X4: Foundations

X4: Foundations

View Stats:
Ammo Jan 13, 2022 @ 4:40am
illegal stimulants
if i produce stuff like stimulant in terran space, will any trader other than mine buy it ?.
< >
Showing 1-9 of 9 comments
Zalzany Jan 13, 2022 @ 5:24am 
Possibly but if its like space weed the margins are real low for profit. How always kind of was in X universe contraband is worth but the hassle of transporting it, made legal goods that were harder to produce like hull parts or microchips much better, and honestly little more profit from it. Now if you own sectors peddling some drugs ain't bad but the demand is lower it seems they use it less then other goods like food, or medical supplies.

I wish it gave some kind of boost, but then it would be promoting drug use lol. But should have con like messes up pop growth maybe even kills some people on stations but gives production bonus. There is reason old school space movies got drug use running rampant on statiosn and what not. Its like oil rigs or mining industry you coop people up long enough in one place, with low recration, add in some shady supervisers or mangers who see some performance enhances as a good way to up production and yeah you would get ♥♥♥♥ like that in space stations, just like boom towns for oil and what not ignore certain groups selling drugs, and other "services" that are illegal for company morale and productivity.
Last edited by Zalzany; Jan 13, 2022 @ 5:27am
blackphoenixx Jan 13, 2022 @ 7:01am 
Yes, if there is demand. It helps if you unlock a few black market dealers.
They'll also buy it if you put the station one sector off into PIO space where it's not illegal and can't get you into trouble.

Same for spaceweed and other drugs, my spaceweed station in Hatikvah's Choice I is doing good business with all the NPC drug smugglers. The 2 small traders it has are only allowed to buy raw materials, food and medicine to keep the station running.
Auto Jan 13, 2022 @ 2:54pm 
My little narcotics empire is just that, very little. Worst performing station I own I think. Not enough dopeheads in space, they probably all have a life expectancy of 20 years or less. Getting high and surviving space dogfights probably doesn't mix well.
Last edited by Auto; Jan 13, 2022 @ 2:54pm
Ammo Jan 13, 2022 @ 7:44pm 
good, i won't be dealing with illegal drugs anytime soon.
ty
veryinky Jan 13, 2022 @ 7:51pm 
Pioneers buy stimulants at their trade depots. You can build a 10x stimulant factory in Segaris, give the station a trade/travel limitation to stay inside Pioneer territory and make millions selling semi-legal drugs. Terrans can't get at you inside Pioneer territory.
Duuvian Jan 13, 2022 @ 11:44pm 
Originally posted by zooleebest:
good, i won't be dealing with illegal drugs anytime soon.
ty

I thought so too
https://steamcommunity.com/sharedfiles/filedetails/?id=2619021857
<Boron approves>

It's technically not illegal because it's Teladi space that happens to be on the border of Argon space and near many Argon trading stations that the odd assortment of visitors to the station enjoy visiting as well.

I had less success with stimulants. I had a scheme to turn them into First Aid Kits, but it involved much fetching of bandages personally.

It would be neat if the coming expansion had a way for the Argons to shut that spaceweed factory down as a pirate station since I didn't hide it or anything. I even admit I used some scouts with some cargo space and fast engines as auto traders for it eventually set to the default dump cargo and comply. I'm not sure if it would be better to have them run or not, since the ships aren't impounded.
Last edited by Duuvian; Jan 14, 2022 @ 12:04am
Zalzany Jan 14, 2022 @ 12:23am 
Damn I didn't knwo it was actually profitable. I always assumed the profits were low on it. I been meaning to do a more piraty save. Instead of this care bear make every one love me for theri BP unlocks, then make money to afford it, then just go "meh my rep is so high now why bother messing with them, its easier now to keep selling to them."

Like I miss that from x3, the pirate start, I mean see dlc mentions pirates but salvage system more, I want a dlc where you can make nice with SCA and learn to hide your transponder, and play real pirate again. Have that system so if I attack I lose my transpoder change, or on scan lose it. That way I could actually piss off factions with out being a super power first, I could hide in neutral space with SCA, and use the transpoder "cloak" to send out trade ships to sell my stolen goods, or pawn stolen ships.

I just miss doing that, like it was the hardest challange in x3tc I had doing pirate start, and sticking to it, meant relying on stolen goods and ships for income, and best option for stations seemed to be space weed and what not, since you couldn't send ships out too much. But in x4 autopilot messes up and I stay the highway loop too long and I am in sectors I don't want to be in early game lol
Duuvian Jan 14, 2022 @ 12:43am 
The problem is there is limited demand, so you sell it at one credit under what the Argon trading stations buy it for. The spaceweed trading ships have fake names and must not have enough to do if they are making 1 credit a unit runs, but it is a steady flow of a small number of the traders. It wasn't a massive complex, I think 3 spaceweed factories met demand possibly less. After demand is filled the profits slow down and your storage vat is always full of spaceweed.

It doesn't match making ship parts but doesn't compete with it either. I chose it as a first station because in Terran Conflict a spaceweed factory was a big earner. Now I would setup mineral trading stations first instead for a few initial miners, as an early goal was to supply hull parts to the Teladi who were fighting the Xenon without many of them the way it generated.
Last edited by Duuvian; Jan 14, 2022 @ 12:52am
blackphoenixx Jan 14, 2022 @ 2:17am 
If you want to make money with drugs you pretty much have to unlock black market traders. Every black market trader you unlock will buy drugs at top price and in decent quantities.

Without that you barely have enough demand for one spaceweed module, let alone several. Even pirate stations only buy drugs in small numbers and at average prices otherwise.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jan 13, 2022 @ 4:40am
Posts: 9