X4: Foundations

X4: Foundations

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Last edited by Project Danny; Feb 4 @ 11:27am
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Showing 1-9 of 9 comments
Bozz 💀 Mar 24, 2022 @ 1:34pm 
get it around 30% hull and then let the shields recharge to 5% and shoot it down again to 0, at some point all crew will bail. repeat this forever without getting hull to 0
Also scan the ship to know how many crew members they are.
Last edited by Bozz 💀; Mar 24, 2022 @ 1:35pm
Loth Crow Mar 24, 2022 @ 2:11pm 
I've read somewhere about a 30-40 second timer applied to the bail checks. You don't need to risk shooting the ship all the time. As long as it is below 10% shields (not sure of this number), below 25-30% hull (not very sure either) and takes damage when the next 30 seconds cycle starts, it's possible for the bail to occur.
bloodymonarch Mar 24, 2022 @ 2:36pm 
Originally posted by Project Danny:
So I found this ship and it looks absolutely insane. It looks amazing.

Can I use this ship as a trader if I capture it? Is it good for trading? I can't afford M class trade ships yet.

Also can I even capture it? I saved the game and started shooting it so far I've done about 9 save/loading attempts and all of them the ship has blown up instead of bailed out.

Are you spamming the C button (or whatever you have comms set to) and asking them to surrender when they respond as well? If you do that while keeping their shields at 0 for long enough, they should eventually give up the ship. I've done it twice with the prometheus in the last week or so.
Revan Tair Mar 24, 2022 @ 2:45pm 
I bailed about 5 in about 15h playtime.

The bail mechanic is heavly reliant on the NPC stat morale and try not get shot while you capture one.
And like bloodymonarch and Project Danny said: spam C and wait around 20 secs to shoot again (burst down the shields and than chip away)

The ship is a charm, it comes with mods installed (first one had all purple :D), has 3 weapons and turrets, is very fast and a good chunk of cargo. Perfect for smuggeling runs and pirate life.

Happy Arr, fellow freebooter!
XIII Mar 24, 2022 @ 2:49pm 
God, those Prometheus' are nasty buggers. So quickly my Nemesis' patrouls cant catch them, and at least OOS they actually beat a single Nemesis, so I gotta send them in groups.

Gotta catch one. Or I wonder, if I do the storyline...

...of the Paranids and set up the Dukes' shipyard, can I just buy them or their Blueprint? Might be harder to steal Prometheus' when the Dukes become their own faction.

Originally posted by Revan Tair:
The ship is a charm, it comes with mods installed (first one had all purple :D)

Also dang, sounds like a way to farm upgrade materials?
Last edited by XIII; Mar 24, 2022 @ 2:53pm
Revan Tair Mar 24, 2022 @ 3:16pm 
Originally posted by Project Danny:
Originally posted by Revan Tair:
I bailed about 5 in about 15h playtime.

The bail mechanic is heavly reliant on the NPC stat morale and try not get shot while you capture one.
And like bloodymonarch and Project Danny said: spam C and wait around 20 secs to shoot again (burst down the shields and than chip away)

The ship is a charm, it comes with mods installed (first one had all purple :D), has 3 weapons and turrets, is very fast and a good chunk of cargo. Perfect for smuggeling runs and pirate life.

Happy Arr, fellow freebooter!

Yup tried spamming C but all they say is "I'm not talking to you" I've also been waiting and waiting and waiting not spamming my shots having their hull sit around 30%....

I've tried everything I cant get any to bail at all.

Ok I even went and destroyed all their ships every single one of em.. still no one bails... I dont think its possible to gey the dukes to bail in my game...

it is possible. Just bad luck, RNJesus doesnt anwser etc
Just dont try to hinge too long on one. I nuke them down to 30% and than I go steadly down to 10% hull, while spamming C -> "surrender" and waiting a bit. If they reach 10% hull (while chipping it away from 30%) without crew being at 4/13, I destroy it and move on. Takes about 5-10 mins and u get good mods.

There are usually 3-4 Prometheus per DUC Office (they need to respawn after u killed or bailed them), so I go on a hunt once in a while (there's one DUC office in Morning Star IV and one in Pious Mist 14(?), didn't find any other)
Wraith Mar 24, 2022 @ 3:42pm 
There also the mechanic of using a weaker ship to assert dominance making them more likely to surrender.
bloodymonarch Mar 24, 2022 @ 6:20pm 
Originally posted by Project Danny:
Its ok guys thanks anyways I've just given up been trying this since about 6pm it's now 22:55 and they haven't surrender any ships not once.

I'll just go do something else.

Sorry to hear that, but you're doing something wrong. Once you know the morale mechanics, it's nearly guaranteed you can get them to bail given enough time.

I recommend doing the Tides of Avarice pirate questline and choosing to get Ace the better ship as opposed to the hacking upgrade that Axiom offers. Then Ace will tell you exactly the mechanics behind getting M ships to bail.
Last edited by bloodymonarch; Mar 24, 2022 @ 6:20pm
Chris Mar 24, 2022 @ 10:35pm 
I've got a fleet of about 15 Prometheus ships now on an unmodified save. Here's how I've captured every one:

I'm flying a captured Yaki Kuarakami ship. The game compares the MAX HP of the ship that you are flying to the ship you are attacking, and the SMALLER your max HP, the better chance of getting a pilot to bail.

I have 4 SPL Thermal Disruptor Mk2 installed and 1 ARG Ion Blaster Mk2 set as secondary weapon.

I have TER Mk3 Combat engines installed + TER Mk3 shield, which makes my normal fly speed pretty close to the ranges I've seen for various Prometheus configuration PLUS gives me the ability to instantly enter Travel drive (or just boost a lot) when the Prometheus tries to boost-flee.

I've got a few satellites in the two sectors where I've found Duke's offices, but since BUC ships attempt to destroy all deployables that they find, you'll have to keep replacing them.

I set an alert for any BUC controlled Trade ships, but since they pretend to be another faction most of the time you'll have an easier time using the map search for "Prometheus" or just looking at the map for the sabre "plundering" symbol as the active activity for these ships.

Once you've found your target, fly up behind them & scan them once. This will break their cloak & reveal that they are BUC controlled ships and will most likely cause them to try to flee. Quickly scan them a second time in order to reveal their information (most importantly, their remaining crew count).
After they're scanned, chase them down & begin pinging them with the Ion blaster. I can usually get their shield either completely dropped or at least under 10% before they go hostile. Once the shield is dropped, fire 2 bursts from the Thermal Disruptors which should drop the hull below 75%.

The magic numbers to get the bailing mechanic to start are: Hull below 75% AND shield below 25%

At this point, try to stay behind & slightly below the ship, so that their top-mounted turrets can't target you & then just ping them with the Ion Disruptor every few seconds. It does very little hull damage, so you won't need to worry about accidentally destroying the ship. The ship starts with 13 crew and they bail up to 3 at a time once every 30 seconds. If you feel that no one has bailed for a couple minutes, then you can flick the ship with another blast from your Thermal Disruptors because a ship taking "massive damage" in a short period of time seems to increase the chance of bail, but you shouldn't need to take the hull below 50% before everyone has bailed.
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Date Posted: Mar 24, 2022 @ 1:17pm
Posts: 9