X4: Foundations

X4: Foundations

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Top personal "M" class multitasking ships?
Looking for decent personal multitasking battleship. "M" is because I'm going to use it to search data leaks thus need to maneuvering around station parts conveniently. Best parameters are: horizontal/vertical strafing > speed > hull size/profile > shield > turrets (should be at least 2).
Any ideas?

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Searching for ship here[roguey.co.uk] but cant understand:
what is y/p/r (yaw/pitch/roll)? I know ship has speed /strafe / rotate around axes.
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Showing 1-15 of 36 comments
Wraith May 2, 2022 @ 12:29pm 
For maneuvering M class?

none of the above as M class mass make their ability to move around and decelerating way to noticeable

Only ship I think that got good controls for an M class for data leak is the Falx

Otherwise S size ship does it much better
XceptOne May 2, 2022 @ 12:40pm 
When strafing and speed are your most important stats, I guess you'll want a Split or Terran ship. But deceleration speed is pretty bad on all M ships, so stopping is quite hard, which makes them not very manouverable in tight spaces.

Regarding pitch/yaw/roll, these are the three axis (degrees of freedom) your ship can rotate around:
https://upload.wikimedia.org/wikipedia/commons/c/c1/Yaw_Axis_Corrected.svg
Originally posted by Wraith:
For maneuvering M class?
multitasking. Mnoeuvrability is one of them. I doubt L class capable to crawl around of station. But I still need better firepower than "S" class +turrets.

Originally posted by Wraith:
Only ship I think that got good controls for an M class for data leak is the Falx
Due to the listed table by web link Flax endowed with less thruster power, speed and turrets than for example Prometheus.
Wraith May 2, 2022 @ 12:46pm 
Yes but it has better controls which make it feel better
Stats isn’t everything in some ship

Fly around a Prometheus then fly around a Falx and you will feel it
Originally posted by Wraith:
Stats isn’t everything in some ship
Oh, Falx has incredible acceleration (and probably deceleration?). Almost same as "S" ships. That is the point. Thanks :thumbs:

Originally posted by XceptOne:
Regarding pitch/yaw/roll, these are the three axis (degrees of freedom) your ship can rotate around:
https://upload.wikimedia.org/wikipedia/commons/c/c1/Yaw_Axis_Corrected.svg
So "yaw" is about steering left and right? And one of the most used maneuver together with pitch (if default control is used. Not the one when your ship additionaly make "rolls" moving to mouse direction). And "combat thrusters" make "yaw" lower. Any logic in this? Or its an option for those who enable that alternative steer?
Xautos May 2, 2022 @ 1:12pm 
Not sure if this helps with the physics stuff:

https://en.wikipedia.org/wiki/Yaw_(rotation)
Wraith May 2, 2022 @ 1:13pm 
All rounder Thrusters make Yaw (turning left and right better)

Combat Thrusters does the opposite it lower Yaw and put more into pitch and roll.

If you have adaptive steering on in the setting when you have combat thrusters equiped it automatically make turning your mouse left and right into roll.

Combat Thrusters is like using your roll and pitch to turn faster.

Some like to use it other don't.

Me personally depend on the ship and if I'm using direct steering.
Last edited by Wraith; May 2, 2022 @ 1:14pm
Originally posted by Xautos:
Not sure if this helps with the physics stuff:

https://en.wikipedia.org/wiki/Yaw_(rotation)
Yeah, I understood what is "yaw" from picture above. I just curios why "combat thrusters" lower "yaw" value (better thrusters => lower value) instead of increasing it? Its one of 2 most used rataions by default. "Roll" has lowest impact on default control.

Originally posted by Wraith:
...
Ok, but that also seem means: those who like adaptive steering have better option than those who use default. As all-round thrusters increase all axes rotation speed notably less than "combat thrusters" increase 2 most important for "adaptive" axes -> pitch and roll. Sad...
Last edited by 🎮 PalkoVvodets 🔑; May 2, 2022 @ 1:22pm
XceptOne May 2, 2022 @ 1:22pm 
Originally posted by 🎮 PalkoVvodets 🔑:
Originally posted by Wraith:
For maneuvering M class?
multitasking. Mnoeuvrability is one of them. I doubt L class capable to crawl around of station. But I still need better firepower than "S" class +turrets.

Alternatively, you just take a ship with hangar that fulfills all your offensive/defensive requirements and take a nice and nimble S ship with you, that you can use when needed.
I prefer to use a Pegasus or Perseus for such tasks, or a Chimera or Moreya, when more firepower is wanted.



Originally posted by 🎮 PalkoVvodets 🔑:
Originally posted by XceptOne:
Regarding pitch/yaw/roll, these are the three axis (degrees of freedom) your ship can rotate around:
https://upload.wikimedia.org/wikipedia/commons/c/c1/Yaw_Axis_Corrected.svg
So "yaw" is about steering left and right? And one of the most used maneuver together with pitch (if default control is used. Not the one when your ship additionaly make "rolls" moving to mouse direction). And "combat thrusters" make "yaw" lower. Any logic in this? Or its an option for those who enable that alternative steer?

Yaw is 'looking' (rotating) left/right (moving your mouse left/right).
Pitch is 'looking' (rotating) up/down (moving your mouse up/down).
Roll is pretty much the Q and E keys.

Lowering Yaw on Combat Thrusters was probably inspired by Elite: Dangerous.
The idea seems to be to make ships behave a bit more like airplanes. So instead of yawing you can roll 90°, then use your much more powerful pitch thrusters.
Elite seems to explain that with rather flat ship designs having less side thrusters and therefore less power on the yaw-axis as well as less sideway-acceleration.
X doesn't seem to explain that behaviour at all.
All in all Combat Thrusters are a lot better, but you'll have to adapt your flight style to it.
Wraith May 2, 2022 @ 1:31pm 
Also combat adaptive steering with combat thrusters feel much better with autoroll off.

Don't want that pesky feature automatically rolling you back to the center in the middle of a firefight.
chronobomb May 2, 2022 @ 8:23pm 
If you are willing to buy a mod for the drag on a M ship, you can get most of them to be as maneuverable as an S class. The best are the Dragon Raider, Cobra, Nemesis, and the Yaki one.

Buying mods you can get the Rattlesnake to have the maneuvering of an M class. Harvesting xenon for mod parts makes a huge difference in my games.

Also make sure to install the combat maneuvering thruster and not the general one. You have to roll to turn but it’s a huge buff to turn speeds.
Huillam May 3, 2022 @ 12:06am 
Have you considered taking two ships with you? A S to explore and scan for data leak, a M set to follow if you need more firepower.
It's really hard to beat a S with reduced drag/mass when flying in close proximity to a station. That and most M need a lot to time to brake from travel while, for example, my modded Mamba goes from 14Km/s to 0 in roughly half a second. Although that's not true for all, a modded Moreya can reach almost 30Km/s but needs almost two seconds to come to a stop (which is still insanely faster than most M).
Alith-Ahnar May 3, 2022 @ 12:27am 
Signal hunting on Station surfaces is best done with a S not a M.
Most M often enough have trouble reaching signals due too collision.

The best Signal hunter are tiny, agile, fast ships
like the Pegasus or It's hack job version the Moreya.

The Speed and Firepower of the Moreya for it's Size put it in a League of it's own.
BurlsoL May 3, 2022 @ 9:20am 
I've been liking the newer ships, the Raven and Prometheus for my fly-around ship.

Raven lets me go around scanning stations without having to worry about police scans, lets me do some cargo runs between stations, and is still decent in a fight.

Promethus is a similar thing, a cargo ship that can do some fighting, but is still quick enough to get around in.

Both are fairly good for signal hunting and general mission running, although the Promethus requires quite a bit more progression along the Duke's line of things before you get access to it.

Jian is a good Terran alternative and lets you park your own personal shuttle onto it for ease of travel.
Last edited by BurlsoL; May 3, 2022 @ 9:20am
Alith-Ahnar May 3, 2022 @ 9:33am 
Originally posted by BurlsoL:
I've been liking the newer ships, the Raven and Prometheus for my fly-around ship.

Raven lets me go around scanning stations without having to worry about police scans, lets me do some cargo runs between stations, and is still decent in a fight.

Promethus is a similar thing, a cargo ship that can do some fighting, but is still quick enough to get around in.

Both are fairly good for signal hunting and general mission running, although the Promethus requires quite a bit more progression along the Duke's line of things before you get access to it.

Jian is a good Terran alternative and lets you park your own personal shuttle onto it for ease of travel.

If you start as 'Dedicated Warrior' you can have a Prometheus in the first couple minutes of your play through.
Plenty of Prometheus zooming around Trinity Sanctum VII and with some dedication easy to board with a Perseus.
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Date Posted: May 2, 2022 @ 12:23pm
Posts: 36