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The best way to level up piloting is exploration and combat.
Getting it pass 3 star is seminars and terraforming training.
The way leveling works is with a proc chance after a certain action is done.
For miners they only get a chance when they fill their cargo up and when they finish the trade and get a good profit.
Travel time and mining time pretty much negates the means to make it worth it.
Hire crew with .6 or so piloting
get some basic and 1 seminars from station traders for 2.6 star piloting.
Let said pilot explore for you as all of exploration procs are capped at 5 star.
Find things in these order.
Station HQ, Gates, Important Station, normal stations.
combat give so much procs I rather not list them all again but pretty much everything they do in combat can level them up (they have bad chances but there so much of it that it bound to level them up)
Mid Game/late Game -
You can either farm missions for seminars, have gate patrol or you can get started on rushing down the ways of terraforming training which will give you a supply of highly skilled pilots
how do i give him order of things to find?
He just need to find the gates and station himself.
I usually do control click a chain command of fly to finding stations and gates and eventually I noticed he was 4-5 stars
also while at it, does a sat covers all trade offers in a sector or just the once withing his range?
Trade offers expires after a time and a sat keep it from expiring.
At later rep you can buy a license which make that faction trade offers never expire pretty much and allow your trading ship to know where a station is and buy/sell to them even if you don't know yourself.
Others have pointed out other ways to level up pilots etc, but back to your original question you can release your miners so that can both mine and trade over a two sector radius very quickly using the following method:
1. Build a small ore mining station which needs no more than an M/S dock and some solid storage, even a small one is fine. This will cost probably about the same as one miner. You want to place this station within two sectors of your preferred mining ground where there are a maximum number of refinery customers also within two sectors of it.
2. Choose the best manager from the crews of your existing miners and install them once the dock is built.
3. If the manager has less than 2* management run round some station traders and find a basic and a 1* management seminar as necessary. Apply it to your manager to make them 2*.
4. Set a trade good on the station (when it's finished and the storage is built) to ore (if that's what you want to mine, could be silicon etc) and set the ore buy offer to your faction only, the buy price to minimum (manually), the sell offer to no restrictions and the sell price (manually) to about average (or as market conditions dictate, check the trade overlay on the map)
5. Assign two of your miners to mine for the station and the other one to trade for it.
Further notes:
* station managers level up quickly so the range of a mining station's ships increases rapidly to 4 sectors and a bit slower to 5.
* you can upgrade the station to refine the ore into refined metal and sell that instead. Many more customers paying a much higher price per load.
Anyway this is how you make money out of mining early game and laugh in the face of pilot levels at the same time.
Remember the game is 3D and a small satellite has a max range of 30km. (I presume that's 30km toward the center point. Some stations are just far enough apart that an extra 200m makes a difference.) Advanced satellites do exactly the same thing as the small ones but have a larger range and a MUCH larger price.