Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also scan the ship to know how many crew members they are.
Are you spamming the C button (or whatever you have comms set to) and asking them to surrender when they respond as well? If you do that while keeping their shields at 0 for long enough, they should eventually give up the ship. I've done it twice with the prometheus in the last week or so.
The bail mechanic is heavly reliant on the NPC stat morale and try not get shot while you capture one.
And like bloodymonarch and Project Danny said: spam C and wait around 20 secs to shoot again (burst down the shields and than chip away)
The ship is a charm, it comes with mods installed (first one had all purple :D), has 3 weapons and turrets, is very fast and a good chunk of cargo. Perfect for smuggeling runs and pirate life.
Happy Arr, fellow freebooter!
Gotta catch one. Or I wonder, if I do the storyline...
...of the Paranids and set up the Dukes' shipyard, can I just buy them or their Blueprint? Might be harder to steal Prometheus' when the Dukes become their own faction.
Also dang, sounds like a way to farm upgrade materials?
it is possible. Just bad luck, RNJesus doesnt anwser etc
Just dont try to hinge too long on one. I nuke them down to 30% and than I go steadly down to 10% hull, while spamming C -> "surrender" and waiting a bit. If they reach 10% hull (while chipping it away from 30%) without crew being at 4/13, I destroy it and move on. Takes about 5-10 mins and u get good mods.
There are usually 3-4 Prometheus per DUC Office (they need to respawn after u killed or bailed them), so I go on a hunt once in a while (there's one DUC office in Morning Star IV and one in Pious Mist 14(?), didn't find any other)
Sorry to hear that, but you're doing something wrong. Once you know the morale mechanics, it's nearly guaranteed you can get them to bail given enough time.
I recommend doing the Tides of Avarice pirate questline and choosing to get Ace the better ship as opposed to the hacking upgrade that Axiom offers. Then Ace will tell you exactly the mechanics behind getting M ships to bail.
I'm flying a captured Yaki Kuarakami ship. The game compares the MAX HP of the ship that you are flying to the ship you are attacking, and the SMALLER your max HP, the better chance of getting a pilot to bail.
I have 4 SPL Thermal Disruptor Mk2 installed and 1 ARG Ion Blaster Mk2 set as secondary weapon.
I have TER Mk3 Combat engines installed + TER Mk3 shield, which makes my normal fly speed pretty close to the ranges I've seen for various Prometheus configuration PLUS gives me the ability to instantly enter Travel drive (or just boost a lot) when the Prometheus tries to boost-flee.
I've got a few satellites in the two sectors where I've found Duke's offices, but since BUC ships attempt to destroy all deployables that they find, you'll have to keep replacing them.
I set an alert for any BUC controlled Trade ships, but since they pretend to be another faction most of the time you'll have an easier time using the map search for "Prometheus" or just looking at the map for the sabre "plundering" symbol as the active activity for these ships.
Once you've found your target, fly up behind them & scan them once. This will break their cloak & reveal that they are BUC controlled ships and will most likely cause them to try to flee. Quickly scan them a second time in order to reveal their information (most importantly, their remaining crew count).
After they're scanned, chase them down & begin pinging them with the Ion blaster. I can usually get their shield either completely dropped or at least under 10% before they go hostile. Once the shield is dropped, fire 2 bursts from the Thermal Disruptors which should drop the hull below 75%.
The magic numbers to get the bailing mechanic to start are: Hull below 75% AND shield below 25%
At this point, try to stay behind & slightly below the ship, so that their top-mounted turrets can't target you & then just ping them with the Ion Disruptor every few seconds. It does very little hull damage, so you won't need to worry about accidentally destroying the ship. The ship starts with 13 crew and they bail up to 3 at a time once every 30 seconds. If you feel that no one has bailed for a couple minutes, then you can flick the ship with another blast from your Thermal Disruptors because a ship taking "massive damage" in a short period of time seems to increase the chance of bail, but you shouldn't need to take the hull below 50% before everyone has bailed.