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I agree.
However, if I could have written one sentence with the confidence that 90% of the people would have gotten what I was saying and why..then I would have.
I do agree that larger storage spaces would allow them to produce longer but the game is also designed with deliberate gaps in the economy so the player can fill them so it would eventually stop regardless.
I've debated on restricting builds for a while because at some point, both of the Paranid (PAR and HOP) factions decided it would be fine to start a war with the TEL and MIN and I was getting sick of hearing "WE NEED BACKUP!" every two seconds. Finally I said enough was enough and basically decided to ruin the Paranid by "cheating" their ships gone. It was quite literally right next to my Wharf too and I didn't want cross-fire to happen; otherwise I'd end up going to war somewhere..
Whilst this is true, I haven't earned the income to buy the blueprints to "fill" said gaps. I also can not build any ships at the moment because the AI ship yards/wharfs are literally 100% full and too short on specific materials to build even a single ship hull. Literally grid locked. Watching the Argon/Tel get their face kicked in by XEN because they literally can't make ships to defend themselves. It's what they get for storing literally nothing on their damn stations. I build my stations with tons of large storage (I know people dont like to do that because of budgets and supply flow) But its a shipyard... Having worked at one in real life, I assure you they do everything in their power to have materials stocked for literal years in advance. Specially steel. At least Aker Shipyards does. IDK ANYONE who runs a manufacturing business or has worked in manufacturing at scale knows i mean KNOWS how important and critical supply chain is.
I get the idea that the player is supposed to fill gaps but it should be more like the AI can support itself in the most basic of ways (can build 1-10 ships and keep it stocked to do so) not enough to print navy after navy for war but enough for myself the player to build some ships and earn money to "Fill those gaps". IT should've been designed in a way where as the need for assets of war increased their production chain would show gaps/shortages. You THEN fill those gaps to better "arm" said faction in its war. But it shouldn't be depending on you to fill gaps when everything is peace and buffer flies. The container storage for ship building stations needs to be tripled at least and not only that the automatic storage allocation systems is TERRIBLE. Clearly whoever programmed it never worked in supply chain management like ever not even for a damn moment. It's extremely cringe.
Ultimately I know I can take several actions to "correct" or "adjust" these issues but that is sorta my MAIN point. Why should I a single person have to literally carry the entire galaxy at anything and everything they do. It gives me the skyrim do all quest vibes which breaks emersion soooo hard. It just feels weird and like a burden trying to "fix" all these nations so the game doesn't fall apart anymore than it already has.
Side note: A great example of how this should've been done is the Star Wars mod for the game. Their default station designs are SPOT on. I've never once had any production shortage issues early game playing it nor felt that I had to "Carry" anyone else to keep them around. I could take actions like boosting their current production flow to pump even more ships out and if I stopped they still had the means to make ships at a reasonable rate. IF it was vanilla every damn ship built would have to have my help in some way xD Sure not literally BUT its becoming EXTREMELY noticeable how impactful some of my actions are becoming. Doesn't feel balanced. I'm a player in the galaxy experiencing the galaxy. Not god running my creation...
Update: Been sitting here watching 2 drill M class drill ships being built for idk coming up on about 6 hours now. Stripped everything from it. Literally the only things on it is the min. Missing hull parts so you would think "I'll just deliver some myself"... nope storage is 100% full. Seriously how the hell do I fix this or do I personally have to intervene AGAIN and blow up all their stations so they make new ones and those ones will have free storage... well for a time.
Actually found this makes certain missions impossible because it wants you to keep a shipyard well stocked, which is impossible because the second it has enough material to build a ship it will deplete itself again.
Later game I found once xenon stop being a threat (once economies sort themselves out and races actually have enough ships to defend themselves) the yards start filling up. Double edged sword that though. Hull parts are essentially worthless in my playthrough when once were easy money.