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Any other Race will need a Builder Ship to start this rebuilding... but not the Xenon.
As those Machines do not need Construction Ships and only require Ore, Silicon and Energy to build they can start right away with their reconstruction efforts.
One viable Tactic is to simply continue destroying Modules.. this will in the long run simply drain the available Resources the Stations Build Storage has available until there are so few of them left that it can't start the building of any more Modules.
The other Option is to freqently clear (simply shoot at its Containers) out the Build Storage...
I am also unaware of any Updates that are meant to change the current behavior.
that mechanic should be over reconciliation..
It's mostly meant to prevent Xenon from becoming a quick pushover.
That is the first thing I hit is the Build Storage. I put mines around the build Storage while I bomb the station. It will start auto constructing it back even if station and build storage have nothing in them. I am also stopping all Mining ships and power distributors from delivering to the build storage.
By it going into construct mode it gives it some health back from a destroyed module.
If that's true, then this is quite possibly the dumbest way to achieve that goal.
The Xenon didn't become a pushover until these recent patches.
They were a force to be reckon with before 3.0
So much so that we constantly get a stream of threads popping up that they were OP and needed to be nerf because they were effectively taking over the universe.
Ahh good times.
shipyard down after 3 hours.. next time i just put fleet there and continue with my life..
Here is xenon Solar power plant. It has no Mats but has rebuilt for 4th time.
Your positioning to have an Eye on the Build Storage is right, all you have to do now it do make sure that you kill those unfinished Modules before the destroyed ones get recycled.
Check via your Map and this Stations expanded Module view wich Modules are under active Construction... they will display a Timer next to them.. than select any of those Modles and press the T Button to aquire it as your active Target.
This should make aiming and selectively destroying them easier for you.
The time before a destroyed Module gets salvaged including the whole Salvage process takes something between 10-20 ingame Minutes, depending on the Module.
If that ain't enough Time i can not help.
I kinda feel like I missed out on seeing the Xenon before the nerfing T.T
Would the devs consider making the difficulty of the Xenon threat an adjustable slider in settings? Would also be fun if there was a difference in performance or even combat ability between older Xenon vessels and newer versions, the same as between a 1 star and five star captain. Maybe we could see Veteran M fighters and expert I battleships, or something like that. Or maybe even make them a little more of a strategic opponent that doesn't attack with meager numbers and builds up it's forces, defensively until it has enough to take over a sector with brute lightening attacks that factions can respond to, leading to real sector wide conflicts.
And maybe instead of having a measure of demeanor, maybe instead have a measure of priority. As in how much they want you, the player, dead, with the worst leading to on sight attacks against a player or possibly even actively targeting the player in offensive sector strikes >: ] of course it should apply to npc factions too. With specific scopes of actions leading too re-prioritization.
EG, killing their ships outside of their territory might make you a thorn in their side so they whack ya if you're convenient at the time.
Where as if you destroy capital ships (specifically) in their own space then maybe attacking player on site in sectors they view as owned or contested.