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If it's a faction then even if it's just a fighter, once your fighters will engage the other ships from that faction that a present in the sector might join the fight and you'll lose a lot more money then if you lost the M trader...
Or like Bozz said use black list system to tell it to stay the hell out of systems like that that are high risk. I had a few times where xenon pushed into Haktivohs choice or silent witness and I had to black list that area to keep all my ships out till I could help supply Argon enough mats to push them back out again, because it was too early game for me to do it myself
1. The most dangerous pirates in the game are the FAF Rattlesnakes and if one of your freighter gets caught by one of those it's toast anyway even if you've got a 50m Cr worth of destroyers trying to protecting it. This is because the pirates are technically neutral until they actually shoot and they can 1-shot freighters, especially M sized ones. It's better to send a proper battle fleet to hunt down and destroy any FAF Rattlesnakes on the prowl giving you problems.
2. If it gets caught by a pirate in an S or M class then it will simply escape by turning on it's TD and GTFOing - there is an order for that in global orders. This works about 95% of the time, which is why it's not worth the expense and hassle of assigning escorts to freighters.
You can technically equip your freighters with defence drones to increase the survival rate further against S and M pirates but in practice even that is more hassle and expense than it's worth.
Actually I was in a TEL system.
The faction wasn't the Famous FAF Rattlesnakes only the HOLY... I don't know the exact name but it's something around the "holy".
It was a lonewolf (If I remember it was in the system where we build the station for the mission "the experience").
I was confident for my ship because I'm friend with TEL (and in their system...)
My orders about pirates is to escape :p I don't want to play with my ships.
I take your advices for good game evolution.
I relativize now...
I was wrong with my idea about Small Fighters.
Because as Zalzany said... my S ships aren't next to the ship (they stayed at some miles from the freighter). And of course there is a cost (and I need to survey my "fleet" sometimes repair...)
The fact was that I loose my freight ship... So as I was angry I follow the ennemy fighter (to destroy it) Because I was really next to my ship But the time it takes me to undock fly next to... I just arrive at the "explosion".
So I follow the ship... the 'guy' tries to escape in another system... But after a short fight... (or should I say a punishment) he abandonned his ship and of course I claim it (as paiment) :p
=> I think that to buy a L freighter is a good idea.
That let me free against the small/medium fighters. But in my first idea I didn't want to because the lower speed...
With all the stuff (turrets) we can put inside... there are a lot of opportunities.
I think that it will be difficult for me to be friendly with this faction because I receive a long mission against this faction. (sabotage/destruction/...) if I come at their houses "knock knock knock
BUT I'll think about it
The thing about pirates that is very confusing is that they disguise themselves to appear as another faction. So even though they APPEAR to be PAR or TER or whatever, in reality they're SCA pirates pretending to be someone else.
So they can always sneak up close to your AI controlled ships no matter what as they appear friendly until they close the gap and say "drop your cargo". Then your fighters are just useless.
The only way to bust them out is to personally fly up next to the ship and use your shift+2 scanner on their ship. That will force them to appear as who they really are.
In sectors where you have a large amount of traffic and low system security, it is a good idea to have a handful of fighters either set to protect gate areas, or to patrol the system. Although this isn't a sure thing, it does help create a network where something other than the trader will engage the pirate ship when it goes hostile from being ignored.
Doing regular, at a glance, sweeps of sectors looking for ships that have a sword icon by them, and have names that don't match the right faction can also help keep pirate traffic low.
Using Small Traders with decently fast engines also works well since it adds more traffic to those systems. Kestrel Sentinel has almost as much cargo space as Callisto, but twice the speed, so works well for trading and build storage despite being a scout ship. More ships trading means that pirates are less likely to target the important ones that can't just get away.
You got trouble reading? the OP never mentioned pirates, read the first post :)
read OP's original post before posting what you think this thread is about :)
-20 is shoot on sight civilian assets included
and the Holy order of Pontifex (who I'm thinking you are at war with) are enemy with the Godrealm sectors which seem to be the area your operating in.
So they can just enter godrealm space and shoot whatever they don't like.
Which with your reputation includes your trader.
even bigger oof for you is HOP like to use alot of destroyers which mean escort duty with fighters is a no go.
Engines and shields mean you outrun most fighters.
Pirates are a frequent problem in most systems, so are also a concern regardless what faction might have initially killed your cargo ship. Due to the way pirates cloak faction, it is easy to mistake a pirate killing your ship as one belonging to another faction.
More ships, small ships, means that anything attacking your ships has to deal with more targets. Using scout ships for trading takes advantage of faster speeds where very few things can catch up. If you have something killing your traders or you have to pass through hostile areas, this is usually the best way to go.
I didn't say anything about escorts because, frankly, using escorts for cargo ships when you have a faction somewhat hostile to you is about the dumbest thing you can do unless you want that to be a -30 reputation very quickly. Will also make the freighter occasionally stop and wait for escorts, making it more likely to be attacked. And naturally escorts don't travel at a reliable speed, so will often be attacked themselves while the thing they're escorting is in another system. But something to this effect was already mentioned.
He does specify here the faction is the "Holy ...." and using some deduction skills I think it means Holy order of pontifex... so once again I suggest you read before posting :)
also you should know that pirates wont pose such a threat as he is describing, so this indicates that the threat he is talking about is a faction of formidable force
Also he mentioned -20 rep, like others said -20 means HOP would attack civilian ships, and they do got to war with PAR, and ANT since minute one, so you can see them in border sectors of HOP, hell I seen them take out 3 stations in Second Contact in a row before I got my first station module in HQ on a brand new new budgted custom start, on my way to HQ from Argon Prime to explore Grand exchange, ended up distracted spent half an hour just picking up secure containers, space fly eggs, and upgrade parts from all the wreckage from HOP and ANT fighting in that sector lol
So what thye need to do, is make nice with HOP by killing criminasl not sue if that works at -20 but its still dangours as they will atack everything of theirs on sight, or they have to avoid all border sectors and help ANT, ARG, AND PAR kill HOP becuase there is 2 sectors with a border with in 3 gates of HQ you gonna black list them from all trafic other wise and have to take longer routes threw TEL sectors to venture out into the rest of the galaxy.