X4: Foundations

X4: Foundations

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ceeldee Jan 1, 2022 @ 4:46am
Advanced Electronics
I have the PHQ with Storage , Energy Cells module and Advanced Electronics module but not producing the advanced electronics . Any thought s why ? The last research is taking forever due to lack of resources but only advanced electronics short now so decided to make my own.Secondly how do you take down a Xenon Defence Station ? Odyseuss does not seem to do the trick and they seem to be taking over everything. Argon are just about eliminated. Help appreciated.
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Showing 1-15 of 17 comments
Wraith Jan 1, 2022 @ 5:50am 
Advance electronic needs microchips which need silicon wafers
Gregorovitch Jan 1, 2022 @ 6:01am 
Making advanced electronics is complicated. You need microchips, quantum tubes, graphene, superfluid coolant and silicon wafers as well as energy cells to make them from scratch yourself. You can buy in this stuff using freighters assigned to the PHQ as "Trade for commander" but that presupposes you have found some supplier NPC stations that produce all this stuff within range. Actually you only need to buy in microchips and quantum tubes.

The easiest way to get them to unlock your research would be to simply find an NPC Advanced Electronics factory and queue a number of trades with a freighter manually.

The easiest and safest way to take down a Xenon station with an odyseus is to turret snipe it. Jump into the Odyseus yourself, target the station, engage sub-targeting, find the L graviton turrets and shoot them from range. Once the L graviton turrets are down a destroyer can start destroying the station modules without getting shot to pieces itself.

But note that one measly destroyer will take a pretty long time to kill a Xenon station, they are tough. Also note you may find the Xenon take a dim view of you shooting up one of their stations. They may send reinforcements, just sayin'. 4-6 destroyers supported by a carrier full of fighters is more suited for this job.
ceeldee Jan 1, 2022 @ 12:26pm 
Tx Gregorvitch, I am a bit unimpressed that there is no indication of requirements for advanced electronics manufacture. I have a couple of Traders assigned to the station it has been days (in the background processing) and some manual trading to get the Advanced Electronics but no supply big demand allover. How do youknow what supplies are needed for station production modules ?
Zloth Jan 1, 2022 @ 4:53pm 
I think it's in the encyclopedia entry for the part. It might be on the part information, too. Out of the game, you can check guides or use this station calculator: http://www.x4-game.com/#/station-calculator
Sinius Jan 1, 2022 @ 5:35pm 
In the station plan builder when you click on the production module and pre-place it before orienting it to suit it tells you at the bottom what resources are required per hour for x amount per hour output.
ceeldee Jan 7, 2022 @ 1:06am 
Tx Guys/girls/etc
All producing but a bit slow to start. I played this game in 2018 and gave up. I must say I am just about back there again. Having got PHQ station going and net assets of around 100 million, a destroyer and some lesser ships. Better than last time.I am finding the whole thing a grind . I have researched teleport 1 and Shields and Weapons 2. Steam tells me I have 800 hours play between 2018 and now. A XL military ship probably cost 100 million so not getting one any time soon. No real takeover problems at present and my main income seems to come from Trader Transports. Mined a lot of Nividium but it does not seem to sell. Have sold miners. Don't really have sufficient military clout to affect things. Don't let anyone tell you this not the mother of all grinds. The quests give peanuts so not worth doing.
I was thinking DLC and the new one with 5.0 but I don't think so. Can't whine about value though at this play time.
Bozz 💀 Jan 7, 2022 @ 1:41am 
Vanilla game is a little broken economy wise if you want money just trade advanced satellites, I can make something like 30M every 5 minutes, A few runs and then the price will up too much to make profite, you wait one hour and you can again make a few runs and make around 100 millions, just selling advanced satellited with 10 M corvettes with no gear just the ability to transport advanced satellites...

It's not really broken, that's part of the game, but why would you sell anything else than advanced sats ? I'm no loner doing it myself, It seems like an exploit to me because you make so much money...
Zalzany Jan 7, 2022 @ 1:45am 
Originally posted by ceeldee:
Tx Guys/girls/etc
All producing but a bit slow to start. I played this game in 2018 and gave up. I must say I am just about back there again. Having got PHQ station going and net assets of around 100 million, a destroyer and some lesser ships. Better than last time.I am finding the whole thing a grind . I have researched teleport 1 and Shields and Weapons 2. Steam tells me I have 800 hours play between 2018 and now. A XL military ship probably cost 100 million so not getting one any time soon. No real takeover problems at present and my main income seems to come from Trader Transports. Mined a lot of Nividium but it does not seem to sell. Have sold miners. Don't really have sufficient military clout to affect things. Don't let anyone tell you this not the mother of all grinds. The quests give peanuts so not worth doing.
I was thinking DLC and the new one with 5.0 but I don't think so. Can't whine about value though at this play time.
Uh you know your suppose to do things to not just the station right? I mean I can go make nice with telradi and get into their trade guild and make way more then my station does an hour actually playing and doing just easy and very easy missions. You relying on passive income in the start passive is really weak, you gonna need to research a ton of stuff, like i do telport after I do the hack module stuff, then I make EMPs loadstones you find them where people mine its illegal so they leave it there when they drop from astroids, containers, and triggers you need to find a SCA pirate base there is one right next to the sector your HQ is in, then go to a work bench make the EMP bombs, and buy a bomb launcher, shoot at modules you want on AI stations enter ship, detonate leave ship, scan leaks.

That will save you a fortune right htere and yet again more stuff to do while your station(s) start getting off the ground. Also since your buying not making the mats needed like you said your at whim of supply and demand and speed of your deliveries, so your profits will be smaller as you paying for the mats to make the item, where as many of us start off making the basics and working our way up so I can just sell all the extra junk. Like my recent save I got silcon, ore, ice production going. Only thing I am using is the water to produce spices, flowers, food, and my one telradi large biome uses it. Every thing else is 100% up for grabs by passing AI traders and my 5 M traders just sell silcon waffers, telradium, or energy cells all day long. Its not bad and its actually getting decent profit for hour, but key thing is I ran around putting probes all over the place for resources for my mining ships, and satelites for my traders to know exact second price info around them.

Also doing missions means skill books you need ot upgrade your pilot skill, and managment skill of your Ai workers, better manger at station means it can go further away from the home sector to do trades or mining orders for all ships its managing. And better pilot gives tiny boost to the AIs abilty to think on their feet and decide where to sell what if traders, or where to mine, as well as how well they fly in general. Moral just stands for their confidence good trades, and not getting beat up by pirates raises that, also helps boost most other things they do as they are more confident also how long before crew surrenders, if boarded don't think AI do that, but how they react to pirates on coms, and police shake downs etc etc.

The key thing is you shoudl be doing tons of work while they work. Its once you can generate the big bucks you can get lazy and sit back, and even then you should be leading war parties or something. I mean you got story line missions to do, if you got dlc you get even more stories you can go down, these also pay you. You can join war efforts of your allies don't have to take combat you can even do logistic missions for them to help them win or even play both sides for hell of it and to make profit from missions and later selling things to build new ships and stations to both sides like hull parts and what not.

Its a sandbox game not an RTS managment while a ton of it is RTS and management if you don't take an active role in your company/faction your making you might as well just leave your pc running all day and check in on it once a day or something like I know some people do with x series games who see it as nothing more then a money mangers game.
Zalzany Jan 7, 2022 @ 2:04am 
Also you can pirate the pirates, go tap on their M ships they are all over till they surrender, sell those for penuts, or get a raiding party together and set up a global alert to hunt their destroyers and board them then do bare min repairs to engines and sell the things for 1-3 mill depending on how bad of condition they were in when you sell, like I put service crew on them got a M trader with skilled crew all they do is board freshly stolen L class and reapir it, also transfer over a few repair drones from a frigate as they can hold those, and let them idle some where safe passive repairing then strip all off but some random person I made captain with no skill and sell it.

Not only does this make some coin but I seen some factions also seem to pay a little more then others not sure exactly why I assume its because some have enough ships of that type or more hungry like i saw for a little while one of the losing parnoid factions was paying more then others for destroyers, wich I am pretty sure they put into their war efforts after I sold them it lol

Like reason this is sandbox is not because its some buisness tycoon game but because it is a sandbox I can pirate, trade (I hate trading myself but some people like driving frieght themselves especially when some one is low on mats for warfs, they go out and buy up the stuff quite a bit away and shuttle it over for max profits) fight legit battles, support war efforts, take orders for construction jobs, repair satelites, clear mine feilds, do shady ♥♥♥♥ for SCA like hack stations or mess up turrets for them. Hell you can haul contraband, set up mines or laser turret feilds to ♥♥♥♥ with AI compitors there is missions for that, steal ship misions.

Its just crazy all the stuff you can do and the harder or more dangours the missions more they pay, like a build a station one if you got the Blueprints needed or can go emp and steal them, is suppose to be huge money you drop like 1-2 mill and make almost triple that in some cases. It just drives me nuts when people go "the grind is horrible it will take days to make 100 million!" Its like yeah you not making that over night sure, but I been rocking my last new save like 1d and 20 hours, not gonna lie I run the game while I cook, and bather lol. So basically just over 40 hours on that save I spent like at least like 40 million and just now hit point I am making multiple millions an hour. Liek the biggest problem is I hit a slump, where I was focused more on miltary ships like dumping around 10 million into ships to try and pirate my first L pirate ship in fact more like 12-15 mill. If I would invested that into my HQ I would be making more like i had 2 trade ships till like 4 hours ago in that save, now I got 5, and its making good money and most of it is just from selling sicon waffers, and energy cells. I wish I put more traders on it sooner I was waiting for AI to buy, but my manger has those 5 running trades non stop, I check them and they got like 5 order que read to go at all times for trades on each ship, second drop off they already know what mat they want grab next, and where to take it.

Get those basic mats and get enough miners and traders that your never not having that station manger work, this means a lot of mine feilds i notice fatal atraction and the other ship stuck in a mine field missions seem to be the easyiest early game cash per hour. Do those for telradi you can literally do them non stop once your part of the trade guild after 10 faction rep, it gets annoying but I wish I spent less on my miltary I never used yet and more on ships to haul for my station like I went and set up a telradi oil factory tons of investment and what not, and why I do sell a lot, my bulk profit is still low end mats. In fact with only 2 traders my ships were only ever doing energy credit sales, once I got 5 I started seeing them with full holds of silcon wafers, and that is when my passive started to out produce my active income.
Gregorovitch Jan 7, 2022 @ 3:15am 
Originally posted by ceeldee:
How do youknow what supplies are needed for station production modules ?

http://www.x4-game.com/#/station-calculator

Originally posted by ceeldee:
Tx Guys/girls/etc
Don't let anyone tell you this not the mother of all grinds. The quests give peanuts so not worth doing.

After 800 hours I think you've been going round in circles more than grinding. With your experience so far I would strongly recommend getting all the DLC and doing it properly. I'll leave you with this outline plan that will take you from rags to riches (defined as owning your first wharf and shipyard) in about 100 hours or a little more. All this is a well as not instead of setting up PHQ for research etc.

1. To start build mining stations (ore first, then silicon). About four or five of each spread out. These are dirt cheap to build and make 1-1.5m Cr per hour each on average. They represent by far the biggest bang for buck early game.

2. Next build a network of Trade Stations. Spread them out so they cover all the faction wharfs, shipyards and repair docks. You are not doing this to make serious money out of them to begin with, they'll make much less than the mining stations for now (which is why you build those first), you are building them to level up their managers for step 3. They also work wonders on the faction rep front without you having to lift a finger. About four or five of them should suffice.

3. Next start build your main production facilities. One station for each product that go into making ships. Hull Parts, Engine Parts, Advanced Electronics, Weapons Components etc etc. There's a bout a dozen of them all told. Some are much more expensive to set up that others so obviously start with thee cheaper ones.

4, Once you got a component factory online, set it to trade to "my faction only" and set your trade stations to buy that ware from "my faction only". Watch the Trade Station's cash registers start ringing. This is what you built them for.

6. Continue building your factories until you've got one for each component you need to build ships. Don't forget that your mining stations will be producing all the ore and silicon you need to supply these stations, but you will now need to add gas mining stations as well to support your new factories. Also you want to build a central food and meds factory to supply your workforces at each of your new factories.

7. The reason to build all these separate factories is it's far quicker to upgrade them in parallel and it's also far easier to monitor and calculate adjustments to their outputs to meet increased requirements later. Far easier. The same principle applies to all your mining stations and trade station. It's far easier to monitor and manage.

12. Once you've got the output from all twelve or whatever factories up and running you will be making maybe 5m Cr per hour average out of each of your trade stations, maybe a bit more sometimes. You will be rolling in money. You can now start your shipbuilding operation.

13. Note that some players like to build a shipyard earlier and install specifically the L module so they can build themselves L class miners which are expensive. There is merit in this approach. Also note that the reason to build out your entire production network before going for the shipyard is that the blueprints for ships and equipment are extremely expensive and you can't steel them. Therefore you need a whacking great income to pay for these BPs and get your shipyard going.

14. Once your shipyards are built you can either continue to sell your factories output for profit and use your shipyard mainly to build your own ♥♥♥♥ off navy or you can put them all on "my faction only" and switch your focus exclusively to selling ships. Up to you.

15. And when your shipyard is in full swing you will come to understand the value of all those single product production facilities and single resource mining stations. Need more ore? Add miners to a mining station. Need more Weapons Components, Hull Parts and Advanced Electronics? Upgrade all three factories in parallel. Running out of food and meds? Upgrade the central food and meds factory. Simple.

Anyway an expert should be able to do this in about 100-150 hours or so. You might take a bit longer but considering you've spent 800 and are miffed you haven't got that far yet I strongly recommend you give this a whirl, it will change your view of the game.

If you get bored of empire building and want to go shoot something up to take a break from slaving over the spreadsheets occasionally, as one does and certainly I do, then you can use some of the money to buy yourself some military hardware and slow down the expansion a bit. Could take a bit longer but be more fun, up to you.
Last edited by Gregorovitch; Jan 7, 2022 @ 3:31am
Zalzany Jan 7, 2022 @ 4:32am 
Originally posted by Gregorovitch:
Originally posted by ceeldee:
How do youknow what supplies are needed for station production modules ?

http://www.x4-game.com/#/station-calculator

Originally posted by ceeldee:
Tx Guys/girls/etc
Don't let anyone tell you this not the mother of all grinds. The quests give peanuts so not worth doing.

After 800 hours I think you've been going round in circles more than grinding. With your experience so far I would strongly recommend getting all the DLC and doing it properly. I'll leave you with this outline plan that will take you from rags to riches (defined as owning your first wharf and shipyard) in about 100 hours or a little more. All this is a well as not instead of setting up PHQ for research etc.

1. To start build mining stations (ore first, then silicon). About four or five of each spread out. These are dirt cheap to build and make 1-1.5m Cr per hour each on average. They represent by far the biggest bang for buck early game.

2. Next build a network of Trade Stations. Spread them out so they cover all the faction wharfs, shipyards and repair docks. You are not doing this to make serious money out of them to begin with, they'll make much less than the mining stations for now (which is why you build those first), you are building them to level up their managers for step 3. They also work wonders on the faction rep front without you having to lift a finger. About four or five of them should suffice.

3. Next start build your main production facilities. One station for each product that go into making ships. Hull Parts, Engine Parts, Advanced Electronics, Weapons Components etc etc. There's a bout a dozen of them all told. Some are much more expensive to set up that others so obviously start with thee cheaper ones.

4, Once you got a component factory online, set it to trade to "my faction only" and set your trade stations to buy that ware from "my faction only". Watch the Trade Station's cash registers start ringing. This is what you built them for.

6. Continue building your factories until you've got one for each component you need to build ships. Don't forget that your mining stations will be producing all the ore and silicon you need to supply these stations, but you will now need to add gas mining stations as well to support your new factories. Also you want to build a central food and meds factory to supply your workforces at each of your new factories.

7. The reason to build all these separate factories is it's far quicker to upgrade them in parallel and it's also far easier to monitor and calculate adjustments to their outputs to meet increased requirements later. Far easier. The same principle applies to all your mining stations and trade station. It's far easier to monitor and manage.

12. Once you've got the output from all twelve or whatever factories up and running you will be making maybe 5m Cr per hour average out of each of your trade stations, maybe a bit more sometimes. You will be rolling in money. You can now start your shipbuilding operation.

13. Note that some players like to build a shipyard earlier and install specifically the L module so they can build themselves L class miners which are expensive. There is merit in this approach. Also note that the reason to build out your entire production network before going for the shipyard is that the blueprints for ships and equipment are extremely expensive and you can't steel them. Therefore you need a whacking great income to pay for these BPs and get your shipyard going.

14. Once your shipyards are built you can either continue to sell your factories output for profit and use your shipyard mainly to build your own ♥♥♥♥ off navy or you can put them all on "my faction only" and switch your focus exclusively to selling ships. Up to you.

15. And when your shipyard is in full swing you will come to understand the value of all those single product production facilities and single resource mining stations. Need more ore? Add miners to a mining station. Need more Weapons Components, Hull Parts and Advanced Electronics? Upgrade all three factories in parallel. Running out of food and meds? Upgrade the central food and meds factory. Simple.

Anyway an expert should be able to do this in about 100-150 hours or so. You might take a bit longer but considering you've spent 800 and are miffed you haven't got that far yet I strongly recommend you give this a whirl, it will change your view of the game.

If you get bored of empire building and want to go shoot something up to take a break from slaving over the spreadsheets occasionally, as one does and certainly I do, then you can use some of the money to buy yourself some military hardware and slow down the expansion a bit. Could take a bit longer but be more fun, up to you.
Great now I feel like i need to do a new start, and I may done a ton of things the hard way lol. Like i saw guides on trade stations and resupply posts already, but thought not sure if its wroth it reading this makes me think yes its worth it.
Gregorovitch Jan 7, 2022 @ 5:18am 
Originally posted by Zalzany:
Great now I feel like i need to do a new start, and I may done a ton of things the hard way lol. Like i saw guides on trade stations and resupply posts already, but thought not sure if its wroth it reading this makes me think yes its worth it.

Yeah, sorry about that. All I can say is that I've started a new save four times since launch of this game and each time inched a bit further down that path. Each time things have gone that much better and I've gotten a huge buzz out of the improvement. I'd guess if you restarted with a clear plan in mind you'll soon be saying "why didn't I do this before?".
Zalzany Jan 7, 2022 @ 5:56am 
Originally posted by Gregorovitch:
Originally posted by Zalzany:
Great now I feel like i need to do a new start, and I may done a ton of things the hard way lol. Like i saw guides on trade stations and resupply posts already, but thought not sure if its wroth it reading this makes me think yes its worth it.

Yeah, sorry about that. All I can say is that I've started a new save four times since launch of this game and each time inched a bit further down that path. Each time things have gone that much better and I've gotten a huge buzz out of the improvement. I'd guess if you restarted with a clear plan in mind you'll soon be saying "why didn't I do this before?".
I like new saves like I still haven't actually done a terran start lol. But I do new save about once a year each time feeling like I know more about the game, like after a giant update like last one before this one was after I found out about the new game custom start being vanilla I did that a week ago thinking "I can do a new custom start adn do ventures!" then saw online is still offline sigh lol
ceeldee Jan 7, 2022 @ 5:37pm 
Tx All,
Seems I may have overstated the 800 hours more like 150 this time 200 in 2018. I definitely feel like I have been going round in circles . If I go any faster I might disappear. Anyway curious as to why start with mining. They might be cheap but I have PHQ full of Nividium and can't give it away , set to min price for sell offer never shifts. The advanced electronics on the other hand always sold out. Since I am 150 hours might be better to go for the ship making parts ?
MOK Jan 7, 2022 @ 6:09pm 
Naw. Build the pyramid starting at it's base, not it's capstone. Forget about nvidium. Just do ore, hull parts, engine parts. Or something similarly low-tier. The more complex the item, the more complex inputs required, the more babysitting you end up doing. But low-tier items allow you to build it, solve some simple problems, and then forget about it while you move on. If you try to problem solve an entire economic pyramid from the top, it'll just make the whole process horrible. It's not unworkable, it's just not a good route.
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Date Posted: Jan 1, 2022 @ 4:46am
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