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I have mixed impressions on this, but what you say seems right.
EDIT: I had to ask, anyway, just to be sure.
Taking ships like it was a piece of cake.
Though to minimize casualties don’t mix recruits with veterans
I find having all veteran marines do work for little casualties but if they have recruits in the mix more veterans start to die
This is definitelly valuable information. I will experiment with that in my game.
Yeah... Similar things happened to me. More than once each veteran in the enemy ship cost me more than 10 rookie marines at boarding operations. I know that because I sometimes board ships using only recruits just to see if i get some veterans in the process.
https://steamcommunity.com/app/392160/discussions/0/3117023981185288775/
It may be just my luck, but you can get LOTS of veteran marines when you hire them via ship upgrade interface in VIG stations. About 1 to 4 marines hired there are veterans.
I'm mostly a roleplayer, so I make my own challenging conditions.
I now have about 30 odd veterans and i never have any second thoughts about sending them in with my recruits. Every time i've capped a ship the number of vets has always went up by about 5 or so.
After you cap a ship you can turn your marines into service crew so that they can help to repair the ship then after the repairs you can turn them back into marines and they wont lose any boarding stats.
You can do this using the sliders on the personnel tab for the ship.
But we get a Casino...
it in the terraforming planets.
You can level 100 people each project up to 4 star as a group.
Try this.