X4: Foundations

X4: Foundations

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LyndaFromHR Apr 11, 2022 @ 4:43pm
Manticores stop salvaging
Has anyone had this happen? A station with multiple scrapping facilities, plenty of storage, and a fleet of manticores. All of a sudden, even with surplus ecells, the manticores just haul wrecks around endlessly. I tried removing the scrap facilities, making new manticores, restarting. Nothing seems to get them to bring salvage back since 5.10. It worked okay prior to 5.10 but afterwards it just stopped entirely.

Based in Getsu Fune and the xenons provide constant wrecks, but i just have 20 manticores hauling xenon ships around and not scrapping them.
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Showing 1-15 of 18 comments
voxdei20 Apr 11, 2022 @ 5:04pm 
You have more Manticores than your scrap processors can handle. Check the Logical tab. Is the scrap metal running? If so then your manticores can't drop anymore off untill it's finished. check the raw scrap and see if there is a queue for selling scrap to your station. Also make sure your Scrap metal Storage isn't full.

Generally you should only need 2-4 tugs per processor (depending how far they have to travel) and a processor can supply 3-4 closed loop recyclers or 1 terran recycler.
LyndaFromHR Apr 11, 2022 @ 5:36pm 
I’ve tried getting rid of all of them and reducing it to a single tug and a single processor. I have the same issue. Plenty of storage but idle tugs.

Can you not have Terran and the regular recycler on the same station? That’s the only thing that I can think of that might be causing it.
voxdei20 Apr 11, 2022 @ 5:37pm 
Originally posted by LyndaFromHR:
I’ve tried getting rid of all of them and reducing it to a single tug and a single processor. I have the same issue. Plenty of storage but idle tugs.

Can you not have Terran and the regular recycler on the same station? That’s the only thing that I can think of that might be causing it.

Has nothing to do with the recyclers. it's the processor. Does your raw scrap show a queue?
Wraith Apr 11, 2022 @ 5:44pm 
Originally posted by LyndaFromHR:
I’ve tried getting rid of all of them and reducing it to a single tug and a single processor. I have the same issue. Plenty of storage but idle tugs.

Can you not have Terran and the regular recycler on the same station? That’s the only thing that I can think of that might be causing it.
if your in a busy war zone a single processor can't handle 1 tug.
I would try to find add more processor till you find the sweetspot for the area your tug is hauling from.

I had a tug bring in three scrap wreckage before the 1st processor was even done with the first one.
voxdei20 Apr 11, 2022 @ 5:50pm 
Originally posted by Wraith:
Originally posted by LyndaFromHR:
I’ve tried getting rid of all of them and reducing it to a single tug and a single processor. I have the same issue. Plenty of storage but idle tugs.

Can you not have Terran and the regular recycler on the same station? That’s the only thing that I can think of that might be causing it.
if your in a busy war zone a single processor can't handle 1 tug.
I would try to find add more processor till you find the sweetspot for the area your tug is hauling from.

I had a tug bring in three scrap wreckage before the 1st processor was even done with the first one.

What are you doing with all that scrap? That's 9000 scrap an hour and a closed loop recycler can only handle 2250 scrap per hour. you need 3-4 recyclers per processor. My bases are 1 processor, 3 recyclers and 35 solar. the terran ones is one for one though
Wraith Apr 11, 2022 @ 6:06pm 
Originally posted by voxdei20:
What are you doing with all that scrap? That's 9000 scrap an hour and a closed loop recycler can only handle 2250 scrap per hour. you need 3-4 recyclers per processor. My bases are 1 processor, 3 recyclers and 35 solar. the terran ones is one for one though
I mix both terran and normal scrap recycle module but I did the math to make sure I stay in the surplus of energy.

I am also using the allocation trick to lower the energy consumption.

I'm gonna only use the Commonwealth variant for the example but the same rule applies for the Terran.

Example 1: I put claytronic storage allocation to 1 pausing all claytronic process which need 72,000 energy cell an hour x how much module you have.

So with Claytronic offline I only need 2x Solar Panel per recycler to fullfill the hull part which is 21,000 energy cell an hour.

This allow me to feed the hull part industry to every faction that needs it.
I turn on claytronic when I want to feed the station building industry.
voxdei20 Apr 11, 2022 @ 6:14pm 
Originally posted by Wraith:
Originally posted by voxdei20:
What are you doing with all that scrap? That's 9000 scrap an hour and a closed loop recycler can only handle 2250 scrap per hour. you need 3-4 recyclers per processor. My bases are 1 processor, 3 recyclers and 35 solar. the terran ones is one for one though
I mix both terran and normal scrap recycle module but I did the math to make sure I stay in the surplus of energy.

I am also using the allocation trick to lower the energy consumption.

I'm gonna only use the Commonwealth variant for the example but the same rule applies for the Terran.

Example 1: I put claytronic storage allocation to 1 pausing all claytronic process which need 72,000 energy cell an hour x how much module you have.

So with Claytronic offline I only need 2x Solar Panel per recycler to fullfill the hull part which is 21,000 energy cell an hour.

This allow me to feed the hull part industry to every faction that needs it.
I turn on claytronic when I want to feed the station building industry.

Did you remember the 90,000 energy for the processor? You do have a scrap processor right?

edit: opps sorry I thought you were OP
Last edited by voxdei20; Apr 11, 2022 @ 6:15pm
Elder Drake Apr 11, 2022 @ 6:23pm 
I too am experiencing this where a Tug assigned to my station will just aimlessly tow around scrap even though the station needs it, I have to manually tell him to deliver the scrap which he does and then goes and gets another wreck and wash-rinse-repeat.

My station is set absolutely correct, double checked with Station-Calculator, and yet my Manticore single pilot is licking the windows clean as he tows around garbage. Somewhat frustrating to say the least.
voxdei20 Apr 11, 2022 @ 6:35pm 
Originally posted by Elder Drake:
I too am experiencing this where a Tug assigned to my station will just aimlessly tow around scrap even though the station needs it, I have to manually tell him to deliver the scrap which he does and then goes and gets another wreck and wash-rinse-repeat.

My station is set absolutely correct, double checked with Station-Calculator, and yet my Manticore single pilot is licking the windows clean as he tows around garbage. Somewhat frustrating to say the least.

What does your raw scrap say in the logical overview? This is what it should look like. If the raw scarp there has an amount higher than zero then every thing is good. You should have a Incoming ships selling raw scrap queue. Your ships won't delivery more scrap untill the amount hits zero

https://steamcommunity.com/sharedfiles/filedetails/?id=2793100002
Elder Drake Apr 11, 2022 @ 6:50pm 
@voxdei20

I have my blacklist set properly, the issue is my station is buying scrap instead of using the ship assigned to it. I have tweaked it to stop deliveries but scrap processing grinds to a halt as my stock to process is gone and yet I have an assigned pilot pulling around scrap doing nothing. If I tell him to deliver it he does and production starts again but I have to do it constantly as he gets a wreck within minutes so the process is not automating properly. He is also a 5 star pilot so it makes no sense. I have no restrictions in place that would cause this behavior nor mods to cause it. Seems some of us have this issue and others do not, I am very used to station building besides the new scrapping mechanic so I am a bit stumped.

If it is a bug I am confident Egosoft will sort it out, if it is some little setting I am missing I am sure I will suss it out myself but so far I have gone over everything with a fine tooth comb and it is perfectly set up. I may make a video to demonstrate the behavior.
voxdei20 Apr 11, 2022 @ 7:03pm 
Originally posted by Elder Drake:
@voxdei20

I have my blacklist set properly, the issue is my station is buying scrap instead of using the ship assigned to it. I have tweaked it to stop deliveries but scrap processing grinds to a halt as my stock to process is gone and yet I have an assigned pilot pulling around scrap doing nothing. If I tell him to deliver it he does and production starts again but I have to do it constantly as he gets a wreck within minutes so the process is not automating properly. He is also a 5 star pilot so it makes no sense. I have no restrictions in place that would cause this behavior nor mods to cause it. Seems some of us have this issue and others do not, I am very used to station building besides the new scrapping mechanic so I am a bit stumped.

If it is a bug I am confident Egosoft will sort it out, if it is some little setting I am missing I am sure I will suss it out myself but so far I have gone over everything with a fine tooth comb and it is perfectly set up. I may make a video to demonstrate the behavior.

Your ships assigned to your stations "sell" their scrap to the station. if you have your station set to not buy raw scrap then your tugs won't ever automate (i know it's stupid but that's the way it works). Instead you have to set your station to buy at 100% but "use station setting" and set a trade rule to restrict all factions and only allow from yourself

Edit: You'll see in my screen shot that i have a trade rule assigned to the raw scrap.
Last edited by voxdei20; Apr 11, 2022 @ 7:04pm
voxdei20 Apr 11, 2022 @ 7:09pm 
Originally posted by Elder Drake:
@voxdei20

I have my blacklist set properly, the issue is my station is buying scrap instead of using the ship assigned to it. I have tweaked it to stop deliveries but scrap processing grinds to a halt as my stock to process is gone and yet I have an assigned pilot pulling around scrap doing nothing. If I tell him to deliver it he does and production starts again but I have to do it constantly as he gets a wreck within minutes so the process is not automating properly. He is also a 5 star pilot so it makes no sense. I have no restrictions in place that would cause this behavior nor mods to cause it. Seems some of us have this issue and others do not, I am very used to station building besides the new scrapping mechanic so I am a bit stumped.

If it is a bug I am confident Egosoft will sort it out, if it is some little setting I am missing I am sure I will suss it out myself but so far I have gone over everything with a fine tooth comb and it is perfectly set up. I may make a video to demonstrate the behavior.

This is what your trade rule should look like

https://steamcommunity.com/sharedfiles/filedetails/?id=2793119703
LyndaFromHR Apr 11, 2022 @ 7:11pm 
So I found what fixed the issue. If Scrap Metal isn’t set as automatic storage allocation it stops working. Once I set it to automatic it resolved immediately.
voxdei20 Apr 11, 2022 @ 7:19pm 
Originally posted by LyndaFromHR:
So I found what fixed the issue. If Scrap Metal isn’t set as automatic storage allocation it stops working. Once I set it to automatic it resolved immediately.

you should probably report that as a bug. assuming you didn't have your manual allocation full.
Loth Crow Apr 11, 2022 @ 9:01pm 
I've noticed I am having a similar (if not the same) problem in one of my scrap recycling stations.

I have 3 manticores (they used to be 4, but one just blew up) feeding two scrap processors. I know the ratio seems wrong, but since I was having this problem with one processor I decided to build a second.

Now both processors are idle as there is no scrap to process, but two of my tugs are flying around them with the error message that "commander (the station, in this case) is not equiped to process scrap".

The station is set to buy the scrap at full price and no limit, and I even took out the rule that forced it to buy scrap only from my tugs. Still, they can't deliver the small wrecks they are hauling to the processor.

To make it even stranger, sometimes one of them manages to deliver a wreck, but most of the time they only circle around while the processors are idle.

I may be overlooking something, but I'm out of ideas.
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Date Posted: Apr 11, 2022 @ 4:43pm
Posts: 18