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I have a hive in black hole sun and I lose more trader to pirates and have lost none to the kha’ak because they don’t actively go after your trader
1) Split combat engine for extremly safe and extremly slow trading.
2) ARG/TEL/PAR combat engine for balanced trade
3) TER/TEL travel engine for fast but dangerous trade.
Hm...
Here I guess should be one more important question: do pilots escape going to blow vessel or heroically die with?
Engines will help but your income won't skyrocket because you use TEL/TER engines and your traders equiped with Mk4 Split engines will still be killed once in a while.
It's probably best to think cost: Is that ship worth a loadout that will multiply the cost by two/five/ten?
As for travel engines being dangerous, not really. A Demeter Sentinel or anything faster will still outrun Minotaurs and destroyers even with a TEL or ARG Mk2 travel engine.
It's a little different for miners where you definitely want a combat engine just for the lower shield drain when boosting, but a miner with a SPL engine won't live noticably longer compared to any of the others while being notably less efficient on anything but very short ranges (basically anything where you're not mining right next to the delivery point).
Even a TER engine can outrun Khaak with boost, the deciding factor when it comes to their survival is having somewhere to flee to like a friendly station or patrolling combat ships.
The difference between an ARG or TEL travel engine and a SPL combat engine is pretty noticable (20-30% easily even over distances of 1-2 jumps). That's not a small difference. It's possibly dozens of ships you don't need to buy if you're going with many small stations instead of megastations.
Never seen hostile Dragon Raider. But why trader cant escape Xenon? Boa with TEL/PAR Mk3 combat engine outrun even Xenon M. And AI doesn't seem abuse travel mode when fight started.
Xenon will use travel when target is too far of course, but its enough time for trader to perform travel escape too. M xenons seem have incredible travel max speed. But they were never able to catch up my ship with twice less max travel speed.
Not sure how it performs OOS as I only have Alligator miners atm and part of them fly freely in the system full of xenon invading forces (may be I just lucky). So cant properly test it.
A wandering K will kill a trader very quick. Same with a pirate Rattlesnake.
Edit: I should have said a wandering K can kill a lot of traders very quick :)
It's not possible to engage travel while in combat or while too close to an enemy. Even if your trader is faster, you can't be certain it will be out of weapon range fast enough.
That and the fact that your trader is blind to anything that hasn't interacted with him. He will suicide himself into a whole fleet of Xenon if they are on his path.
And finally while over the years egosoft made a lot of effort for OOS combat to be as accurate as possible, it will never be 100% accurate. On occasion the game will determine that you trader died before he could escape.
Travels are good if you dont intend that ship to ever get hit and need to run and have enough time in transit for their travel to accelerate. Really wish it showed in stats for travel mode acceleration, on paper split level 3 combat engines look almost the exact same as terran for travel speed, but their is a vast difference.
All engines have their place, just depends on the goal you have in mind for each ship and its route.
https://www.youtube.com/watch?v=i9l9174ZcoQ very good section on engines as well.
According to video stats ARG, PAR and SPL share same travel speed boost. And I definitely know Split travel acceleration - its awful. All depend on how good traders handle mixed mode to escape if they ever do. If they not then Teladi combat engine with Boa looks like a golden mean.
also mentioned in video is ship mass and different races engines providing better value to that, that also complicates the calucations then, so teladi mediums may not be good on a corvette, but a freighter with max cargo its going to play a big difference then, as also cargo weight does effect how the ship handles and accelerates.
Edit: just did a test on my fighter im flying thats using small mk3 paranid combats, from max normal speed to max travel speed took 20 seconds. even about 20 seconds going from a stop to max travel speed as well (not boosting) acceleration seems pretty consist up to about 15 second mark, at that point ur traveling at about 96% top speed and the last 5 sec are just those last few %
Edit: current game im a yaki thats hated by almost everyone, so may be abit before i get some other race engine tech, workin on terrans now tho >.> should be a good comparison. on a side note, trying to get terran rep up from -25 is brutal when they dont own any sectors that are under attack >.<
For M engines it's pretty simple: all combat engines have zero charge time on travel drives, everything but TEL and TER has an attack time of 15 seconds, TEL has 12 seconds, TER has 2.
M Travel engines all have 3 seconds charge time, 45 seconds attack time for ARG/PAR/SPL, 36 seconds for TEL, 6 seconds for TER.
The lower top speed on combat engines however means that a travel engine will reach the combat engines max speed long before that and then keep accelerating which makes them much faster in practice. I've tested that in a custom game start.
The same applies to the difference between TER and TEL engines - the faster acceleration on TER engines does not make them significantly faster on anything but very short (<150km) distances because of their lower top speed.
It's also the reason why PAR engines perform worse than both ARG and TEL when it comes to travel time.
For L and XL engines it's even more simple - the difference in top speed between all-around and travel drives is minimal but all-around engines have lower attack time, so they're always better.
And the TER engines much lower attack time makes them significantly faster than any other L or XL engine over any distance.
and i see what the video meant now, split, paranid and argon all have exact same attack time.