022 @ 4:49pm 
Originally posted by Lord Herek:
The problem is, it seems that Egosoft didn't really think this through.

I am sorry to disappoint you but The Void is exactly working as intended.
You either think around the problems it will cause or you take on the challenge and it will be your personal Miners / Scrappers Paradise.

There are several Ways that are totally Vanilla to deal with the Ship Eating caustic Cloud.
Last edited by eMYNOCK; May 22, 2022 @ 4:50pm
Oddible May 22, 2022 @ 6:39pm 
Repeat Orders.
BurlsoL May 22, 2022 @ 10:47pm 
The short answer is that you don't. This is intentional as a way to create a hazardous area that no faction can really keep very well, not even the Xenon. It's like a natural barrier to help keep the Xenon cluster around Faulty Logic from spreading, or to keep Antigone from getting much ground against HOP. It also serves as a graveyard for mining ships so that those factions are somewhat hindered in their expansion. Just like how the hazards in Tharka's Cascade makes it hard for anyone other than Xenon to build a meaningful foothold. This leaves the sector largely just a battleground.

The long answer is by taking a Teladi M miner, giving it Teladi shields, and modding them for recharge, then baby sitting them when set to mine an area manually.
Kalisa May 22, 2022 @ 10:49pm 
Originally posted by BurlsoL:
The long answer is by taking a Teladi M miner, giving it Teladi shields, and modding them for recharge, then baby sitting them when set to mine an area manually.
i mean if your going to use a ship mod, probably best to save your shield mods and just use chassie mods u can easily farm (can farm probably 20-30 in like 30 min just hunting dukes) and then apply the 100% hazard protection to your M miners, then its hands off from there.
Caedes91 May 23, 2022 @ 6:13pm 
Originally posted by eMYNOCK:
Originally posted by Lord Herek:
The problem is, it seems that Egosoft didn't really think this through.

I am sorry to disappoint you but The Void is exactly working as intended.
You either think around the problems it will cause or you take on the challenge and it will be your personal Miners / Scrappers Paradise.

There are several Ways that are totally Vanilla to deal with the Ship Eating caustic Cloud.

You took his/her words out of context. He/She is right about your implementation of hazard damage not affecting drones of L-miners in OOS.
Or did you really intend, that mining drones miraculously survive the hazard, when you are not looking, but immediately blow up, when you enter the sector. I and many others have already suggested adding a resistant mining drone variant like Lasertowers MK2, so it becomes plausible.
Last edited by Caedes91; May 23, 2022 @ 6:13pm
Originally posted by Kalisa:
i mean if your going to use a ship mod, probably best to save your shield mods and just use chassie mods u can easily farm (can farm probably 20-30 in like 30 min just hunting dukes) and then apply the 100% hazard protection to your M miners, then its hands off from there.
Tried it myself. And there are average 3 minutes per ship to bail out. Add here: spacesuit travel to scan leak; micromanagement on sending pilot to newly acquired ship and ordering them to move to a wharf; finding and closing distance with new target. 10 trophy ships seem maximum and only as competition while every second planned.
I not argue, may be I'm doing something wrong. Or you use some QoL mods like autopilot for abandoned ship or something. Just curious.
Currently using Pulsar with 1900 hull, leave 50% hull for enemies and use ion blaster to keep their shield below 25%. Also there is check cooldown for 30 seconds if I'm not mistaken.
Kalisa May 24, 2022 @ 2:25pm 
u mean for collecting the mods? i just blow the ships up, they drop them most of the time.
when im hunting duke i usually jump between 2-3 systems but have them all with sensor coverage well im doing the hunt (duke will blow them up pretty quick after) and i go after the large hunting groups of duke ships and single ships that try and go after my sats, takes no time usually to rack up 20-30 exceptional nanoweaves
only ships i may capture is usually a promethius, not for the mods tho, i just like them as ships XD Promethius can have allot of purples though, but seems entirely random, most i have seen was a promethius with 2 purples so far and the rest blue for their mods.
Last edited by Kalisa; May 24, 2022 @ 2:31pm
Oh, thought all my mods are from xenon unique drops )) And Commonwealth/Terran ships die with any mounted mods along.
Btw Yaki seem tend to purple too:
https://steamcommunity.com/sharedfiles/filedetails/?id=2812312016
Oddible May 25, 2022 @ 12:36am 
Originally posted by Oddible:
Repeat Orders.

Just point them to an area that doesn't have the radiation.
Last edited by Oddible; May 25, 2022 @ 12:37am
Originally posted by Oddible:
Originally posted by Oddible:
Repeat Orders.

Just point them to an area that doesn't have the radiation.
Miners capable deplete pointed area even OOS and also tend to fill up only 10-20% of thier storage before proceed with next command. Thus they required multiple points of mining around the system and that is increasing supplying time. {Cant say if its default behavior for all resources and regions. But its what exactly happend when I set mining areas for Nividium at Antigone memorial}
Not a drama but worth a mention.
eMYNOCK  [developer] May 25, 2022 @ 4:03am 
in case nobody has it figured out yet... (kalisa did and also explicitly hinted at it).

get exceptional ship nanoweave from BUC ships by either killing or capturing them and install the 100% hazard protection on ships that operate in systems like the Void.

this Hazard Protection Hull Mod was specifically invented for deadly Hazard REgions like Avarice and the Void.
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Date Posted: May 22, 2022 @ 1:42pm
Posts: 13