X4: Foundations

X4: Foundations

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Khevor Dec 11, 2021 @ 3:34am
Headquarters
I just have a simple question: what purpose does the headquarters have that can't be done by any other station you could build? I realize there's Boso Ta and Dal Busta there but really, they could be put anywhere. The Player HQ in X3 was cool and had a purpose but after having built the bloody thing in X4 many many times across many playthroughs, I'm finding I don't want to bother with that entire storyline because of how pointless it is (and I wouldn't bother with it if it weren't the launching point of several other questlines). So is there a purpose to the HQ or is one planned in the future (not counting Ventures)?
Last edited by Khevor; Dec 11, 2021 @ 3:35am
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Showing 1-12 of 12 comments
Gregorovitch Dec 11, 2021 @ 3:44am 
Apart from providing you with a cool and large starter station it's main purposes are:

* research lab
* quest hub/conference room
* item storage (you can have scouts collect loot and deliver it to your store)
blackphoenixx Dec 11, 2021 @ 5:37am 
No HQ means no research. No research means no ship mods, no terraforming, no getting blueprints from scanning instead of paying exorbitant sums of money.
Also no place to store your illegal items.

And "that entire storyline" isn't really all that long anyway. Though if it bothers you that much you can start with it already done after having done it once, either with the Accomplished Scientist start or a custom gamestart.
Wraith Dec 11, 2021 @ 6:31am 
HQ is my personal and only mobile shipyard

Don’t put production modules on it and leave those for dedicated stations instead have ton of storage and enough resources for multiple jumps and you have yourself a shipyard that can sell to whoever you like on the go and once it low on resources jump back to the dedicated refuel spot
Last edited by Wraith; Dec 11, 2021 @ 6:32am
MOK Dec 11, 2021 @ 10:30am 
Originally posted by Wraith:
HQ is my personal and only mobile shipyard

Don’t put production modules on it and leave those for dedicated stations instead have ton of storage and enough resources for multiple jumps and you have yourself a shipyard that can sell to whoever you like on the go and once it low on resources jump back to the dedicated refuel spot
I never thought of that, thanks for this tip.
But to the OP, yeah, the functionality you're already aware of(plus it's mobile capacity) is basically the extent of it. It is otherwise ignoreable. It definitely doesn't need to be your HQ.
That's what I did for most of my game, till I decided to use it for some ice refining in it's spawn location.
Pathogenic Dec 11, 2021 @ 10:57am 
The HQ is required for terraforming
SpaceToast Dec 11, 2021 @ 10:59am 
It also cant die so your invincible
you win
Khevor Dec 11, 2021 @ 11:27am 
So essentially everyone is saying the same thing: the hq is basically a comically large connector part with the only redeeming qualities being the research (which is a tacked on room like the bar or conference room) and storage (which can also be done on any player owned station).

That said, I do like Wraith's mobile shipyard idea and I may adopt that myself. I'm just disappointed that the HQ is so... what's the word... underwhelming, perhaps.
blackphoenixx Dec 11, 2021 @ 11:33am 
The storage people are talking about is storage of inventory items, not trade wares. You can only do that in the HQ afaik.
Khevor Dec 11, 2021 @ 11:39am 
It never occurred to me to try and store inventory items. I've transferred them between ships but I never tried to store them on a station. I just assumed they were character-only items. Well at least that's something.
yes Dec 11, 2021 @ 12:12pm 
the scientist start has you start with the hq
Daddy Shark Dec 11, 2021 @ 12:33pm 
It does have one huge advantage that makes it unique in that it's the only station that can move. And when she moves she comes in with a bang.

I have mine ringed by a bajillion plasma and flak turrets set in defense modules all the way around the perimeter of the plot. It also has about 2000 defense drones. I just warp that puppy right into enemy territory and use the telefrag shockwave to blow up their shipyards and defense stations. Then they naturally throw every ship they have at it, which are all promptly vaporized once they get within the station's defense range.
Khevor Dec 11, 2021 @ 1:15pm 
Originally posted by Daddy Shark:
It does have one huge advantage that makes it unique in that it's the only station that can move. And when she moves she comes in with a bang.

I have mine ringed by a bajillion plasma and flak turrets set in defense modules all the way around the perimeter of the plot. It also has about 2000 defense drones. I just warp that puppy right into enemy territory and use the telefrag shockwave to blow up their shipyards and defense stations. Then they naturally throw every ship they have at it, which are all promptly vaporized once they get within the station's defense range.

Ok, *that* is awesome. Between the mobile shipyard idea and this, I may be gaining a new appreciation for the HQ.
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Date Posted: Dec 11, 2021 @ 3:34am
Posts: 12