X4: Foundations

X4: Foundations

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R1B$ Apr 11, 2021 @ 6:30am
HQ ships having difficulty with Silicon
I know this has been posted already but does anyone have suggestions for this? There is lots of silicon around--the problem is ships just seem to make it the last priority.

I'm looking at their HQ mining orders and Silicon seems to be third on the list--can that be changed? I tried restricting storage of Ice and Ore but it only helped temporarily, I've also noticed situations where because I have full ice/ore on the HQ mining ships they will simply be idle and do nothing instead of getting silicon, so I have a bunch of ships just waiting, I end up dumping their wares manually...am I doing it wrong?
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Showing 1-15 of 25 comments
eMYNOCK  [developer] Apr 11, 2021 @ 6:40am 
The Order of the "List" does not Matters, this is just Alphabetical.

What matters is the consumption Rate and the demand your HQ has.

If you are experiencing frequent Shortages with one Mineral you either have too less Miners or a too high consumption.

Especially the Terran Silicon Carbide and Computronic Substrate Modules will chew through Silicon in mere Minutes.

You can bypass this by building a simple Station that is dedicated only to Mine and distribute Silicon... means its Miners will and can only go for one singular Resource and its Traders will and can bring this Resource to anyone who needs it... depending on the Stations Trade Rules.
blackphoenixx Apr 11, 2021 @ 6:49am 
Set up sell orders with a manual amount of 2-3x what you station needs for a production cycle, leave buy amount on auto, set the storage allocation manually to 2-3 miner loads more than the sell limit and assign an M miner or two of the relevant type to trade for the station to sell off excess resources.

That should deal with the issue of ships flying around with half-full cargo holds at least.
It might also deal with the priority issue, at least my 4 refining stations don't have any issues like that despite mining, refining and selling all gases and minerals.

As for the order the list is in i don't think it matters for what priority your manager assigns to the wares.
At least my miners mine whatever the station is low on with the settings above no matter the order they're in.
R1B$ Apr 11, 2021 @ 6:53am 
Thanks for the insights and the tips! And yes--i do have substrates and carbides.

ill try buying more miners and see where i can go from there, ill get a new station if i get desperate, i like having one building do everything for the moment
Dracon Apr 11, 2021 @ 7:03am 
Another one that doesn't seem to be widely spread yet, as someone only discovered it recently: There is a weapon mod for mining beams, increasing their efficiency by up to 450%. This should make your miners return faster, and you will in turn need less of them.
cobra188 Apr 11, 2021 @ 7:06am 
I built a simple station dedicated only to silicon, the big problem is that miners to miner ice? big bug. miners is configured silicon
eMYNOCK  [developer] Apr 11, 2021 @ 7:45am 
Originally posted by cobra188:
I built a simple station dedicated only to silicon, the big problem is that miners to miner ice? big bug. miners is configured silicon

If they haul in Ice they most likely pick it up with the silicon all together... this indicates strongly that you are present in the same sector and are in visual distance to them.

though.. ice isn't the worlds end... you can simply sell it as well... or refine your own water out of it... Ice = Food.
Dr4g0ncl4w Apr 11, 2021 @ 8:26am 
i'm having that kind of issue with one of my stations being forced to regularly unload them manually.
since only 50% of available storage space is used at that station it would be nice if mining ships that are set to mine for a station had a "transfer to" command instead of a "sell to" - to be able to drop off their cargo even if the limit for that ressource is reached (if there is enough storage space of course)
Don Quijote Apr 11, 2021 @ 1:50pm 
Let the other factions to sell it to you, if you have shortages. Its cheap and you can support the economy of your allies.
MrButtermancer Apr 11, 2021 @ 2:24pm 
The developers are clumsily drowning the game trying to address problems they have made.

Trading is categorically unachievable because star progression is gated behind quests HARD. As a completely foreseeable result, the community makes most of its automated money through sector mining.

But oh no can't have that, here's a *laughably* heavy nerf to silicon yields, and to make it worse, it's also tied to the cancerous star progression system.

I was a good little boy and didn't exploit the hell out of the sector mining. I've got factories everywhere. It doesn't matter. My economy has been nuked. I can't keep my factories supplied with three times the number of L miners of factories which were previously happy with a fleet of Ms.

I've got the drones, I've got two star miners (which they will stay at forever because I'd rather play a different game than place satellites for the 40 hours it would take to level up my factory miners). It doesn't matter. They won't even touch it. The ♥♥♥♥♥♥ manager AI is now much more pronounced because the mineral yields are so slim. It's like a ♥♥♥♥♥♥ robot trying to shoot a smaller target.

You are NOT alone. I've been here since X3: Reunion and I expected better from them than this. That game got incredibly better with patches. This time they're repeatedly putting sticks in their own bike spokes and putting their fingers in their ears about star progress.
Last edited by MrButtermancer; Apr 11, 2021 @ 2:26pm
SirProsik Apr 11, 2021 @ 6:40pm 
The order of the list has to be a priority because with 12 L gas miners they mine based on the list. I have to force them to mine Methane by tricking the stations volume to over full on both the other gas resources before they will mine Methane at all.
I have a dedicated station gathering methane if it wasn't for those 2 miners I would have almost no methane/graphene at all at the PHQ.
R1B$ Apr 12, 2021 @ 8:25pm 
Ok so i just cant get this fixed at all with my station, and my thrusters absolutely require substrates (i guess because im terran?)

How do I build a dedicated silicon mining station? Just Build a station, assign miners and traders, and set the ore/ice yield to 1? Im afraid of running into the same problem--miners getting ice and ore because 1 is still a demand, i imagine theres a more elegant way to block wares
Izuzul Apr 12, 2021 @ 8:55pm 
There is a basic (green) weapon mod that raises mining multiplier by 450-500%.
makes my M sized miners fill their holds in 1 shot. just low lvl 1-2 star guys. 1 Bolo pulls in 10,500 ore/silicon per hour. 5 min a trip to and from factory and most of that is travel time.
Izuzul Apr 12, 2021 @ 8:59pm 

Originally posted by R1B$:
Ok so i just cant get this fixed at all with my station, and my thrusters absolutely require substrates (i guess because im terran?)

How do I build a dedicated silicon mining station? Just Build a station, assign miners and traders, and set the ore/ice yield to 1? Im afraid of running into the same problem--miners getting ice and ore because 1 is still a demand, i imagine theres a more elegant way to block wares

Build just a dock and storage for solids. set Trade Ware buy order for Silicon, assign miners to station, only thing they will mine is Silicon since its the only thing your station is set to buy. may need more docks as number of miners grow. Set Trade Ware sell order for Silicon. Assign a few mining ships as TRADERS at the station that needs the Silicon from your warehouse. Miners will fill warehouse and Trader/Miners will move the Sill back to Factory.

I build a warehouse in sectors i mine. miners dont waste time gating sector to sector. use Alligators for your Trader/Miner if you can, fast liquid/solid transport.
Last edited by Izuzul; Apr 12, 2021 @ 9:07pm
cobra188 Apr 12, 2021 @ 11:17pm 
Originally posted by eMYNOCK:
Originally posted by cobra188:
I built a simple station dedicated only to silicon, the big problem is that miners to miner ice? big bug. miners is configured silicon

If they haul in Ice they most likely pick it up with the silicon all together... this indicates strongly that you are present in the same sector and are in visual distance to them.

though.. ice isn't the worlds end... you can simply sell it as well... or refine your own water out of it... Ice = Food.

I do not know if you are really DEV but the BIG BUG and visible as the nose in the middle of the face , I do not need ice cream I have enough millions! , I built a silicon-only station to test the miners to see what’s wrong! ,
and the you tell me that this is normal? , many messages on the forums to complain about the missing silicon!! so fix your code and don’t drown the problem in wacky explanations!!! , if my backup not marked "modified", I would do a lot of code again!!!
cobra188 Apr 13, 2021 @ 2:13am 
is 3.0 = <regionyields xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="regionyields.xsd">
<resource ware="ore" scaneffect="scfx_result_region_ore_01" scaneffectdensity="0.003">
<yield name="medium" resourcedensity="2.5" replenishtime="60" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="25" replenishtime="240" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="25000" replenishtime="2400" scaneffectintensity="1.0" />
</resource>
<resource ware="silicon" scaneffect="scfx_result_region_silicon_01" scaneffectdensity="0.003">
<yield name="medium" resourcedensity="2.5" replenishtime="90" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="25" replenishtime="360" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="25000" replenishtime="3600" scaneffectintensity="1.0" />
</resource>
<resource ware="ice" scaneffect="scfx_result_region_ice_01" scaneffectdensity="0.003">
<yield name="medium" resourcedensity="2.5" replenishtime="30" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="25" replenishtime="120" scaneffectintensity="0.3" />
</resource>
<resource ware="nividium" scaneffect="" scaneffectdensity="0.001">
<yield name="medium" resourcedensity="2.5" replenishtime="250" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="25" replenishtime="600" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="2500" replenishtime="3600" scaneffectintensity="1.0" />
</resource>
<resource ware="hydrogen" scaneffect="" scaneffectdensity="0.001">
<yield name="medium" resourcedensity="100" replenishtime="60" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="1000" replenishtime="240" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
<resource ware="helium" scaneffect="" scaneffectdensity="0.001">
<yield name="medium" resourcedensity="100" replenishtime="60" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="1000" replenishtime="240" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
<resource ware="methane" scaneffect="" scaneffectdensity="0.001">
<yield name="medium" resourcedensity="100" replenishtime="60" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="1000" replenishtime="240" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
</regionyields>

4.0 hotfix 3= <regionyields xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="regionyields.xsd">
<resource ware="ore" scaneffect="scfx_result_region_ore_01" scaneffectdensity="0.003">
<yield name="lowest" resourcedensity="0.0065" replenishtime="600" scaneffectintensity="0.1" />
<yield name="verylow" resourcedensity="0.015" replenishtime="1200" scaneffectintensity="0.1" />
<yield name="low" resourcedensity="0.15" replenishtime="1800" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="1.5" replenishtime="2400" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="15" replenishtime="3600" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="15000" replenishtime="24000" scaneffectintensity="1.0" />
</resource>
<resource ware="silicon" scaneffect="scfx_result_region_silicon_01" scaneffectdensity="0.003">
<yield name="lowest" resourcedensity="0.0045" replenishtime="600" scaneffectintensity="0.1" />
<yield name="verylow" resourcedensity="0.015" replenishtime="1200" scaneffectintensity="0.1" />
<yield name="low" resourcedensity="0.15" replenishtime="1800" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="1.5" replenishtime="2400" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="15" replenishtime="3600" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="15000" replenishtime="36000" scaneffectintensity="1.0" />
</resource>
<resource ware="ice" scaneffect="scfx_result_region_ice_01" scaneffectdensity="0.003">
<yield name="verylow" resourcedensity="0.025" replenishtime="180" scaneffectintensity="0.1" />
<yield name="low" resourcedensity="0.25" replenishtime="300" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="2.5" replenishtime="600" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="25" replenishtime="480" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="250" replenishtime="2400" scaneffectintensity="0.3" />
</resource>
<resource ware="nividium" scaneffect="" scaneffectdensity="0.001">
<yield name="low" resourcedensity="0.00025" replenishtime="5040" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="0.0025" replenishtime="10080" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="0.025" replenishtime="20160" scaneffectintensity="0.3" />
<yield name="veryhigh" resourcedensity="0.25" replenishtime="40320" scaneffectintensity="1.0" />
</resource>
<resource ware="hydrogen" scaneffect="" scaneffectdensity="0.001">
<yield name="low" resourcedensity="200" replenishtime="300" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="1500" replenishtime="600" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="14000" replenishtime="4800" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
<resource ware="helium" scaneffect="" scaneffectdensity="0.001">
<yield name="low" resourcedensity="150" replenishtime="300" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="900" replenishtime="600" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="9000" replenishtime="3600" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
<resource ware="methane" scaneffect="" scaneffectdensity="0.001">
<yield name="low" resourcedensity="130" replenishtime="300" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="medium" resourcedensity="1300" replenishtime="600" gatherspeedfactor="1.0" scaneffectintensity="0.1" />
<yield name="high" resourcedensity="13000" replenishtime="4800" gatherspeedfactor="4.0" scaneffectintensity="0.3" />
</resource>
</regionyields>

This is already one of the problems with the lack of resources!!
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Date Posted: Apr 11, 2021 @ 6:30am
Posts: 25