Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the Asgaurd Battleship is crazy expensive but its the XL combat ship you can get will just melt anything if you put arg turrets on it its insenly OP. Otherwise your gonna need like carreer with good expensive fleet of strike craft. OOS is all paper fighting, your dps vs their tank, and vice versa there is nod dodge the enemy fire use blind spots in OOS you got go for max damage, and also make it so you can handle its return fire. Its why most people will fight a K in sector every time.
Another alternative is build defense stations with heaps of Plasma L turrets for it to fight. Basically there is no cheap option for Ks minus teleport and deal with it personally or be so rich you can throw piles of credits at it that i know of. I mean Ks are suppose to fight NPC miltary fleets that have like 6 destoryers, and couple of wings of patrol fighters sicked on it. I seen some battles with AI in sector where there are heaps of destroyer wrecks and their just throwing police patrols at it like fodder waiting for more destroyers to come to the rescue.
K attacks probally make up for most the x universe demand for ship parts lol. them trashing fleets is number cause of npc factions build orders lol
K's and even I's don't last two minutes against this.
I can't buy Asgaurd BS. I have the DLC and 23 faction with the TER but it says "This ship is no longer sold to third parties. It sucks as the whole reason I focused on getting my relations up with TER was after checking out ship stats online and seeing how strong that ship was. So instead I'm going to try out the Raptor, it's been pending construction for a long time as the SY seems short on supplies.
I'll have to look into Def Stations. I really haven't done any station building aside from a small bit on my PHQ for story. I wanted to get the tech first so I could go around scanning modules to get their BP for free. But now that I'm at that point in the game I've got decent money and don't feel like doing the teadous scanning hoping to find a leak with BP.
When mentioned the NPC fleets with fighters. I was wondering how effective are fighters OOS? I know in previous games it was just easier to build fleets of L&XL ships as you rarely lost them but a fleet of dozens of fighters which could cost as much as several L ships would drop like flies. I assume it's the same in X4 and not worth the effort?
A defence disk has IIRC about 8 L turret hardpoints and about 12 M turret hardpoints, or something like that. The BPs are available from any faction rep. I can't remember what the rep requirement is for them off hand, if any. You'll need all the turret BPs as well. L Plasma is what does for Ks and Is. They are also pretty good for Ps. M Flack is good for the small Xenon ships.
Note building such a station needs babysitting it during construction as the Xenon take a dim view of folks building stations like that in front of their gates. Once it's built though it will shred anything coming through in a jiffy on it's own.
Can usually do pretty well with a few medium ships and a handful of small ones as long as you pull them out before it goes pop. When attacking a target, you can expand the attack command and select (disable target), this will make fighters focus on turrets, engines, shields.
If you need additional help, you can make ships drop friend foe mines or laser towers while they're flying around. Mines will damage enemy turrets and engines while towers will distract turrets and fighters.
Now in 4.2 OOS damage calculation was changed most damage go to 1 target (previous damage split to all ships in range) so K has bigger chance to destroy L ships its more realistic, to survive K attack use more heavy ships 5 XL Asgard .
Do Asgard main caliber upgrade to get 800-900k dmg first grade, and engine forward speed, drag mod, shield recharge.
You can capture Asgard in Xenon sectors, this take time, or build one on yours shipyard.
These weapon types are all effective in the hands of NPC ships. I've been using a hit squad of 3 Nemesis (2 ion, 3 pulse laser, 2 flak turret) and 12 Ares (2 blast mortar, 2 pulse laser) and they have been able to reliably take down K ships while out of sector as long as I keep an eye on them and send the fighters away before it hits ~4%. Thermal disruptors also do wonders since it will still cause hull damage OOS, I just wanted to have a hit squad I could also use for boarding other ships. It might take some losses from larger fights, but the idea is something quick and cheap.
Within attack command, you can expand it and click the box for 'disable target' and your fighters will prioritize damage to modules. This also works OOS if you don't have time to finish something off, or only have a few fighters to spare. This works very well when the K is attacking an NPC station since the station will be taking the focus of the damage.
Mines and Laser Towers work OOS. You just need to position them close where things are coming through the gate.
Destroyers, generally, suck against other destroyers unless doing lots of them. About the only advantage is that you don't have to worry about the ship explosion stuff.
Ultimately though it will be when the XEN make there next big push. I figured best solution given my current fleet and funds was to cut the head off the snake. So I took my fleet of 7 Destoyers and Carrier(w/o fighters) into XEN space to locate the Shipyard. I found it with 2 K under construction. Out ranged the stations guns and took both out. Then proceed to micro manage the fleet for about 4+ hours while it out ranged the station guns, nearly lost the carrier when it decided to move in closer on it's own :P.
In the end it was a victory without any loses. Follow the SY destruction the K's haven't been attacking that front. The rest of the XEN stations are still there so not sure if or when they might rebuild the shipyard. But so far no attacks on the south front in HOLY space like before.