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In sector battles there is something different.. each ship becomes extremely ineffective and hinders itself or others in the fleet.
Does this effect also apply to enemy ships as well, more or less balancing the problem? Or would my presence essentially turn what would be a one sided battle into a fight for survival?
My usual fleet consists of 1 carrier, 4 destroyers and it fighter subordinates
Most issue with the game when fighting is pretty much gone except one.
And that is when fighting stations
If you want to fight station make sure to fight in a position where most of the modules are visible
For Xenon this is from above or below
The main reason being that module targeting can cause destroyers to charge in if their next target is on the other side of the station.
As long as you are only fighting other ships, you can be there, actually, it's best if you are, especially when fighting other capital ships, this way it's easier to prioritize your targets and subsystems (something you cannot do while OOS)
If you are fighting against a swarm of S/M ships, it's best to not give any orders and keep your fleet still. If you put enough high turning rate/fast travelling rounds on your ships, they should deal with the swarm "easily", of course, a carrier with its own swarm of fighters would make things easier.
No Matter what, outfit even your anti-capital ships with some air-defence weapons, even if it fails more often than not, having some anti-missile defence is always a good thing.
Having two L ships with anti-capital weaponry should do a quick job on enemies L ships.
I mostly fight only against Xenons, and I know that alone with a single L ship, I can deal with around 2 to 3 Ks.
Though I don't stand a chance an I. (I actually deal with them with heavy outfitted S or M ships. Boost toward their back, travel to the tail, and do a quick job of the S turrets there, there are plenty of blind spots. Then move carefully toward the superstructure near the engines, and destroy them. Optionally deal with the S and M turrets that can still hit you. And finally, the hardest part, kill their two L shield generator.
After this, it doesn't matter what kind of ships you have in your fleet, they'll make a quick job killing it. if they survived long enough before you did all that :D
As for actual wing order, I like to designate a fighter wing boss. Give it six ships on attack. Give each of those two set to defend. Give each of those an additional ship set to defend. I use these wings as reinforcements/ patrols. You can substitute corvettes as the leaders of each wing and give them each one additional corvette/ gunboat set to defend.
For carriers, I have it a bit simpler. Each fighter set to attack/ intercept has two defend wingmen. I don't give my mediums subordinates here. They just blow their loads and go back home. I use carriers and auxiliary for bomber fleets so these guys are mostly just a faster/ cheaper substitute for sending in all my Asgards. Though I do have one Raptor and Monitor as a mobile dock and resupply for all of my modded player ships.
I don't find the need to support my destroyers. If anything, a couple gunboats for extra flak and shard batteries set to defend (or pulse if friendly fire is a concern). I like the Peregrine Sentinel for this.
Carrier Lead
Alpha
-Fighter Attack
--Fighter Defend
---Fighter Defend
Beta
-Corvette Attack
-Corvette Attack
Gamma
-Destroyer Attack
--Gunboat Defend
--Gunboat Defend
Delta
-Auxiliary Supply
--Gunboat Defend
--Gunboat Defend
Something like this and expand as needed. Keep in mind the formations won't mean much once they travel or attack something.
Fill each of them with fighter, 50/50 anti-air and anti-capital with rockets or torpedoes.
Support this with auxiliary ship. Or two
Add 5+ Asgards
Add 20+ destroyers with L plasma and M flaks.
Setup attack all enemies for weapon groups.
This will basically delete enemies.
Destroyers have enough shields to not care about them. If you can afford a destroyer then you can also afford a couple fighters, corvettes, or gunboats to cover it. This way the destroyer is free to go plasma.
It won't take many. Each of my destroyers has no trouble clearing out small fry with just two peregrine sentinels covering them. That's an extra 8 flak turrets and 4 shard batteries on top of the highest shield medium ship that can also chase down the enemy. If I really expect a rough fight, I'll give them a couple fighters too.
That said, whatever works for you I say. Even if setting everything to attack all enemies isn't very efficient. Hell, if you can afford to make even one Asgard you are at the point of just mass producing them. It's the only ship you need. You can ram a Xenon I with it and spam the battery/ beam without caring about the turrets and smaller ships. The beam can almost instra gib everything in the game that isn't the I or a station module. Two or three is almost enough to clear a sector.
Long story short best info on forums you can get is Asgard or Rattlesnake for combat recomendations
Also its fun to watch your support ships following enemies into distance away from your destroyer and watching them getting swarmed ^_^
Asgard | Raptor
Hull: 275k vs 590k
Shield:. 543k vs 110k
Turrets. 22 vs 101
To the topic. As much as I would like to add carrier and fighters to the fray, I have a feeling, I just can't afford it. It's money, it's logistics, it's micromanagement. I don't have full circled wharf with missile productions nor I'm intergalactic magnate, I'm just a humble roamer/occasional mercenary. This carrier won't do anyrhing special against xenon (and I'm focused there for now) that destroyers can't, and honestly probably even full 40S fleet of fighters would be so swarmed in the process, it would just hurt my soul. Destroyers at least have enough shields to form a defensive line and hold it until swarm is finished. They are also reliable for manual control, so I can easily change formations and tasks on the go.
Carriers is another league for me for now both in expense and skillz.
The Raptor needs a fleet of support to survive, and that's assuming the Asgard isn't controlled by the player because I would ignore everything and target it first. Likely before it launches a single ship. With a shield capacity and beam damage mod, you can guarantee everything dies.
Luckily the ai is rather dumb with the Asgard (or any ship for that matter). This way the ship doesn't steam roll a whole sector with minimal support. You need to send multiple Asgards, even if you control one of them.
A carrier with a full fleet of fighter (any carrier except the E variant of Paranid) can take down an Asgard IS pretty easily.