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You did not mention station drones, but I usually send in just 1 fighter or bomber first, and immediately when the station launches drones I pull it back and lure the drones into all my anti-fighter turrets. After that I setup my destroyers to attack from different angles so modules get destroyed equally from all sides, so no destroyers ends up running in to turrets because they don't have line of sight. Then I send in my torp bombers to speed things up. I'm using Takobas with TER mk3 combat engines (500+ speed. split ships and engines probably can pull up the same for cheaper) and they seem be doing ok'ish with staying alive. All are 2+ star pilots, and didn't lose any against the xenon wharf I destroyed earlier today.
Torps are also nice with their aoe damage, as those often end up clearing out alot of the station turrets.
edit: you mentioned not wanting to use out of range as a tactic. If you really want to do that, find a mod that nerfs the xenon plasmas, or use ridiculously large fleet for the task. 60+ torp bombers, 100+ fighters with destroyers, like something way overkill, or prepare to take 80%+ casualties. Because there are no ships in the game yet that can take on those turrets and either the turrets or station needs to die fast.
Can anything Terran use torps? I have the blueprint but i cant seem to get it installed as a munition in any of the terran launchers. Unless im blind and or dumb lol
The destroyer pilots were all 2.75 - 3+ stars, only the Syns really stayed back out of range, the smaller terran destroyers all rushed in lol
I think only destroyer commander fleet were 3 stars, and all others rookies. It was day 4 and 3 stars pilots are very rare at this time.
I have no tactic, just a an economy strategy that allows to crush ennemy by the number.
I think all of their S/M combat ships have 'missile' flag for their frontal weapons, so they all should be able to use them. They (terrans) just don't have the torp launcher blueprint themselves, so have to refit at any of the commonwealth factions or build them in your own wharf.
edit: at least the Takoba can, as I'm using them as torp bombers :)
1. Turret sniping: you jump into a destroyer yourself, and Odeyseus for choice, and shoot out the L Graviton turrets manually. Then send in the fleet to mash up the station.
2. L Plasma turret creep: You carefully position your destroyers so that their L plasma turrets, set to attack capital ship (which includes stations) are just in range. You do not give them attack orders (so they won't fire their main batteries) and you must give them remove all orders to get them to hold position once the their turrets are firing so they stay in position out of the range of the stations turrets. You also have to move them on a bit after dealing with the nearest station modules to get at the next ones. This is a micro-intensive method.
3. Turret stripping with fighter swarm: You order your fighters to attack the station. They will target turrets in the process. Once the L Graviton turrets are down (you need to be piloting a ship in range sub-targeting the station turrets to monitor this) you send in the destroyers to mash up the station. This doesn't work so well if the Xenon have a lot of defence drones available.
The easiest and most automated way is turret stripping fighter swarm, but the more opposition the Xenon put up (defence drones/fighters and P's etc) the less it's likely to work and the more losses you'll take. Personally I find the the turret sniping option is the safest and ultimately the quickest way to do it if fighter swarm turret stripping isn't viable for a particular station. First time you do it is tricky while you get the hang of how to do it but by the third or fourth station you get to be a pro at it.
Xenon sent a K, I and Q to defend, had to get the entire fleet to back way off and engage them away from the station, i had reserved my fighters this time so with them i got everything to attack all at once. Ended up losing a Syn and smaller destroyer to the xenon ships but took sometime and repaired at my supply ship, and went back in. Destroyed the station, lost another Syn to a ♥♥♥♥♥♥♥ captain who went vertical and got his ship nuked, but i was able to pick off the last of the turrets with his distraction
so station and defense fleet destroyed, that time only cost me 2 Syns and 1 Osaka, but im pretty happy overall, i did it the "hard way" and had some great fights doing it. After i take out 3 or 4 stations, ill probably do it the easier way since microing station battles that take 2 hoiurs each will get old fast lol
Good tip about getting the torps from the commonwealth, i didnt even consider that option.
Thanks all, insight helped alot!
ANT and me havent been getting along, on the way back from destroying the xenon station they decided to jump my carrier with some destroyers and battleships. This was a mistake lol. Rolled their fleet and took out like 10 of their production stations. Now to figure out how Getsu is contested by them when they have no stations left....
I'm using 61 Rattlesnake to do it fast in OOS.
Even build 100 Osaka, and same Asgard, but not tried them still needs some engineering.
Asguard are best CAP ship after engineered it become real beast, it fast destroys stations 4-10 Asgard is enough.
In my game I am not destroying xenon they too weak. I'm leave them alone, some time they barely defend themselves.
Terrans every time send some Asgard, Tokyo, with escort Osaka, and large m, n ships number to destroy xenons, and 2xTeladi,CUB, ARG,ANT, RHA they harass xenon really heavy lol.
Xenon in my game are pretty strong, they took over most of the void before they got fought back, but the war module and expanded ship pack means they get more tools. Still even before the mod they would regularly repel the terrans attacks, but i guess it varies a ton from game to game
My game right now the Xenon main base of operation is Scale Plate Green.
With the one in Atiya misfortune dying to a mix Terran/Ant Attack
I watched a single xenon I destroy like 4 ANT destroyers without them getting the shields down. Laughed my ass off. poor bastards.
I could see an ANT/TER tagteam being a deadly combo though.
No fighters, no support. Just me and my lonely Syn. With proper modifications, those main batteries rip Q''s and I's so fast they can't do a thing. Also stations go pop fast enough.
I'm allied with the Xenon, and i wanna see them meatbags try do the same on my game 😂
First step would be reconnaissance, of course. Do that WHOLE sector in advanced satellites. Once you gotta find their ships, smash 'em. Then get the gates covered with guard destroyer squadrons. Nobody gets in, nobody gets out. After that, you can take apart the stations safely.
Think of it as Kantai Kessen done right.