X4: Foundations

X4: Foundations

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StarFishon Oct 27, 2021 @ 10:14am
help xenon shipyard not destroyed????
i destroyed all modules...
12 destroyers hangind there and shipyard stuck on 0%

i kill all drones
every minutes ship yardbuild new module that i destoryed for 2 hours...

i tried OOS but nothing... how i finish with them??
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Showing 1-15 of 17 comments
SirProsik Oct 27, 2021 @ 10:20am 
I see the same issue with xenon solar power too. There is supposedly an update to how stations are destroyed coming soon in an update.
StarFishon Oct 27, 2021 @ 10:36am 
really? when the update... i put all my money on destroing the xenons...
eMYNOCK  [developer] Oct 27, 2021 @ 10:48am 
When you destroy a Station Module the Station it self will salvage what is possible and put it into its Build Storage for later reconstruction.

Any other Race will need a Builder Ship to start this rebuilding... but not the Xenon.

As those Machines do not need Construction Ships and only require Ore, Silicon and Energy to build they can start right away with their reconstruction efforts.

One viable Tactic is to simply continue destroying Modules.. this will in the long run simply drain the available Resources the Stations Build Storage has available until there are so few of them left that it can't start the building of any more Modules.

The other Option is to freqently clear (simply shoot at its Containers) out the Build Storage...

I am also unaware of any Updates that are meant to change the current behavior.
StarFishon Oct 27, 2021 @ 12:24pm 
the game is great but that mechnics isnt fun at all.. i bombing the shipyard for 3 hours now.. put there 4 destroyers that will destroy every new building... we talking about 3 hours of rea life the bombing non stop...

that mechanic should be over reconciliation..
Last edited by StarFishon; Oct 27, 2021 @ 12:24pm
redeyedraven Oct 27, 2021 @ 12:28pm 
Originally posted by StarFishon:
the game is great but that mechnics isnt fun at all..

It's mostly meant to prevent Xenon from becoming a quick pushover.
JMW58 Oct 27, 2021 @ 1:02pm 
Originally posted by eMYNOCK:
When you destroy a Station Module the Station it self will salvage what is possible and put it into its Build Storage for later reconstruction.

Any other Race will need a Builder Ship to start this rebuilding... but not the Xenon.

As those Machines do not need Construction Ships and only require Ore, Silicon and Energy to build they can start right away with their reconstruction efforts.

One viable Tactic is to simply continue destroying Modules.. this will in the long run simply drain the available Resources the Stations Build Storage has available until there are so few of them left that it can't start the building of any more Modules.

The other Option is to freqently clear (simply shoot at its Containers) out the Build Storage...

I am also unaware of any Updates that are meant to change the current behavior.

That is the first thing I hit is the Build Storage. I put mines around the build Storage while I bomb the station. It will start auto constructing it back even if station and build storage have nothing in them. I am also stopping all Mining ships and power distributors from delivering to the build storage.

By it going into construct mode it gives it some health back from a destroyed module.
Daddy Shark Oct 27, 2021 @ 1:32pm 
Originally posted by redeyedraven:
Originally posted by StarFishon:
the game is great but that mechnics isnt fun at all..

It's mostly meant to prevent Xenon from becoming a quick pushover.

If that's true, then this is quite possibly the dumbest way to achieve that goal.
Last edited by Daddy Shark; Oct 27, 2021 @ 1:32pm
Wraith Oct 27, 2021 @ 1:41pm 
Originally posted by Daddy Shark:
Originally posted by redeyedraven:

It's mostly meant to prevent Xenon from becoming a quick pushover.

If that's true, then this is quite possibly the dumbest way to achieve that goal.
because it not true.
The Xenon didn't become a pushover until these recent patches.

They were a force to be reckon with before 3.0
So much so that we constantly get a stream of threads popping up that they were OP and needed to be nerf because they were effectively taking over the universe.

Ahh good times.
StarFishon Oct 27, 2021 @ 2:00pm 
matrix sector is mine!!! mine muhaha hh

shipyard down after 3 hours.. next time i just put fleet there and continue with my life..

Zalzany Oct 27, 2021 @ 4:48pm 
Originally posted by eMYNOCK:
When you destroy a Station Module the Station it self will salvage what is possible and put it into its Build Storage for later reconstruction.

Any other Race will need a Builder Ship to start this rebuilding... but not the Xenon.

As those Machines do not need Construction Ships and only require Ore, Silicon and Energy to build they can start right away with their reconstruction efforts.

One viable Tactic is to simply continue destroying Modules.. this will in the long run simply drain the available Resources the Stations Build Storage has available until there are so few of them left that it can't start the building of any more Modules.

The other Option is to freqently clear (simply shoot at its Containers) out the Build Storage...

I am also unaware of any Updates that are meant to change the current behavior.
This right here man. I always take out their storage, as dev said its working as intended as long as they got mats they will rebuild its why they are the scourge of the universe. First thing I do is take out storage next thing, make sure it stays destroyed. its like damn borg they just recycle crap from broken bits, and keep building til lthere is nothing left, and if you are not taking out their resource piles they just keep rebuilding till its empty. Just like they keep stockpiling mats as long as they got logistic ships active.
JMW58 Oct 27, 2021 @ 10:28pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2638912595

Here is xenon Solar power plant. It has no Mats but has rebuilt for 4th time.
eMYNOCK  [developer] Oct 28, 2021 @ 8:09am 
There are multiple unfinished Modules in front of you as well as destroyed modules wich can be salvaged for their Base Materials.

Your positioning to have an Eye on the Build Storage is right, all you have to do now it do make sure that you kill those unfinished Modules before the destroyed ones get recycled.

Check via your Map and this Stations expanded Module view wich Modules are under active Construction... they will display a Timer next to them.. than select any of those Modles and press the T Button to aquire it as your active Target.

This should make aiming and selectively destroying them easier for you.
Daddy Shark Oct 28, 2021 @ 9:44am 
This bug needs to be squashed. Maybe put in a 5 or 10 minute timer before the xenon are allowed to start rebuilding or something. Having them constantly rebuilding over and over while the station is under attack is dumb.
eMYNOCK  [developer] Oct 28, 2021 @ 10:37am 
THis is not a Bug, this is intended behavior.

The time before a destroyed Module gets salvaged including the whole Salvage process takes something between 10-20 ingame Minutes, depending on the Module.

If that ain't enough Time i can not help.
Jambie Lionheart Oct 28, 2021 @ 1:41pm 
I think this is one of the features I really like about X4 so far. It makes the Xenon more competitive as opposed to a royal nuisance in X-2 and 3. I always felt like the Xenon were supposed to be this big intimidating force that players should fear until the very late game stages, and whilst they're not quite that in X-4 they are certainly a lot closer compared to previous games. They always lacked that intimidation factor but they are now, at least, a little more menacing.

I kinda feel like I missed out on seeing the Xenon before the nerfing T.T

Would the devs consider making the difficulty of the Xenon threat an adjustable slider in settings? Would also be fun if there was a difference in performance or even combat ability between older Xenon vessels and newer versions, the same as between a 1 star and five star captain. Maybe we could see Veteran M fighters and expert I battleships, or something like that. Or maybe even make them a little more of a strategic opponent that doesn't attack with meager numbers and builds up it's forces, defensively until it has enough to take over a sector with brute lightening attacks that factions can respond to, leading to real sector wide conflicts.

And maybe instead of having a measure of demeanor, maybe instead have a measure of priority. As in how much they want you, the player, dead, with the worst leading to on sight attacks against a player or possibly even actively targeting the player in offensive sector strikes >: ] of course it should apply to npc factions too. With specific scopes of actions leading too re-prioritization.

EG, killing their ships outside of their territory might make you a thorn in their side so they whack ya if you're convenient at the time.
Where as if you destroy capital ships (specifically) in their own space then maybe attacking player on site in sectors they view as owned or contested.
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Date Posted: Oct 27, 2021 @ 10:14am
Posts: 17