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All in all, it is not that people cannot figure things out, but they SHOULDN'T need to wrestle with the words (just the words). Difficulty in missions etc finding well hidden things, puzzle solving, deduction etc are ok. but problem with just confidently understanding the mission objective is not. the context should be clearer and the wordings should match it.
e.g.for the "stop the ship" thing, if I guess correct, you are supposed to shoot the engine to stop it? but I don't even know whether it is supposed to be friend or foe because the mission objective lacks context. if I stop it by destroying it, I shouldn't fail it right? because the mission objective said so...
As for the look for ship with a cargo to scan, I think that is just bad design. I don't think it is fun to have to search the entire galaxy map to look for spots with slightly better chance, then repeat the scanning chore for what doesn't even seems to be that relevant to the plot. and more-over, the player is often forced to do things manually... When faced with such undesirable chore, I will usually think of the possibility that I have misunderstood things rather than just go ahead. To convince me that I have not misunderstood things, there needs to be better and clearer context.
I like the game for its complexity and wide range of possibilities (sandbox)
The story/mission part is one aspect I felt that it should be done better. Because atm, I really feel like avoiding it totally if I can, which is sad, for a long-time player of the X series.
This is so true. Poorly written missions (as in, lacks information). I'm kinda hoping they'll hire a writer to go over all the mission texts :)
Those are just 2 examples I remembered. I don't feel that much stronger about them than others.. just that a lot of the missions were not presented well imo. Of course, it could just be me, which is why I made the OP, to see if there are others who felt similarly.
One particular thing I remembered: there is this awkward way of revealing next step/objective for certain missions. While is may be good for some "sudden developments" in stories/missions, it is not good for understanding the mission in general.
For a mission objective, the entire mission (up to what is expected), should be presented fully.. E.g. bring a NPC pilot of 1* skill to <somelocation>. Then the condition, location and the manner the pilot should be "brought to it" should be clearly stated and traceable even before the mission is started. I rem there was one mission like this which confounded me because the target location is only revealed at a later mission stage, while I was spending time trying to find that station. Then, I was having problem figuring out how to complete the quest by handing over that person to the station. It didn't take that much time for me to figure out, BUT, I should NOT have to even figure out that part. If it is some procedure that is not considered well-known, it should be stated in the objective as well.
All in all, the mission/objective etc feels very ad-hoc and unorganized. Every mission seems to have its own way of doing/handling things which makes it a pain to figure out every time. They should be more standardization, at least in the presentation of information and expectations.
At the current state, while I find the rest of the game interesting/fun, the missions (presentation), unfortunately, feels like a liability.
Honestly, the only reason i would do missions is not for the immersiveness or the pay, but just for the rep. For that, any amount crappy and quick repair satellites and destroy mines will do.
Yes, there are others like you.
Any Mission there is has at last one solution that works.
"Stop the Ship" for example presents you a L Ship that has to be stopped, how to do that without destroying it and causing severe diplomatic Problems?
Kill its Engines.
"Hire xyz Number of XYZ Specialisation for Station XYZ"
Step 1 check if you know the Station
Step 1a find that Station
Step 2 find random People that fit what the Mision wants
Step 3 Hire them to work somewere for you
Optional:
Select the Ship that has those People via Map, right click on the Target Station and select "Transfer Crew", select the Choosen Ones, click confirm.
Optional 2:
Walk around your own Stations with Habitation Modules and let any random spawned NPC that matches the conditions work on your Objective.. for free.