X4: Foundations

X4: Foundations

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rocketman87 Nov 19, 2021 @ 1:41am
mod for a better performance
Hello i am searching mod for a better performance of the game on my old computer.
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Showing 1-15 of 20 comments
Dud Nov 19, 2021 @ 3:12am 
This one removes fog https://steamcommunity.com/sharedfiles/filedetails/?id=1673263604&searchtext=

No Idea if it works on the latest patch.
Rhophius Nov 20, 2021 @ 3:19pm 
Good luck with this, those mods will only ease the strain on the GPU, not the fact that the game does not use multicore CPU's correctly. One tweak you can do is to remove all the overlays on the ingame map and also edit your config file and reduce the traffic density down to around 10% - 5%, but the game isnt well optimised so dont expect anything amazing FPS wise, on my i7 9700k @ 4.99GHZ, 32GB DDR4 3GHZ ram and a 3060TI this game runs like crap with settings on low in 1080p
Pathogenic Nov 20, 2021 @ 4:54pm 
I've heard the game runs significantly better on Linux, something to do with the way Linux allocates CPU threads differently.
buds1980 Nov 20, 2021 @ 5:18pm 
the game runs great on my fx8350 / 980ti in linux. except when theres massive xenon p swarms, like enough to kill my asgard and two following raptors with fighters. Then its like 20 fps.
Ive heard modding out the highway ring helps performance and one thing ive done that helps is blown up all the swarms / clouds of sca stations in heretics end etc.
Daddy Shark Nov 20, 2021 @ 8:15pm 
Originally posted by Pathogenic:
I've heard the game runs significantly better on Linux, something to do with the way Linux allocates CPU threads differently.

You heard wrong. It's exactly the same.
Heisenquark Nov 21, 2021 @ 3:10am 
I'm not a game dev, but I think there should be some optimizations in there.

Example: You can differentiate between priorities and response times.

Your mining fleet doesn't have to have calculated all parameters within a second.

Stupid example - each ship has its own thread. I would have no problem if my mining ships took a minute if the FPS doubled.

Of course, combat ships need to know what to do right away.
eMYNOCK  [developer] Nov 21, 2021 @ 4:18am 
Originally posted by Heisenquark:
I'm not a game dev, but I think there should be some optimizations in there.

Example: You can differentiate between priorities and response times.

Your mining fleet doesn't have to have calculated all parameters within a second.

Stupid example - each ship has its own thread. I would have no problem if my mining ships took a minute if the FPS doubled.

Of course, combat ships need to know what to do right away.

there is a diferentiation between high attention and low attention.

everything you can actually SEE with your eyes is calculated in real time, everything you can not see is simplified.
that includes mining ship doing their mining magic.
Last edited by eMYNOCK; Nov 21, 2021 @ 4:18am
Set-115689 Nov 21, 2021 @ 12:45pm 
For station fps change in Documents\Egosoft\X4\53790910\config.xml and setting "<trafficdensity>0.01</trafficdensity>" from 0.50 and "<chardensity>0.20</chardensity>" from 0.50.

For mini map fps performance - disable trade, mining, think and other filters when not in use
Zloth Nov 21, 2021 @ 2:59pm 
Originally posted by buds1980:
Ive heard modding out the highway ring helps performance and one thing ive done that helps is blown up all the swarms / clouds of sca stations in heretics end etc.
I thought there was an option to make the highway go away in the game starts? Maybe only the custom start?

The big swarms of SCA stations got fixed with 4.1.
stevenbanks1 Nov 22, 2021 @ 2:18pm 
My setup is, i74770, 16 gig DDR3 mem, GTX 1070. I bought it in 2014 and it plays this game with no problems, maybe your rigs are not fully optimal.
Heisenquark Nov 23, 2021 @ 9:33am 
Originally posted by Lonely care bear:
Originally posted by Daddy Shark:

You heard wrong. It's exactly the same.

Id say that you are wrong. My laptop running the game on Linux does not get as hot as it used to running it on Windows. It seems to be smoother as well. However I do have occasional crash but it doesnt happen when Im playing the game. Only if I leave it alone for a while.

Also, Linux isnt bloat, so if game takes as much power to run as on Windows, your CPU does not have to handle all other bloat leaving more CPU power for the game.

I can imagine that this advantage will be compensated for because the program does not run as efficiently under Linux.

If I'm not mistaken, individual syscalls have to be emulated or there are various wrappers.

The topic is also relatively new - there just isn't that much research and development going.
Bufu69 Nov 23, 2021 @ 2:21pm 
Originally posted by Rhophius:
Good luck with this, those mods will only ease the strain on the GPU, not the fact that the game does not use multicore CPU's correctly. One tweak you can do is to remove all the overlays on the ingame map and also edit your config file and reduce the traffic density down to around 10% - 5%, but the game isnt well optimised so dont expect anything amazing FPS wise, on my i7 9700k @ 4.99GHZ, 32GB DDR4 3GHZ ram and a 3060TI this game runs like crap with settings on low in 1080p

I noticed frame drops down to 20 FPS on my i9 9900k at 4.9GHz when in asteroids or in big fights. Only solution that helped was to overclock further to 5.2GHz where it feels like i have hit a sweet spot.

My liquid cooling solution would be much louder if I'd go to 5.3 GHz, but now the frame drops are down to 40-50 FPS which is barely noticable with G-Sync. (avg fps is about 140, and 70 in stations).
Also, deactivate Hyperthreading. The CPU will run cooler, which will let you overclock it even more. X4 does not benifit at all from Hyperthreading, but will benefit greatly from another 100MHz.

Edit: If you have a lot of cores, try deactivating some of them to give you even more room for overclocking. I did not do that because i like to multitask on the PC during x4 sessions.
Last edited by Bufu69; Nov 23, 2021 @ 2:25pm
meraco Nov 23, 2021 @ 4:11pm 
i9 11900k at 5.3ghz liquid cooled ( no overclock )
64gig ram
RTX 2070

Very smooth on high settings.

TIP: set for FXAA High in game settings. the other ones will still brick this setup.
Bufu69 Nov 23, 2021 @ 4:49pm 
Originally posted by meraco:
i9 11900k at 5.3ghz liquid cooled ( no overclock )
64gig ram
RTX 2070

Very smooth on high settings.

TIP: set for FXAA High in game settings. the other ones will still brick this setup.

This seems to be a trend with sandbox games: 5, better 6 GHz - and you don't need a a lot of cores.

FXAA works when you use small 4k monitors, but if you don't it's worse than no AA IMHO - the result is just too blurry.

EDIT: I use MSAA 2x on a RTX2070
Last edited by Bufu69; Nov 23, 2021 @ 4:51pm
meraco Nov 23, 2021 @ 7:12pm 
Originally posted by Bufu69:
Originally posted by meraco:
i9 11900k at 5.3ghz liquid cooled ( no overclock )
64gig ram
RTX 2070

Very smooth on high settings.

TIP: set for FXAA High in game settings. the other ones will still brick this setup.

This seems to be a trend with sandbox games: 5, better 6 GHz - and you don't need a a lot of cores.

FXAA works when you use small 4k monitors, but if you don't it's worse than no AA IMHO - the result is just too blurry.

EDIT: I use MSAA 2x on a RTX2070


Yeah I tried the MSAA and it gave a warning of performance. and I started up the game anyway.. the warning was not wrong. big difference between FXAA and MSAA on my setup.

One is smooth.. the other is stutter...
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Date Posted: Nov 19, 2021 @ 1:41am
Posts: 20