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As far as having an "endgame" goes, it's whatever you want it to be. If you want to conquer all the sectors, feel free. But above all else, it's a sandbox game. It has no endgame any more than minecraft does
You CAN target individual ship systems, and if capturing ships is your thing, it is highly recommended that you do so. (I prefer engines first to stop it in it's tracks, then turrets, then everything else)
The sectors are pretty large. I don't know how large in comparison to X3, but some sectors have a dozen or so stations and even those don't seem crowded.
A lot of combat will still happen in trade lanes, but that's just because that's where the ambushees happen to be when a raiding party wants to pick a fight.
Don't get me wrong it still pretty bad at making it accessible and easy to navigate but it miles ahead of what X3 has.
X4 combat AI suffer mostly around station fighting with destroyers.
Ship vs Ship don't have to much issue.
Small and Medium ships are shield hp bar and hull hp bar with no targetable subsystem.
However L and XL ships do have subsystem that can be destroyed like engines, turrets, shields generator,
after that it their Hull HP bar.
Unfortunately system exploration is about the same as X3 most thing are concentrated in the center of the sector and then a couple of hundred KM from the sector borders on occasion.
However unlike X3 System can change hands and war is active. (even more so with mod that introduce dynamic relations)
So while fighting take place in major spots the battlefield will eventually shift somewhere else.
As for walking around it not bad as there are shortcut keys that teleport you back to your ship so it not to tedious.
Economy is also real as well in X4 where ships need to be built instead of spawned in like X3.
Compared to X3:
- Much better graphics
- Music as always in the X series has one of the best videogame music composers in the world still doing the tracks.
- You can actually WALK AROUND on every ship and every station in first person and watch battles unfold around you.
- Much worse performance (You need WAY higher pc specs than what the game recommends, in fact X4 may be the most cpu demanding game in existence, late game.)
- Balance is heavily in favor of spamming smaller ships or making battlestations. Capital ships really got the stick in X4. Except for the asgard battleship, with it's literal Deathstar main gun that kills anything in the game in one shot.
- A.I. is horrible. Beyond beyond beyond stupid. But there are mods that drastically improve it. X3's wasn't exactly brilliant either, but it's a downgrade in X4 somehow.
X4 can be really cool, and also horribly frustrating. Overall the good outweighs the bad and is worth playing, especially now after years of patches making the game a lot less buggy. (X series games are always unplayable on launch day, and need at least a year of patching.) You still really need a hell of a PC to play this game though, especially the best CPU you can get. The terrible A.I. in fleet battles will cripple performance, and eventually the game world will grow to the point where it chugs even with no battles happening due to the scale of the galactic economy being simulated.
To all better
The exploring ther is nothing behind the zones just enemy's which will spawn in and some traders which you could capture
And lockboxes which contain some goods for Crafting
Yes ther are sub turrets,shields,engine on capitals which you can destroy
You can hack station to stop production, drop wears, disable weapons, etc. To help you in some ways
Build customisable station from basic production goods to final ship production
Now in my playthrough most faction are low on hull parts so no ships to build so they start losing to Xenon
I've played since X:3, and loved that game/expansions--I hated Rebirth. I've had X:4 for a while sitting idle. But as alluded to above, without a PC able to handle it well enough to enjoy.
But this quote could be the series' tagline for every review. :)
I did but the posts I found were old and didn't take into account all the updates and expansions.
That's good to hear. So if you cripple a faction's economy, eventually they won't be able to produce ships and stuff like that?
There are no jump drives in x4 like x3 has so moving ships around can also be allot slower, espically the bigger ones but the game doesnt rely on SETA like x3 does, has other mechanics to help mitigate that like the travel drive and space highways.
Also i certainly prefer the space station building in x4 allot more then X3 but the blueprint system does eventually make credits totally pointless later, unlike in x3 where you always need to pay to build a station, in x4 its just material cost once u get setup.
Also really miss asteroid mining bases in x3, in x4 u cant build stations on asteroids and need to rely on mining ships.
X4 UI is an abomination.